PrimeWorldEditor/src/Editor
Aruki 4dc11023df Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time. 2017-06-27 06:13:42 -06:00
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CharacterEditor Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes 2017-02-09 10:54:38 -07:00
ModelEditor Fixed issues in MP3 package list building 2017-05-09 14:16:41 -06:00
PropertyEdit Added support for CHAR, SAND, and SCAN dependencies in MP3 2017-04-30 22:28:37 -06:00
ResourceBrowser Switch to using forward slashes in file paths 2017-05-05 14:06:42 -06:00
Undo Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time. 2017-06-27 06:13:42 -06:00
Widgets Fixed various bugs and crashes and moved more functionality into the world editor 2017-02-13 13:44:02 -07:00
WorldEditor Fixed new link line not showing up in the world editor 2017-05-21 19:20:27 -06:00
icons Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar 2017-02-20 23:40:19 -07:00
CAboutDialog.cpp Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string 2016-05-03 00:42:55 -06:00
CAboutDialog.h Finalized the About dialog, made it accessible through the start window 2016-03-21 18:24:12 -06:00
CAboutDialog.ui Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes 2017-01-11 06:29:30 -07:00
CBasicViewport.cpp Enabled MSAA 2016-08-30 19:05:28 -06:00
CBasicViewport.h Added a basic UI to change collision render settings, added the ability to color collision based on the surface type 2016-12-26 23:02:32 -07:00
CEditorApplication.cpp Fixed new link line not showing up in the world editor 2017-05-21 19:20:27 -06:00
CEditorApplication.h Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
CErrorLogDialog.cpp Mass code cleanup 2016-03-27 13:09:38 -06:00
CErrorLogDialog.h Mass code cleanup 2016-03-27 13:09:38 -06:00
CErrorLogDialog.ui Added log error dialog 2016-01-05 03:20:47 -07:00
CExportGameDialog.cpp Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
CExportGameDialog.h Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet 2017-02-06 09:20:18 -07:00
CExportGameDialog.ui Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet 2017-02-06 09:20:18 -07:00
CGizmo.cpp Switch to using forward slashes in file paths 2017-05-05 14:06:42 -06:00
CGizmo.h A model's surfaces are now depth sorted together (except on world geometry) 2016-05-03 05:05:10 -06:00
CGridRenderable.h Initial work towards making the World Editor the main application window 2017-02-11 18:35:33 -07:00
CLineRenderable.h Fixed edit link line being drawn at the wrong depth 2016-05-03 05:15:47 -06:00
CNodeCopyMimeData.h Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time. 2017-06-27 06:13:42 -06:00
CNodeSelection.h Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
CProgressDialog.cpp Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
CProgressDialog.h Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
CProgressDialog.ui Spiffed up progress dialog visuals a little 2017-06-26 20:41:17 -06:00
CProjectSettingsDialog.cpp Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
CProjectSettingsDialog.h Added preliminary support for building new ISOs 2017-05-20 23:29:09 -06:00
CProjectSettingsDialog.ui Added preliminary support for building new ISOs 2017-05-20 23:29:09 -06:00
CSceneViewport.cpp Initial work towards making the World Editor the main application window 2017-02-11 18:35:33 -07:00
CSceneViewport.h Initial work towards making the World Editor the main application window 2017-02-11 18:35:33 -07:00
CSelectionIterator.h Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
Editor.pro Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
IEditor.h Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
INodeEditor.cpp Node rotation/scale now transforms correctly around the pivot point 2017-02-10 23:55:07 -07:00
INodeEditor.h Created application class to manage editor windows, improved camera AABox orbit 2016-08-30 00:47:02 -06:00
IProgressNotifierUI.h Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
Icons.qrc Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar 2017-02-20 23:40:19 -07:00
TestDialog.cpp Initial work towards making the World Editor the main application window 2017-02-11 18:35:33 -07:00
TestDialog.h Added functionality to determine what AGSC a sound ID belongs to 2016-08-31 19:42:12 -06:00
TestDialog.ui Added functionality to determine what AGSC a sound ID belongs to 2016-08-31 19:42:12 -06:00
UICommon.cpp Added project overview dialog with placeholder UI to allow loading worlds through a game project 2016-07-08 01:10:07 -06:00
UICommon.h Added preliminary support for building new ISOs 2017-05-20 23:29:09 -06:00
main.cpp Fixed major issues when exporting DKCR 2017-05-14 01:48:47 -06:00