PrimeWorldEditor/UI/CAboutDialog.ui

38 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>CAboutDialog</class>
<widget class="QDialog" name="CAboutDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>429</width>
<height>210</height>
</rect>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Prime World Editor is developed by &lt;span style=&quot; font-weight:600;&quot;&gt;Parax0&lt;/span&gt;.&lt;br/&gt;All the games it edits are developed by &lt;span style=&quot; font-weight:600;&quot;&gt;Retro Studios&lt;/span&gt; and published by &lt;span style=&quot; font-weight:600;&quot;&gt;Nintendo&lt;/span&gt;.&lt;/p&gt;&lt;p&gt;Special thanks to:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Dario FF&lt;/span&gt;: Various programming help and design feedback&lt;span style=&quot; font-weight:600;&quot;&gt;&lt;br/&gt;Bearborg&lt;/span&gt;: UI icons&lt;br/&gt;Thanks to the community at &lt;span style=&quot; font-weight:600;&quot;&gt;Metroid2002&lt;/span&gt;, who worked collaboratively on reverse engineering the games and documenting their file formats.&lt;/p&gt;&lt;p&gt;Check the &lt;a href=&quot;http://www.metroid2002.com/retromodding/wiki/Retro_Modding_Wiki&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;Retro Modding Wiki&lt;/span&gt;&lt;/a&gt; for file format documentation.&lt;/p&gt;&lt;p&gt;Prime World Editor uses Assimp (Open Asset Import Library).&lt;br/&gt;Copyright © 2006-2012 assimp team&lt;br/&gt;All rights reserved.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="margin">
<number>0</number>
</property>
<property name="indent">
<number>-1</number>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>