PrimeWorldEditor/UI/CWorldEditorWindow.cpp

301 lines
8.9 KiB
C++

#include <iostream>
#include <QFileDialog>
#include <QMessageBox>
#include "CWorldEditorWindow.h"
#include <Resource/CTexture.h>
#include <Core/CResCache.h>
#include <Core/CSceneManager.h>
#include <FileIO/FileIO.h>
#include <Common/StringUtil.h>
#include <Core/CGraphics.h>
#include <gtc/matrix_transform.hpp>
#include "CBasicViewport.h"
CWorldEditorWindow::CWorldEditorWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::CWorldEditorWindow)
{
ui->setupUi(this);
mpRenderer = new CRenderer();
mpRenderer->ToggleGrid(false);
mpActiveWorld = nullptr;
mpActiveArea = nullptr;
mRendererInitialized = false;
mpSceneManager = new CSceneManager();
mCamera.Snap(CVector3f(0, 3, 1));
mCameraMode = eFreeCamera;
mViewportKeysPressed = 0;
mShouldDrawSky = true;
/*connect(ui->CentralGLWidget, SIGNAL(ViewportResized(int,int)), this, SLOT(SetViewportSize(int,int)));
connect(ui->CentralGLWidget, SIGNAL(PaintViewport(double)), this, SLOT(PaintViewport(double)));
connect(ui->CentralGLWidget, SIGNAL(MouseClicked(QMouseEvent*)), this, SLOT(OnViewportRayCast(QMouseEvent*)));
connect(ui->CentralGLWidget, SIGNAL(MouseMoved(QMouseEvent*, float, float)), this, SLOT(OnViewportMouseMove(QMouseEvent*, float, float)));
connect(ui->CentralGLWidget, SIGNAL(KeyPressed(QKeyEvent*)), this, SLOT(OnViewportKeyPress(QKeyEvent*)));
connect(ui->CentralGLWidget, SIGNAL(KeyReleased(QKeyEvent*)), this, SLOT(OnViewportKeyRelease(QKeyEvent*)));
connect(ui->CentralGLWidget, SIGNAL(WheelScroll(int)), this, SLOT(OnViewportWheelScroll(int)));*/
}
CWorldEditorWindow::~CWorldEditorWindow()
{
delete ui;
delete mpRenderer;
delete mpSceneManager;
}
void CWorldEditorWindow::InitializeWorld(CWorld *pWorld, CGameArea *pArea)
{
mpSceneManager->SetActiveWorld(pWorld);
mpSceneManager->SetActiveArea(pArea);
mpRenderer->SetClearColor(CColor::skWhite);
// Snap camera to location of area
CTransform4f AreaTransform = pArea->GetTransform();
CVector3f AreaPosition(AreaTransform[0][3], AreaTransform[1][3], AreaTransform[2][3]);
mCamera.Snap(AreaPosition);
// Set bloom based on world version
if (pWorld != mpActiveWorld)
{
if (pWorld->Version() != eCorruption)
{
ui->menuBloom->setEnabled(false);
on_actionDisableBloom_triggered();
}
else
{
ui->menuBloom->setEnabled(true);
on_actionEnableBloom_triggered();
}
}
mpActiveWorld = pWorld;
mpActiveArea = pArea;
}
// ************ PUBLIC SLOTS ************
void CWorldEditorWindow::PaintViewport(double DeltaTime)
{
if (!mRendererInitialized)
{
mpRenderer->Init();
mRendererInitialized = true;
}
mCamera.ProcessKeyInput((EKeyInputs) mViewportKeysPressed, DeltaTime);
mCamera.LoadMatrices();
mpRenderer->BeginFrame();
mpSceneManager->AddSceneToRenderer(mpRenderer, mCamera);
if (mShouldDrawSky)
{
CModel *pSky = mpSceneManager->GetActiveSkybox();
if (pSky) mpRenderer->RenderSky(pSky, mCamera);
}
mpRenderer->RenderBuckets(mCamera);
mpRenderer->EndFrame();
}
void CWorldEditorWindow::SetViewportSize(int Width, int Height)
{
mViewportAspectRatio = (float) Width / (float) Height;
mpRenderer->SetViewportSize(Width, Height);
}
void CWorldEditorWindow::OnViewportMouseMove(QMouseEvent *pEvent, float XMovement, float YMovement)
{
int KeyInputs = 0;
if (pEvent->modifiers() & Qt::ControlModifier) KeyInputs |= eCtrlKey;
if (pEvent->modifiers() & Qt::AltModifier) KeyInputs |= eAltKey;
int MouseInputs = 0;
if (pEvent->buttons() & Qt::LeftButton) MouseInputs |= eLeftButton;
if (pEvent->buttons() & Qt::MiddleButton) MouseInputs |= eMiddleButton;
if (pEvent->buttons() & Qt::RightButton) MouseInputs |= eRightButton;
mCamera.ProcessMouseInput((EKeyInputs) KeyInputs, (EMouseInputs) MouseInputs, XMovement, YMovement);
}
void CWorldEditorWindow::OnViewportKeyPress(QKeyEvent *pEvent)
{
switch (pEvent->key())
{
case Qt::Key_Q: mViewportKeysPressed |= eQKey; break;
case Qt::Key_W: mViewportKeysPressed |= eWKey; break;
case Qt::Key_E: mViewportKeysPressed |= eEKey; break;
case Qt::Key_A: mViewportKeysPressed |= eAKey; break;
case Qt::Key_S: mViewportKeysPressed |= eSKey; break;
case Qt::Key_D: mViewportKeysPressed |= eDKey; break;
}
}
void CWorldEditorWindow::OnViewportKeyRelease(QKeyEvent *pEvent)
{
