619 lines
19 KiB
C++
619 lines
19 KiB
C++
#include "CAreaLoader.h"
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#include "CCollisionLoader.h"
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#include "CModelLoader.h"
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#include "CMaterialLoader.h"
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#include "CScriptLoader.h"
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#include <Common/CFourCC.h>
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#include <Common/CompressionUtil.h>
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#include <iostream>
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#include <Core/Log.h>
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CAreaLoader::CAreaLoader()
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{
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mpMREA = nullptr;
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mHasDecompressedBuffer = false;
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mGeometryBlockNum = -1;
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mScriptLayerBlockNum = -1;
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mCollisionBlockNum = -1;
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mUnknownBlockNum = -1;
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mLightsBlockNum = -1;
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mEmptyBlockNum = -1;
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mPathBlockNum = -1;
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mOctreeBlockNum = -1;
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mScriptGeneratorBlockNum = -1;
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mFFFFBlockNum = -1;
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mUnknown2BlockNum = -1;
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mEGMCBlockNum = -1;
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mBoundingBoxesBlockNum = -1;
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mDependenciesBlockNum = -1;
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mGPUBlockNum = -1;
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mPVSBlockNum = -1;
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mRSOBlockNum = -1;
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}
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CAreaLoader::~CAreaLoader()
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{
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if (mHasDecompressedBuffer)
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{
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delete mpMREA;
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delete[] mDecmpBuffer;
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}
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}
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// ************ PRIME ************
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void CAreaLoader::ReadHeaderPrime()
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{
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Log::FileWrite(mpMREA->GetSourceString(), "Reading MREA header (MP1)");
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mpArea->mTransform = CTransform4f(*mpMREA);
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mNumMeshes = mpMREA->ReadLong();
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u32 mNumBlocks = mpMREA->ReadLong();
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mGeometryBlockNum = mpMREA->ReadLong();
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mScriptLayerBlockNum = mpMREA->ReadLong();
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mCollisionBlockNum = mpMREA->ReadLong();
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mUnknownBlockNum = mpMREA->ReadLong();
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mLightsBlockNum = mpMREA->ReadLong();
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mEmptyBlockNum = mpMREA->ReadLong();
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mPathBlockNum = mpMREA->ReadLong();
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mOctreeBlockNum = mpMREA->ReadLong();
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mBlockMgr = new CBlockMgrIn(mNumBlocks, mpMREA);
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mpMREA->SeekToBoundary(32);
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mBlockMgr->Init();
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}
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void CAreaLoader::ReadGeometryPrime()
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{
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Log::FileWrite(mpMREA->GetSourceString(), "Reading MREA world geometry (MP1/MP2)");
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mBlockMgr->ToBlock(mGeometryBlockNum);
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// Materials
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mpArea->mMaterialSet = CMaterialLoader::LoadMaterialSet(*mpMREA, mVersion);
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mBlockMgr->ToNextBlock();
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// Geometry
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for (u32 m = 0; m < mNumMeshes; m++) {
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std::cout << "\rLoading mesh " << std::dec << m + 1 << "/" << mNumMeshes;
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CModel *pTerrainModel = CModelLoader::LoadWorldModel(*mpMREA, *mBlockMgr, *mpArea->mMaterialSet, mVersion);
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mpArea->AddWorldModel(pTerrainModel);
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if (mVersion >= eEchoes) {
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mBlockMgr->ToNextBlock();
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mBlockMgr->ToNextBlock();
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}
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}
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mpArea->MergeTerrain();
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std::cout << "\n";
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}
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void CAreaLoader::ReadSCLYPrime()
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{
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Log::FileWrite(mpMREA->GetSourceString(), "Reading MREA script layers (MP1)");
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mBlockMgr->ToBlock(mScriptLayerBlockNum);
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CFourCC SCLY(*mpMREA);
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if (SCLY != "SCLY")
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{
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Log::Error(mpMREA->GetSourceString() + " - Invalid SCLY magic: " + SCLY.ToString());
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return;
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}
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mpMREA->Seek(0x4, SEEK_CUR);
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mNumLayers = mpMREA->ReadLong();
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mpArea->mScriptLayers.reserve(mNumLayers);
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std::vector<u32> LayerSizes(mNumLayers);
