PrimeWorldEditor/Core
parax0 763d4b8b0a Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
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CAreaAttributes.cpp Minor CAreaAttributes fix 2015-08-08 16:38:17 -04:00
CAreaAttributes.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CCamera.cpp Implemented frustum culling 2015-09-27 16:02:53 -06:00
CCamera.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
CDrawUtil.cpp Set up CBasicViewport to draw an XYZ axis overlay in the corner 2015-09-01 19:21:10 -04:00
CDrawUtil.h Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks 2015-08-23 21:03:36 -04:00
CFrustumPlanes.cpp Implemented frustum culling 2015-09-27 16:02:53 -06:00
CFrustumPlanes.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
CGraphics.cpp Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CGraphics.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CLightParameters.cpp Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CLightParameters.h Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CRenderBucket.cpp Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor 2015-09-01 13:05:48 -04:00
CRenderBucket.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CRenderer.cpp Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CRenderer.h Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CResCache.cpp Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CResCache.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CSceneManager.cpp Implemented frustum culling 2015-09-27 16:02:53 -06:00
CSceneManager.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
CToken.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CToken.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ERenderCommand.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ERenderOptions.h Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
IRenderable.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
Log.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
Log.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
SRenderablePtr.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
main.cpp Material lookup by name + minor fixes 2015-08-08 11:21:49 -04:00