PrimeWorldEditor/templates/mp1/Script/CameraHint.xml

117 lines
5.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
<name>CameraHint</name>
<properties>
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Position" type="vector3f"/>
<property ID="0x02" name="Rotation" type="vector3f"/>
<property ID="0x03" name="Unknown 1" type="bool"/>
<property ID="0x04" name="Unknown 2" type="long"/>
<property ID="0x05" name="Unknown 3" type="long"/>
<struct ID="0x06" name="CameraHintStruct" type="multi">
<properties>
<property ID="0x00" name="Unknown 4" type="bool"/>
<property ID="0x01" name="Unknown 5" type="bool"/>
<property ID="0x02" name="Unknown 6" type="bool"/>
<property ID="0x03" name="Unknown 7" type="bool"/>
<property ID="0x04" name="Unknown 8" type="bool"/>
<property ID="0x05" name="Unknown 9" type="bool"/>
<property ID="0x06" name="Unknown 10" type="bool"/>
<property ID="0x07" name="Unknown 11" type="bool"/>
<property ID="0x08" name="Unknown 12" type="bool"/>
<property ID="0x09" name="Unknown 13" type="bool"/>
<property ID="0x0A" name="Unknown 14" type="bool"/>
<property ID="0x0B" name="Unknown 15" type="bool"/>
<property ID="0x0C" name="Unknown 16" type="bool"/>
<property ID="0x0D" name="Unknown 17" type="bool"/>
<property ID="0x0E" name="Unknown 18" type="bool"/>
<property ID="0x0F" name="Unknown 19" type="bool"/>
<property ID="0x10" name="Unknown 20" type="bool"/>
<property ID="0x11" name="Unknown 21" type="bool"/>
<property ID="0x12" name="Unknown 22" type="bool"/>
<property ID="0x13" name="Unknown 23" type="bool"/>
<property ID="0x14" name="Unknown 24" type="bool"/>
<property ID="0x15" name="Unknown 25" type="bool"/>
</properties>
</struct>
<struct ID="0x07" name="BoolFloat 1" type="single">
<properties>
<property ID="0x00" name="Unknown 26" type="bool"/>
<property ID="0x01" name="Unknown 27" type="float"/>
</properties>
</struct>
<struct ID="0x08" name="BoolFloat 2" type="single">
<properties>
<property ID="0x00" name="Unknown 28" type="bool"/>
<property ID="0x01" name="Unknown 29" type="float"/>
</properties>
</struct>
<struct ID="0x09" name="BoolFloat 3" type="single">
<properties>
<property ID="0x00" name="Unknown 30" type="bool"/>
<property ID="0x01" name="Unknown 31" type="float"/>
</properties>
</struct>
<struct ID="0x0A" name="BoolVec3f 1" type="single">
<properties>
<property ID="0x00" name="Unknown 32" type="bool"/>
<property ID="0x01" name="Unknown 33" type="vector3f"/>
</properties>
</struct>
<struct ID="0x0B" name="BoolVec3f 2" type="single">
<properties>
<property ID="0x00" name="Unknown 34" type="bool"/>
<property ID="0x01" name="Unknown 35" type="vector3f"/>
</properties>
</struct>
<property ID="0x0C" name="Unknown 36" type="vector3f"/>
<struct ID="0x0D" name="BoolFloat 4" type="single">
<properties>
<property ID="0x00" name="Unknown 37" type="bool"/>
<property ID="0x01" name="Unknown 38" type="float"/>
</properties>
</struct>
<struct ID="0x0E" name="BoolFloat 5" type="single">
<properties>
<property ID="0x00" name="Unknown 39" type="bool"/>
<property ID="0x01" name="Unknown 40" type="float"/>
</properties>
</struct>
<struct ID="0x0F" name="BoolFloat 6" type="single">
<properties>
<property ID="0x00" name="Unknown 41" type="bool"/>
<property ID="0x01" name="Unknown 42" type="float"/>
</properties>
</struct>
<struct ID="0x10" name="BoolFloat 7" type="single">
<properties>
<property ID="0x00" name="Unknown 43" type="bool"/>
<property ID="0x01" name="Unknown 44" type="float"/>
</properties>
</struct>
<property ID="0x11" name="Unknown 45" type="float"/>
<property ID="0x12" name="Unknown 46" type="float"/>
<struct ID="0x13" name="BoolFloat 8" type="single">
<properties>
<property ID="0x00" name="Unknown 47" type="bool"/>
<property ID="0x01" name="Unknown 48" type="float"/>
</properties>
</struct>
<property ID="0x14" name="Unknown 49" type="float"/>
<property ID="0x15" name="Unknown 50" type="float"/>
<property ID="0x16" name="Unknown 51" type="float"/>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/>
<property name="Rotation" ID="0x02"/>
</properties>
<assets/>
<rotation_type>enabled</rotation_type>
<scale_type>disabled</scale_type>
</editor>
</ScriptTemplate>