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for (u32 l = 0; l < mNumLayers; l++)
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LayerSizes[l] = mpMREA->ReadLong();
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for (u32 l = 0; l < mNumLayers; l++)
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{
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u32 next = mpMREA->Tell() + LayerSizes[l];
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CScriptLayer *layer = CScriptLoader::LoadLayer(*mpMREA, mpArea, mVersion);
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if (layer)
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mpArea->mScriptLayers.push_back(layer);
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mpMREA->Seek(next, SEEK_SET);
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}
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SetUpObjects();
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}
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void CAreaLoader::ReadLightsPrime()
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{
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Log::FileWrite(mpMREA->GetSourceString(), "Reading MREA dynamic lights (MP1/MP2)");
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mBlockMgr->ToBlock(mLightsBlockNum);
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u32 babedead = mpMREA->ReadLong();
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if (babedead != 0xbabedead) return;
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mpArea->mLightLayers.resize(2);
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for (u32 ly = 0; ly < 2; ly++)
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{
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u32 NumLights = mpMREA->ReadLong();
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mpArea->mLightLayers[ly].resize(NumLights);
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for (u32 l = 0; l < NumLights; l++)
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{
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ELightType Type = ELightType(mpMREA->ReadLong());
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CVector3f Color(*mpMREA);
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CVector3f Position(*mpMREA);
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CVector3f Direction(*mpMREA);
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float Multiplier = mpMREA->ReadFloat();
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float SpotCutoff = mpMREA->ReadFloat();
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mpMREA->Seek(0x9, SEEK_CUR);
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u32 FalloffType = mpMREA->ReadLong();
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mpMREA->Seek(0x4, SEEK_CUR);
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// Relevant data is read - now we process and form a CLight out of it
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CLight *Light;
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CColor LightColor = CColor(Color.x, Color.y, Color.z, 0.f);
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if (Multiplier < FLT_EPSILON)
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Multiplier = FLT_EPSILON;
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// Local Ambient
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if (Type == eLocalAmbient)
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{
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Color *= Multiplier;
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// Clamp
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if (Color.x > 1.f) Color.x = 1.f;
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if (Color.y > 1.f) Color.y = 1.f;
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if (Color.z > 1.f) Color.z = 1.f;
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CColor MultColor(Color.x, Color.y, Color.z, 1.f);
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Light = CLight::BuildLocalAmbient(Position, MultColor);
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}
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// Directional
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else if (Type == eDirectional)
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{
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Light = CLight::BuildDirectional(Position, Direction, LightColor);
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}
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// Spot
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else if (Type == eSpot)
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{
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Light = CLight::BuildSpot(Position, Direction.Normalized(), LightColor, SpotCutoff);
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float DistAttenA = (FalloffType == 0) ? (2.f / Multiplier) : 0.f;
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float DistAttenB = (FalloffType == 1) ? (250.f / Multiplier) : 0.f;
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float DistAttenC = (FalloffType == 2) ? (25000.f / Multiplier) : 0.f;
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Light->SetDistAtten(DistAttenA, DistAttenB, DistAttenC);
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}
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// Custom
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else
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{
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float DistAttenA = (FalloffType == 0) ? (2.f / Multiplier) : 0.f;
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float DistAttenB = (FalloffType == 1) ? (249.9998f / Multiplier) : 0.f;
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float DistAttenC = (FalloffType == 2) ? (25000.f / Multiplier) : 0.f;
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Light = CLight::BuildCustom(Position, Direction, LightColor,
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DistAttenA, DistAttenB, DistAttenC,
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1.f, 0.f, 0.f);
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}
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Light->SetLayer(ly);
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mpArea->mLightLayers[ly][l] = Light;
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}
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}
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}
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// ************ ECHOES ************
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void CAreaLoader::ReadHeaderEchoes()
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{
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// This function reads the header for Echoes and the Echoes demo disc
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Log::FileWrite(mpMREA->GetSourceString(), "Reading MREA header (MP2)");
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mpArea->mTransform = CTransform4f(*mpMREA);
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mNumMeshes = mpMREA->ReadLong();
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if (mVersion == eEchoes) mNumLayers = mpMREA->ReadLong();
