108 lines
2.5 KiB
C++
108 lines
2.5 KiB
C++
#ifndef CWORLD_H
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#define CWORLD_H
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#include "CResource.h"
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#include "CGameArea.h"
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#include "CStringTable.h"
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#include "SDependency.h"
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#include "model/CModel.h"
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#include <Common/CTransform4f.h>
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class CWorld : public CResource
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{
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friend class CWorldLoader;
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// Instances of CResource pointers are placeholders for unimplemented resource types (eg CMapWorld)
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EGame mWorldVersion;
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CStringTable *mpWorldName;
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CStringTable *mpDarkWorldName;
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CResource *mpSaveWorld;
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CModel *mpDefaultSkybox;
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CResource *mpMapWorld;
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CToken mResTokens[5];
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u32 mUnknown1;
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u32 mUnknownAreas;
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u32 mUnknownAGSC;
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struct SAudioGrp
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{
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u32 ResID;
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u32 Unknown;
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};
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std::vector<SAudioGrp> mAudioGrps;
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struct SMemoryRelay
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{
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u32 InstanceID;
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u32 TargetID;
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u16 Message;
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u8 Unknown;
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};
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std::vector<SMemoryRelay> mMemoryRelays;
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struct SArea
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{
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TString InternalName;
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CStringTable *pAreaName;
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CTransform4f Transform;
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CAABox AetherBox;
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u64 FileID; // Loading every single area as a CResource would be a very bad idea
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u64 AreaID;
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CToken AreaNameToken;
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std::vector<u16> AttachedAreaIDs;
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std::vector<SDependency> Dependencies;
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std::vector<TString> RelFilenames;
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std::vector<u32> RelOffsets;
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u32 CommonDependenciesStart;
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struct SDock
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{
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struct SConnectingDock
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{
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u32 AreaIndex;
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u32 DockIndex;
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};
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std::vector<SConnectingDock> ConnectingDocks;
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CVector3f DockCoordinates[4];
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};
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std::vector<SDock> Docks;
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struct SLayer
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{
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TString LayerName;
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bool EnabledByDefault;
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u8 LayerID[16];
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u32 LayerDependenciesStart; // Offset into Dependencies vector
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};
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std::vector<SLayer> Layers;
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};
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std::vector<SArea> mAreas;
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public:
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CWorld();
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~CWorld();
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EResType Type();
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void SetAreaLayerInfo(CGameArea *pArea, u32 AreaIndex);
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// Setters
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EGame Version();
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CStringTable* GetWorldName();
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CStringTable* GetDarkWorldName();
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CResource* GetSaveWorld();
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CModel* GetDefaultSkybox();
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CResource* GetMapWorld();
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u32 GetNumAreas();
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u64 GetAreaResourceID(u32 AreaIndex);
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u32 GetAreaAttachedCount(u32 AreaIndex);
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u32 GetAreaAttachedID(u32 AreaIndex, u32 AttachedIndex);
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TString GetAreaInternalName(u32 AreaIndex);
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CStringTable* GetAreaName(u32 AreaIndex);
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};
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#endif // CWORLD_H
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