mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
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168 lines
5.7 KiB
C++
168 lines
5.7 KiB
C++
#ifndef CBINARYWRITER
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#define CBINARYWRITER
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#include "IArchive.h"
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#include "Common/CFourCC.h"
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class CBinaryWriter : public IArchive
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{
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struct SParameter
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{
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u32 Offset;
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u32 NumSubParams;
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};
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std::vector<SParameter> mParamStack;
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IOutputStream *mpStream;
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u32 mMagic;
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bool mOwnsStream;
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public:
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CBinaryWriter(const TString& rkFilename, u32 Magic, u16 FileVersion = 0, EGame Game = eUnknownGame)
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: IArchive()
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, mMagic(Magic)
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, mOwnsStream(true)
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{
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mArchiveFlags = AF_Writer | AF_Binary;
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mpStream = new CFileOutStream(rkFilename, IOUtil::eBigEndian);
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if (mpStream->IsValid())
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{
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mpStream->WriteLong(0); // Magic is written after the rest of the file has been successfully written
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SetVersion(skCurrentArchiveVersion, FileVersion, Game);
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}
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InitParamStack();
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SerializeVersion();
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}
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CBinaryWriter(IOutputStream *pStream, u16 FileVersion = 0, EGame Game = eUnknownGame)
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: IArchive()
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, mMagic(0)
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, mOwnsStream(false)
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{
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ASSERT(pStream && pStream->IsValid());
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mArchiveFlags = AF_Writer | AF_Binary;
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mpStream = pStream;
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SetVersion(skCurrentArchiveVersion, FileVersion, Game);
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InitParamStack();
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}
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CBinaryWriter(IOutputStream *pStream, const CSerialVersion& rkVersion)
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: IArchive()
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, mMagic(0)
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, mOwnsStream(false)
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{
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ASSERT(pStream && pStream->IsValid());
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mArchiveFlags = AF_Writer | AF_Binary;
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mpStream = pStream;
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SetVersion(rkVersion);
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InitParamStack();
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}
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~CBinaryWriter()
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{
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// Ensure all params have been finished
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ASSERT(mParamStack.size() == 1);
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// Finish root param
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ParamEnd();
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// Write magic and delete stream
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if (mOwnsStream)
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{
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mpStream->GoTo(0);
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mpStream->WriteLong(mMagic);
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delete mpStream;
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}
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}
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inline bool IsValid() const { return mpStream->IsValid(); }
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private:
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void InitParamStack()
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{
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mParamStack.reserve(20);
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mpStream->WriteLong(0xFFFFFFFF);
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mpStream->WriteLong(0); // Size filler
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mParamStack.push_back( SParameter { mpStream->Tell(), 0 } );
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}
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public:
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// Interface
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virtual bool ParamBegin(const char *pkName, u32 Flags)
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{
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// Update parent param
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mParamStack.back().NumSubParams++;
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if (mParamStack.back().NumSubParams == 1)
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mpStream->WriteLong(-1); // Sub-param count filler
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// Write param metadata
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u32 ParamID = TString(pkName).Hash32();
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mpStream->WriteLong(ParamID);
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mpStream->WriteLong(-1); // Param size filler
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// Add new param to the stack
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mParamStack.push_back( SParameter { mpStream->Tell(), 0 } );
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return true;
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}
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virtual void ParamEnd()
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{
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// Write param size
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SParameter& rParam = mParamStack.back();
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u32 StartOffset = rParam.Offset;
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u32 EndOffset = mpStream->Tell();
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u32 ParamSize = (EndOffset - StartOffset);
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mpStream->GoTo(StartOffset - 4);
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mpStream->WriteLong(ParamSize);
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// Write param child count
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if (rParam.NumSubParams > 0 || mParamStack.size() == 1)
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{
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mpStream->WriteLong(rParam.NumSubParams);
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}
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mpStream->GoTo(EndOffset);
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mParamStack.pop_back();
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}
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virtual bool PreSerializePointer(void*& Pointer, u32 Flags)
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{
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bool ValidPtr = (Pointer != nullptr);
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*this << SerialParameter("PointerValid", ValidPtr);
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return ValidPtr;
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}
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virtual void SerializeContainerSize(u32& rSize, const TString& /*rkElemName*/)
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{
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// Normally handled by ParamBegin and ParamEnd but we need to do something here to account for zero-sized containers
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if (rSize == 0)
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mpStream->WriteLong(0);
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}
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virtual void SerializePrimitive(bool& rValue, u32 Flags) { mpStream->WriteBool(rValue); }
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virtual void SerializePrimitive(char& rValue, u32 Flags) { mpStream->WriteByte(rValue); }
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virtual void SerializePrimitive(s8& rValue, u32 Flags) { mpStream->WriteByte(rValue); }
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virtual void SerializePrimitive(u8& rValue, u32 Flags) { mpStream->WriteByte(rValue); }
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virtual void SerializePrimitive(s16& rValue, u32 Flags) { mpStream->WriteShort(rValue); }
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virtual void SerializePrimitive(u16& rValue, u32 Flags) { mpStream->WriteShort(rValue); }
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virtual void SerializePrimitive(s32& rValue, u32 Flags) { mpStream->WriteLong(rValue); }
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virtual void SerializePrimitive(u32& rValue, u32 Flags) { mpStream->WriteLong(rValue); }
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virtual void SerializePrimitive(s64& rValue, u32 Flags) { mpStream->WriteLongLong(rValue); }
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virtual void SerializePrimitive(u64& rValue, u32 Flags) { mpStream->WriteLongLong(rValue); }
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virtual void SerializePrimitive(float& rValue, u32 Flags) { mpStream->WriteFloat(rValue); }
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virtual void SerializePrimitive(double& rValue, u32 Flags) { mpStream->WriteDouble(rValue); }
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virtual void SerializePrimitive(TString& rValue, u32 Flags) { mpStream->WriteSizedString(rValue); }
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virtual void SerializePrimitive(TWideString& rValue, u32 Flags) { mpStream->WriteSizedWString(rValue); }
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virtual void SerializePrimitive(CFourCC& rValue, u32 Flags) { rValue.Write(*mpStream); }
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virtual void SerializePrimitive(CAssetID& rValue, u32 Flags) { rValue.Write(*mpStream, CAssetID::GameIDLength(Game())); }
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virtual void SerializeBulkData(void* pData, u32 Size, u32 Flags) { mpStream->WriteBytes(pData, Size); }
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};
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#endif // CBINARYWRITER
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