PrimeWorldEditor/templates/mp1/Script/GunTurret.xml

74 lines
3.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
<name>GunTurret</name>
<properties>
<property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Unknown 1" type="long"/>
<property ID="0x02" name="Position" type="vector3f"/>
<property ID="0x03" name="Rotation" type="vector3f"/>
<property ID="0x04" name="Scale" type="vector3f"/>
<property ID="0x05" name="Unknown 2" type="vector3f"/>
<property ID="0x06" name="Scan Offset" type="vector3f"/>
<property ID="0x07" name="AnimationParameters" type="character"/>
<struct ID="0x08" name="ActorParameters" template="Structs/ActorParameters.xml"/>
<struct ID="0x09" name="HealthInfo" template="Structs/HealthInfo.xml"/>
<struct ID="0x0A" name="DamageVulnerability" template="Structs/DamageVulnerability.xml"/>
<property ID="0x0B" name="Unknown 3" type="float"/>
<property ID="0x0C" name="Unknown 4" type="float"/>
<property ID="0x0D" name="Unknown 5" type="float"/>
<property ID="0x0E" name="Unknown 6" type="float"/>
<property ID="0x0F" name="Unknown 7" type="float"/>
<property ID="0x10" name="Unknown 8" type="float"/>
<property ID="0x11" name="Unknown 9" type="float"/>
<property ID="0x12" name="Unknown 10" type="float"/>
<property ID="0x13" name="Unknown 11" type="float"/>
<property ID="0x14" name="Unknown 12" type="float"/>
<property ID="0x15" name="Unknown 13" type="float"/>
<property ID="0x16" name="Unknown 14" type="float"/>
<property ID="0x17" name="Unknown 15" type="float"/>
<property ID="0x18" name="Unknown 16" type="float"/>
<property ID="0x19" name="Unknown 17" type="bool"/>
<property ID="0x1A" name="Unknown 18" type="asset" extensions="WPSC"/>
<struct ID="0x1B" name="DamageInfo" template="Structs/DamageInfo.xml"/>
<property ID="0x1C" name="Particle 1" type="asset" extensions="PART"/>
<property ID="0x1D" name="Particle 2" type="asset" extensions="PART"/>
<property ID="0x1E" name="Particle 3" type="asset" extensions="PART"/>
<property ID="0x1F" name="Particle 4" type="asset" extensions="PART"/>
<property ID="0x20" name="Particle 5" type="asset" extensions="PART"/>
<property ID="0x21" name="Particle 6" type="asset" extensions="PART"/>
<property ID="0x22" name="Particle 7" type="asset" extensions="PART"/>
<property ID="0x23" name="Unknown 19" type="sound"/>
<property ID="0x24" name="Unknown 20" type="sound"/>
<property ID="0x25" name="Unknown 21" type="sound"/>
<property ID="0x26" name="Unknown 22" type="sound"/>
<property ID="0x27" name="Unknown 23" type="sound"/>
<property ID="0x28" name="Unknown 24" type="sound"/>
<property ID="0x29" name="Model" type="asset" extensions="CMDL"/>
<property ID="0x2A" name="Unknown 25" type="float"/>
<property ID="0x2B" name="Unknown 26" type="long"/>
<property ID="0x2C" name="Unknown 27" type="long"/>
<property ID="0x2D" name="Unknown 28" type="long"/>
<property ID="0x2E" name="Unknown 29" type="float"/>
<property ID="0x2F" name="Unknown 30" type="bool"/>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x02"/>
<property name="Rotation" ID="0x03"/>
<property name="Scale" ID="0x04"/>
<property name="LightParameters" ID="0x08:0x00"/>
</properties>
<assets>
<animparams source="property">0x07</animparams>
<model source="property">0x08:0x02</model>
<model source="property">0x08:0x04</model>
<model source="property">0x29</model>
</assets>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>