146 lines
4.4 KiB
C++
146 lines
4.4 KiB
C++
#include "WModifyTab.h"
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#include "ui_WModifyTab.h"
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#include <Scene/CScriptNode.h>
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#include <QScrollArea>
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#include <QScrollBar>
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#include "../CWorldEditor.h"
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WModifyTab::WModifyTab(QWidget *pParent) :
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QWidget(pParent),
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ui(new Ui::WModifyTab)
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{
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ui->setupUi(this);
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mpCurPropEditor = nullptr;
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mpInLinkModel = new CLinkModel(this);
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mpInLinkModel->SetConnectionType(CLinkModel::eIncoming);
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mpOutLinkModel = new CLinkModel(this);
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mpOutLinkModel->SetConnectionType(CLinkModel::eOutgoing);
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ui->InLinksTableView->setModel(mpInLinkModel);
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ui->OutLinksTableView->setModel(mpOutLinkModel);
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ui->InLinksTableView->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Stretch);
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ui->OutLinksTableView->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Stretch);
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connect(ui->InLinksTableView, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(OnLinkTableDoubleClick(QModelIndex)));
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connect(ui->OutLinksTableView, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(OnLinkTableDoubleClick(QModelIndex)));
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ClearUI();
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}
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WModifyTab::~WModifyTab()
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{
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delete ui;
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}
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void WModifyTab::SetEditor(CWorldEditor *pEditor)
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{
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mpWorldEditor = pEditor;
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}
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void WModifyTab::GenerateUI(std::list<CSceneNode*>& Selection)
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{
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WPropertyEditor *pOldEditor = mpCurPropEditor;
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ClearUI();
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if (Selection.size() == 1)
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{
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mpSelectedNode = Selection.front();
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// todo: set up editing UI for Light Nodes
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if (mpSelectedNode->NodeType() == eScriptNode)
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{
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ui->ObjectsTabWidget->show();
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CScriptNode *pScriptNode = static_cast<CScriptNode*>(mpSelectedNode);
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CScriptObject *pObj = pScriptNode->Object();
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CScriptTemplate *pTemplate = pObj->Template();
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CPropertyStruct *pProperties = pObj->Properties();
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// Check whether a cached UI for this object exists
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auto it = mCachedPropEditors.find(pTemplate);
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// Load precached UI
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if (it != mCachedPropEditors.end())
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{
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mpCurPropEditor = *it;
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mpCurPropEditor->SetProperty(pProperties);
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}
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// Generate new UI
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else
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{
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mpCurPropEditor = new WPropertyEditor(ui->PropertiesScrollContents, pProperties);
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mCachedPropEditors[pTemplate] = mpCurPropEditor;
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}
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ui->PropertiesScrollLayout->insertWidget(0, mpCurPropEditor);
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mpCurPropEditor->show();
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// Scroll back up to the top, but only if this is a new editor.
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// (This is so clicking on multiple objects of the same type, or even
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// the same object twice, won't cause you to lose your place.)
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if (pOldEditor != mpCurPropEditor)
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{
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ui->PropertiesScrollArea->horizontalScrollBar()->setValue(0);
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ui->PropertiesScrollArea->verticalScrollBar()->setValue(0);
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}
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// Set up connection table model
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mpInLinkModel->SetObject(pObj);
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mpOutLinkModel->SetObject(pObj);
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}
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}
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else
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ClearUI();
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}
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void WModifyTab::ClearUI()
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{
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if (mpCurPropEditor)
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{
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ui->PropertiesScrollLayout->removeWidget(mpCurPropEditor);
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mpCurPropEditor->hide();
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mpCurPropEditor = nullptr;
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}
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ui->ObjectsTabWidget->hide();
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ui->LightGroupBox->hide();
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}
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void WModifyTab::ClearCachedEditors()
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{
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foreach(WPropertyEditor *pEditor, mCachedPropEditors)
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delete pEditor;
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mCachedPropEditors.clear();
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}
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void WModifyTab::OnLinkTableDoubleClick(QModelIndex Index)
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{
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if (Index.column() == 0)
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{
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// The link table will only be visible if the selected node is a script node
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CScriptNode *pNode = static_cast<CScriptNode*>(mpSelectedNode);
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SLink Link;
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if (sender() == ui->InLinksTableView)
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Link = pNode->Object()->InLink(Index.row());
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else if (sender() == ui->OutLinksTableView)
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Link = pNode->Object()->OutLink(Index.row());
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else
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std::cout << "Error - OnLinkTableDoubleClick() activated by invalid sender\n";
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CScriptNode *pLinkedNode = pNode->Scene()->ScriptNodeByID(Link.ObjectID);
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if (pLinkedNode)
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{
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mpWorldEditor->ClearSelection();
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mpWorldEditor->SelectNode(pLinkedNode);
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}
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ui->InLinksTableView->clearSelection();
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ui->OutLinksTableView->clearSelection();
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}
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}
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