Files
PrimeWorldEditor/src/Core/GameProject/CGameProject.cpp

207 lines
5.9 KiB
C++

#include "CGameProject.h"
#include "Core/Resource/Factory/CTemplateLoader.h"
#include "Core/Resource/Script/CMasterTemplate.h"
#include <Common/Serialization/XML.h>
CGameProject::~CGameProject()
{
if (mpResourceStore)
{
ASSERT(!mpResourceStore->IsDirty());
if (gpResourceStore == mpResourceStore)
gpResourceStore = nullptr;
}
for (u32 iPkg = 0; iPkg < mPackages.size(); iPkg++)
delete mPackages[iPkg];
delete mpAudioManager;
delete mpGameInfo;
delete mpResourceStore;
}
bool CGameProject::Save()
{
mProjFileLock.Release();
TString ProjPath = ProjectPath().ToUTF8();
CXMLWriter Writer(ProjPath, "GameProject", eVer_Current, mGame);
Serialize(Writer);
bool SaveSuccess = Writer.Save();
mProjFileLock.Lock(*ProjPath);
return SaveSuccess;
}
void CGameProject::Serialize(IArchive& rArc)
{
rArc << SERIAL("Name", mProjectName)
<< SERIAL("Region", mRegion)
<< SERIAL("GameID", mGameID)
<< SERIAL("BuildVersion", mBuildVersion)
<< SERIAL("DolPath", mDolPath)
<< SERIAL("ApploaderPath", mApploaderPath);
if (rArc.Game() >= eCorruption)
rArc << SERIAL("PartitionHeaderPath", mPartitionHeaderPath);
if (!IsWiiBuild())
rArc << SERIAL("FstAddress", mFilesystemAddress);
rArc << SERIAL("ResourceDB", mResourceDBPath);
// Packages
std::vector<TString> PackageList;
if (!rArc.IsReader())
{
for (u32 iPkg = 0; iPkg < mPackages.size(); iPkg++)
PackageList.push_back( mPackages[iPkg]->DefinitionPath(true).ToUTF8() );
}
rArc << SERIAL_CONTAINER("Packages", PackageList, "Package");
if (rArc.IsReader())
{
// Load resource store
ASSERT(mpResourceStore == nullptr);
mpResourceStore = new CResourceStore(this);
if (!mpResourceStore->LoadResourceDatabase())
mLoadSuccess = false;
else
{
// Load packages
ASSERT(mPackages.empty());
for (u32 iPkg = 0; iPkg < PackageList.size(); iPkg++)
{
const TWideString& rkPackagePath = PackageList[iPkg];
TString PackageName = TWideString(rkPackagePath.GetFileName(false)).ToUTF8();
TWideString PackageDir = rkPackagePath.GetFileDirectory();
CPackage *pPackage = new CPackage(this, PackageName, PackageDir);
bool PackageLoadSuccess = pPackage->Load();
mPackages.push_back(pPackage);
if (!PackageLoadSuccess)
{
mLoadSuccess = false;
break;
}
}
}
}
}
void CGameProject::GetWorldList(std::list<CAssetID>& rOut) const
{
for (u32 iPkg = 0; iPkg < mPackages.size(); iPkg++)
{
CPackage *pPkg = mPackages[iPkg];
// Little workaround to fix some of Retro's paks having worlds listed in the wrong order...
// Construct a sorted list of worlds in this package
std::list<const SNamedResource*> PackageWorlds;
for (u32 iRes = 0; iRes < pPkg->NumNamedResources(); iRes++)
{
const SNamedResource& rkRes = pPkg->NamedResourceByIndex(iRes);
if (rkRes.Type == "MLVL" && !rkRes.Name.EndsWith("NODEPEND"))
PackageWorlds.push_back(&rkRes);
}
PackageWorlds.sort([](const SNamedResource *pkLeft, const SNamedResource *pkRight) -> bool {
return pkLeft->Name.ToUpper() < pkRight->Name.ToUpper();
});
// Add sorted worlds to the output world list
for (auto Iter = PackageWorlds.begin(); Iter != PackageWorlds.end(); Iter++)
{
const SNamedResource *pkRes = *Iter;
rOut.push_back(pkRes->ID);
}
}
}
CAssetID CGameProject::FindNamedResource(const TString& rkName) const
{
for (u32 iPkg = 0; iPkg < mPackages.size(); iPkg++)
{
CPackage *pPkg = mPackages[iPkg];
for (u32 iRes = 0; iRes < pPkg->NumNamedResources(); iRes++)
{
const SNamedResource& rkRes = pPkg->NamedResourceByIndex(iRes);
if (rkRes.Name == rkName)
return rkRes.ID;
}
}
return CAssetID::InvalidID(mGame);
}
CGameProject* CGameProject::CreateProjectForExport(
CGameExporter *pExporter,
const TWideString& rkProjRootDir,
EGame Game,
ERegion Region,
const TString& rkGameID,
float BuildVer,
const TWideString& rkDolPath,
const TWideString& rkApploaderPath,
const TWideString& rkPartitionHeaderPath,
u32 FstAddress
)
{
CGameProject *pProj = new CGameProject;
pProj->mGame = Game;
pProj->mRegion = Region;
pProj->mGameID = rkGameID;
pProj->mBuildVersion = BuildVer;
pProj->mDolPath = rkDolPath;
pProj->mApploaderPath = rkApploaderPath;
pProj->mPartitionHeaderPath = rkPartitionHeaderPath;
pProj->mFilesystemAddress = FstAddress;
pProj->mProjectRoot = rkProjRootDir;
pProj->mProjectRoot.Replace(L"/", L"\\");
pProj->mpResourceStore = new CResourceStore(pProj, pExporter, L"Content\\", L"Cooked\\", Game);
pProj->mpGameInfo->LoadGameInfo(Game);
pProj->mLoadSuccess = true;
return pProj;
}
CGameProject* CGameProject::LoadProject(const TWideString& rkProjPath)
{
CGameProject *pProj = new CGameProject;
pProj->mProjectRoot = rkProjPath.GetFileDirectory();
pProj->mProjectRoot.Replace(L"/", L"\\");
TString ProjPath = rkProjPath.ToUTF8();
CXMLReader Reader(ProjPath);
if (!Reader.IsValid())
{
delete pProj;
return nullptr;
}
pProj->mGame = Reader.Game();
pProj->Serialize(Reader);
if (!pProj->mLoadSuccess)
{
delete pProj;
return nullptr;
}
CTemplateLoader::LoadGameTemplates(pProj->mGame);
pProj->mProjFileLock.Lock(*ProjPath);
pProj->mpGameInfo->LoadGameInfo(pProj->mGame);
pProj->mpAudioManager->LoadAssets();
return pProj;
}