switch (pEvent->key())
{
case Qt::Key_Q: mViewportKeysPressed &= ~eQKey; break;
case Qt::Key_W: mViewportKeysPressed &= ~eWKey; break;
case Qt::Key_E: mViewportKeysPressed &= ~eEKey; break;
case Qt::Key_A: mViewportKeysPressed &= ~eAKey; break;
case Qt::Key_S: mViewportKeysPressed &= ~eSKey; break;
case Qt::Key_D: mViewportKeysPressed &= ~eDKey; break;
}
}
void CWorldEditorWindow::OnViewportWheelScroll(int ScrollAmount)
{
mCamera.Zoom(ScrollAmount / 6000.f);
}
void CWorldEditorWindow::OnViewportRayCast(QMouseEvent *pEvent)
{
// todo: ray cast
}
// ************ PRIVATE SLOTS ************
void CWorldEditorWindow::LoadScriptableLayerUI()
{
}
void CWorldEditorWindow::on_actionExit_triggered()
{
close();
}
void CWorldEditorWindow::on_actionBackface_culling_triggered()
{
mpRenderer->ToggleBackfaceCull(ui->actionBackface_culling->isChecked());
}
void CWorldEditorWindow::on_actionWorld_triggered()
{
mpRenderer->ToggleWorld(ui->actionWorld->isChecked());
}
void CWorldEditorWindow::on_actionCollision_triggered()
{
mpRenderer->ToggleWorldCollision(ui->actionCollision->isChecked());
}
void CWorldEditorWindow::on_actionObjects_triggered()
{
mpRenderer->ToggleObjects(ui->actionObjects->isChecked());
}
void CWorldEditorWindow::setupInstanceViewLayers()
{
/* if (qApp->scene.MREAArray.empty()) return;
mrea_GL *m = qApp->scene.MREAArray[0];
if (!m->isSCLYRead()) return;
u32 layer_count = m->getLayerCount();
for (u32 l = 0; l < layer_count; l++) {
QTreeWidgetItem* layer = new QTreeWidgetItem;
layer->setText(0, "Layer " + QString::number(l));
ui->InstanceViewTreeWidget->addTopLevelItem(layer);
u32 object_count = m->getObjectCount(l);
for (u32 o = 0; o < object_count; o++) {
PrimeObject object = m->getObject(l, o);
std::string name = object.getStringProperty("Name");
if (name.empty()) name = "[no name]";
QTreeWidgetItem* obj = new QTreeWidgetItem;
obj->setText(0, QString::fromStdString(name));
obj->setText(1, QString::fromStdString(qApp->scene.getObjectName(object.type)));
obj->setToolTip(0, obj->text(0));
obj->setToolTip(1, obj->text(1));
layer->addChild(obj);
//layer->set
}
}*/
}
void CWorldEditorWindow::clearInstanceView()
{
//ui->InstanceViewTreeWidget->clear();
}
void CWorldEditorWindow::on_actionMaterial_Animations_triggered()
{
mpRenderer->ToggleUVAnimation(ui->actionMaterial_Animations->isChecked());
}
void CWorldEditorWindow::on_actionLights_triggered()
{
mpRenderer->ToggleLights(ui->actionLights->isChecked());
}
void CWorldEditorWindow::on_actionLightingNone_triggered()
{
CGraphics::sLightMode = CGraphics::NoLighting;
ui->actionLightingNone->setChecked(true);
ui->actionLightingBasic->setChecked(false);
ui->actionLightingWorld->setChecked(false);
}
void CWorldEditorWindow::on_actionLightingBasic_triggered()
{
CGraphics::sLightMode = CGraphics::BasicLighting;
ui->actionLightingNone->setChecked(false);
ui->actionLightingBasic->setChecked(true);
ui->actionLightingWorld->setChecked(false);
}
void CWorldEditorWindow::on_actionLightingWorld_triggered()
{
CGraphics::sLightMode = CGraphics::WorldLighting;
ui->actionLightingNone->setChecked(false);
ui->actionLightingBasic->setChecked(false);
ui->actionLightingWorld->setChecked(true);
}
void CWorldEditorWindow::on_actionSky_triggered()
{
mShouldDrawSky = ui->actionSky->isChecked();
}
void CWorldEditorWindow::on_actionOccluder_meshes_triggered()
{
mpRenderer->ToggleOccluders(ui->actionOccluder_meshes->isChecked());
}
void CWorldEditorWindow::closeEvent(QCloseEvent *)
{
emit Closed();
}
void CWorldEditorWindow::on_actionDisableBloom_triggered()
{
mpRenderer->SetBloom(CRenderer::eNoBloom);
ui->actionEnableBloom->setChecked(false);
ui->actionDisableBloom->setChecked(true);
ui->actionShowBloomMaps->setChecked(false);
}
void CWorldEditorWindow::on_actionEnableBloom_triggered()
{
mpRenderer->SetBloom(CRenderer::eBloom);
ui->actionDisableBloom->setChecked(false);
ui->actionEnableBloom->setChecked(true);
ui->actionShowBloomMaps->setChecked(false);
}
void CWorldEditorWindow::on_actionShowBloomMaps_triggered()
{
mpRenderer->SetBloom(CRenderer::eBloomMaps);
ui->actionDisableBloom->setChecked(false);
ui->actionEnableBloom->setChecked(false);
ui->actionShowBloomMaps->setChecked(true);
}