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u32 numBlocks = mpMREA->ReadLong();
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mGeometryBlockNum = mpMREA->ReadLong();
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mScriptLayerBlockNum = mpMREA->ReadLong();
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mScriptGeneratorBlockNum = mpMREA->ReadLong();
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mCollisionBlockNum = mpMREA->ReadLong();
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mUnknownBlockNum = mpMREA->ReadLong();
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mLightsBlockNum = mpMREA->ReadLong();
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mEmptyBlockNum = mpMREA->ReadLong();
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mPathBlockNum = mpMREA->ReadLong();
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mFFFFBlockNum = mpMREA->ReadLong();
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mUnknown2BlockNum = mpMREA->ReadLong();
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mEGMCBlockNum = mpMREA->ReadLong();
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if (mVersion == eEchoes) mClusters.resize(mpMREA->ReadLong());
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mpMREA->SeekToBoundary(32);
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mBlockMgr = new CBlockMgrIn(numBlocks, mpMREA);
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mpMREA->SeekToBoundary(32);
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if (mVersion == eEchoes)
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{
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ReadCompressedBlocks();
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Decompress();
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}
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mBlockMgr->Init();
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}
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void CAreaLoader::ReadSCLYEchoes()
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{
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Log::FileWrite(mpMREA->GetSourceString(), "Reading MREA script layers (MP2/MP3/DKCR)");
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mBlockMgr->ToBlock(mScriptLayerBlockNum);
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// SCLY
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for (u32 l = 0; l < mNumLayers; l++)
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{
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CScriptLayer *pLayer = CScriptLoader::LoadLayer(*mpMREA, mpArea, mVersion);
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if (pLayer)
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mpArea->mScriptLayers.push_back(pLayer);
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mBlockMgr->ToNextBlock();
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}
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// SCGN
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mBlockMgr->ToBlock(mScriptGeneratorBlockNum);
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CScriptLayer *pLayer = CScriptLoader::LoadLayer(*mpMREA, mpArea, mVersion);
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if (pLayer)
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mpArea->mpGeneratorLayer = pLayer;
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SetUpObjects();
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}
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// ************ CORRUPTION ************
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void CAreaLoader::ReadHeaderCorruption()
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{
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// This function reads the header for MP3, the MP3 prototype, and DKCR
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Log::FileWrite(mpMREA->GetSourceString(), "Reading MREA header (MP3/DKCR)");
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mpArea->mTransform = CTransform4f(*mpMREA);
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mNumMeshes = mpMREA->ReadLong();
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mNumLayers = mpMREA->ReadLong();
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u32 NumSections = mpMREA->ReadLong();
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mClusters.resize(mpMREA->ReadLong());
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u32 SectionNumberCount = mpMREA->ReadLong();
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mpMREA->SeekToBoundary(32);
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mBlockMgr = new CBlockMgrIn(NumSections, mpMREA);
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mpMREA->SeekToBoundary(32);
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ReadCompressedBlocks();
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for (u32 iNum = 0; iNum < SectionNumberCount; iNum++)
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{
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CFourCC Type(*mpMREA);
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u32 Num = mpMREA->ReadLong();
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if (Type == "AABB") mBoundingBoxesBlockNum = Num;
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else if (Type == "COLI") mCollisionBlockNum = Num;
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else if (Type == "DEPS") mDependenciesBlockNum = Num;
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else if (Type == "EGMC") mEGMCBlockNum = Num;
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else if (Type == "GPUD") mGPUBlockNum = Num;
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else if (Type == "LITE") mLightsBlockNum = Num;
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else if (Type == "PFL2") mPathBlockNum = Num;
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else if (Type == "PVS!") mPVSBlockNum = Num;
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else if (Type == "ROCT") mOctreeBlockNum = Num;
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else if (Type == "RSOS") mRSOBlockNum = Num;
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else if (Type == "SOBJ") mScriptLayerBlockNum = Num;
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else if (Type == "SGEN") mScriptGeneratorBlockNum = Num;
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else if (Type == "WOBJ") mGeometryBlockNum = Num; // note WOBJ can show up multiple times, but is always 0
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}
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mpMREA->SeekToBoundary(32);
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Decompress();
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mBlockMgr->Init();
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}
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void CAreaLoader::ReadGeometryCorruption()
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{
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Log::FileWrite(mpMREA->GetSourceString(), "Reading MREA world geometry (MP3)");
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mBlockMgr->ToBlock(mGeometryBlockNum);
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// Materials
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mpArea->mMaterialSet = CMaterialLoader::LoadMaterialSet(*mpMREA, mVersion);
