PrimeWorldEditor/Core/SViewInfo.h

21 lines
348 B
C++

#ifndef SVIEWINFO
#define SVIEWINFO
#include "CFrustumPlanes.h"
#include <Common/CMatrix4f.h>
#include <Common/CRay.h>
struct SViewInfo
{
class CSceneManager *pScene;
class CRenderer *pRenderer;
class CCamera *pCamera;
bool GameMode;
CFrustumPlanes ViewFrustum;
CMatrix4f RotationOnlyViewMatrix;
};
#endif // SVIEWINFO