100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
#ifndef CGRAPHICS_H
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#define CGRAPHICS_H
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#include <Common/CColor.h>
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#include <Common/CMatrix4f.h>
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#include <Common/CVector3f.h>
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#include <Common/CVector4f.h>
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#include <GL/glew.h>
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#include <OpenGL/CUniformBuffer.h>
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#include <OpenGL/CVertexArrayManager.h>
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#include <Resource/CLight.h>
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class CGraphics
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{
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static CUniformBuffer *mpMVPBlockBuffer;
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static CUniformBuffer *mpVertexBlockBuffer;
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static CUniformBuffer *mpPixelBlockBuffer;
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static CUniformBuffer *mpLightBlockBuffer;
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static u32 mContextIndices;
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static u32 mActiveContext;
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static bool mInitialized;
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static std::vector<CVertexArrayManager*> mVAMs;
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public:
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// SMVPBlock
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struct SMVPBlock
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{
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CMatrix4f ModelMatrix;
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CMatrix4f ViewMatrix;
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CMatrix4f ProjectionMatrix;
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};
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static SMVPBlock sMVPBlock;
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// SVertexBlock
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struct SVertexBlock
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{
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CMatrix4f TexMatrices[10];
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CMatrix4f PostMatrices[20];
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CVector4f COLOR0_Amb;
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CVector4f COLOR0_Mat;
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CVector4f COLOR1_Amb;
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CVector4f COLOR1_Mat;
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};
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static SVertexBlock sVertexBlock;
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// SPixelBlock
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struct SPixelBlock
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{
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CVector4f Konst[4];
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CVector4f TevColor;
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CVector4f TintColor;
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};
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static SPixelBlock sPixelBlock;
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// SLightBlock
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struct SLightBlock
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{
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struct SGXLight
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{
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CVector4f Position;
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CVector4f Direction;
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CVector4f Color;
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CVector4f DistAtten;
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CVector4f AngleAtten;
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};
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SGXLight Lights[8];
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};
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static SLightBlock sLightBlock;
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// Lighting-related
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enum ELightingMode { eNoLighting, eBasicLighting, eWorldLighting };
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static ELightingMode sLightMode;
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static u32 sNumLights;
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static const CColor skDefaultAmbientColor;
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static CColor sAreaAmbientColor;
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static float sWorldLightMultiplier;
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static CLight sDefaultDirectionalLights[3];
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// Functions
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static void Initialize();
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static void Shutdown();
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static void UpdateMVPBlock();
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static void UpdateVertexBlock();
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static void UpdatePixelBlock();
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static void UpdateLightBlock();
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static GLuint MVPBlockBindingPoint();
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static GLuint VertexBlockBindingPoint();
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static GLuint PixelBlockBindingPoint();
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static GLuint LightBlockBindingPoint();
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static u32 GetContextIndex();
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static u32 GetActiveContext();
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static void ReleaseContext(u32 Index);
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static void SetActiveContext(u32 Index);
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static void SetDefaultLighting();
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static void SetupAmbientColor();
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static void SetIdentityMVP();
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};
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#endif // CGRAPHICS_H
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