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CharacterEditor
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Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
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2017-02-09 10:54:38 -07:00 |
ModelEditor
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Fixed issues in MP3 package list building
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2017-05-09 14:16:41 -06:00 |
PropertyEdit
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Added support for CHAR, SAND, and SCAN dependencies in MP3
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2017-04-30 22:28:37 -06:00 |
ResourceBrowser
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Switch to using forward slashes in file paths
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2017-05-05 14:06:42 -06:00 |
Undo
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Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time.
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2017-06-27 06:13:42 -06:00 |
Widgets
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Fixed various bugs and crashes and moved more functionality into the world editor
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2017-02-13 13:44:02 -07:00 |
WorldEditor
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Fixed new link line not showing up in the world editor
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2017-05-21 19:20:27 -06:00 |
icons
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Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar
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2017-02-20 23:40:19 -07:00 |
CAboutDialog.cpp
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Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
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2016-05-03 00:42:55 -06:00 |
CAboutDialog.h
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Finalized the About dialog, made it accessible through the start window
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2016-03-21 18:24:12 -06:00 |
CAboutDialog.ui
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Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
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2017-01-11 06:29:30 -07:00 |
CBasicViewport.cpp
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Enabled MSAA
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2016-08-30 19:05:28 -06:00 |
CBasicViewport.h
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Added a basic UI to change collision render settings, added the ability to color collision based on the surface type
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2016-12-26 23:02:32 -07:00 |
CEditorApplication.cpp
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Fixed new link line not showing up in the world editor
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2017-05-21 19:20:27 -06:00 |
CEditorApplication.h
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
CErrorLogDialog.cpp
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
CErrorLogDialog.h
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
CErrorLogDialog.ui
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Added log error dialog
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2016-01-05 03:20:47 -07:00 |
CExportGameDialog.cpp
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
CExportGameDialog.h
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
CExportGameDialog.ui
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
CGizmo.cpp
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Switch to using forward slashes in file paths
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2017-05-05 14:06:42 -06:00 |
CGizmo.h
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A model's surfaces are now depth sorted together (except on world geometry)
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2016-05-03 05:05:10 -06:00 |
CGridRenderable.h
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Initial work towards making the World Editor the main application window
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2017-02-11 18:35:33 -07:00 |
CLineRenderable.h
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Fixed edit link line being drawn at the wrong depth
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2016-05-03 05:15:47 -06:00 |
CNodeCopyMimeData.h
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Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time.
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2017-06-27 06:13:42 -06:00 |
CNodeSelection.h
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
CProgressDialog.cpp
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
CProgressDialog.h
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
CProgressDialog.ui
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Spiffed up progress dialog visuals a little
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2017-06-26 20:41:17 -06:00 |
CProjectSettingsDialog.cpp
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
CProjectSettingsDialog.h
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Added preliminary support for building new ISOs
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2017-05-20 23:29:09 -06:00 |
CProjectSettingsDialog.ui
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Added preliminary support for building new ISOs
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2017-05-20 23:29:09 -06:00 |
CSceneViewport.cpp
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Initial work towards making the World Editor the main application window
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2017-02-11 18:35:33 -07:00 |
CSceneViewport.h
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Initial work towards making the World Editor the main application window
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2017-02-11 18:35:33 -07:00 |
CSelectionIterator.h
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
Editor.pro
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
IEditor.h
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Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
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2016-08-31 02:09:13 -06:00 |
INodeEditor.cpp
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Node rotation/scale now transforms correctly around the pivot point
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2017-02-10 23:55:07 -07:00 |
INodeEditor.h
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Created application class to manage editor windows, improved camera AABox orbit
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2016-08-30 00:47:02 -06:00 |
IProgressNotifierUI.h
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
Icons.qrc
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Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar
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2017-02-20 23:40:19 -07:00 |
TestDialog.cpp
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Initial work towards making the World Editor the main application window
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2017-02-11 18:35:33 -07:00 |
TestDialog.h
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Added functionality to determine what AGSC a sound ID belongs to
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2016-08-31 19:42:12 -06:00 |
TestDialog.ui
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Added functionality to determine what AGSC a sound ID belongs to
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2016-08-31 19:42:12 -06:00 |
UICommon.cpp
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Added project overview dialog with placeholder UI to allow loading worlds through a game project
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2016-07-08 01:10:07 -06:00 |
UICommon.h
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Added preliminary support for building new ISOs
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2017-05-20 23:29:09 -06:00 |
main.cpp
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Fixed major issues when exporting DKCR
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2017-05-14 01:48:47 -06:00 |