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mBlockMgr->ToNextBlock();
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// Geometry
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u32 CurWOBJSection = 1;
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u32 CurGPUSection = mGPUBlockNum;
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for (u32 iMesh = 0; iMesh < mNumMeshes; iMesh++)
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{
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std::cout << "\rLoading mesh " << std::dec << iMesh + 1 << "/" << mNumMeshes;
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CModel *pWorldModel = CModelLoader::LoadCorruptionWorldModel(*mpMREA, *mBlockMgr, *mpArea->mMaterialSet, CurWOBJSection, CurGPUSection, mVersion);
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mpArea->AddWorldModel(pWorldModel);
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CurWOBJSection += 4;
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CurGPUSection = mBlockMgr->CurrentBlock();
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}
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mpArea->MergeTerrain();
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std::cout << "\n";
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}
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void CAreaLoader::ReadLightsCorruption()
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{
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Log::FileWrite(mpMREA->GetSourceString(), "Reading MREA dynamic lights (MP3)");
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mBlockMgr->ToBlock(mLightsBlockNum);
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u32 babedead = mpMREA->ReadLong();
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if (babedead != 0xbabedead) return;
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mpArea->mLightLayers.resize(4);
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for (u32 iLayer = 0; iLayer < 4; iLayer++)
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{
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u32 NumLights = mpMREA->ReadLong();
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mpArea->mLightLayers[iLayer].resize(NumLights);
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for (u32 iLight = 0; iLight < NumLights; iLight++)
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{
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ELightType Type = (ELightType) mpMREA->ReadLong();
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float r = mpMREA->ReadFloat();
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float g = mpMREA->ReadFloat();
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float b = mpMREA->ReadFloat();
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float a = mpMREA->ReadFloat();
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CColor LightColor(r, g, b, a);
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CVector3f Position(*mpMREA);
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CVector3f Direction(*mpMREA);
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mpMREA->Seek(0xC, SEEK_CUR);
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float Multiplier = mpMREA->ReadFloat();
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float SpotCutoff = mpMREA->ReadFloat();
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mpMREA->Seek(0x9, SEEK_CUR);
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u32 FalloffType = mpMREA->ReadLong();
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mpMREA->Seek(0x18, SEEK_CUR);
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// Relevant data is read - now we process and form a CLight out of it
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CLight *Light;
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if (Multiplier < FLT_EPSILON)
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Multiplier = FLT_EPSILON;
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// Local Ambient
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if (Type == eLocalAmbient)
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{
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Light = CLight::BuildLocalAmbient(Position, LightColor * Multiplier);
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}
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// Directional
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else if (Type == eDirectional)
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{
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Light = CLight::BuildDirectional(Position, Direction, LightColor);
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}
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// Spot
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else if (Type == eSpot)
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{
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Light = CLight::BuildSpot(Position, Direction.Normalized(), LightColor, SpotCutoff);
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float DistAttenA = (FalloffType == 0) ? (2.f / Multiplier) : 0.f;
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float DistAttenB = (FalloffType == 1) ? (250.f / Multiplier) : 0.f;
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float DistAttenC = (FalloffType == 2) ? (25000.f / Multiplier) : 0.f;
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Light->SetDistAtten(DistAttenA, DistAttenB, DistAttenC);
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}
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// Custom
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else
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{
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float DistAttenA = (FalloffType == 0) ? (2.f / Multiplier) : 0.f;
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float DistAttenB = (FalloffType == 1) ? (249.9998f / Multiplier) : 0.f;
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float DistAttenC = (FalloffType == 2) ? (25000.f / Multiplier) : 0.f;
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Light = CLight::BuildCustom(Position, Direction, LightColor,
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DistAttenA, DistAttenB, DistAttenC,
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1.f, 0.f, 0.f);
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}
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Light->SetLayer(iLayer);
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mpArea->mLightLayers[iLayer][iLight] = Light;
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}
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}
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}
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// ************ COMMON ************
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void CAreaLoader::ReadCompressedBlocks()
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{
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mTotalDecmpSize = 0;
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for (u32 c = 0; c < mClusters.size(); c++)
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{
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mClusters[c].BufferSize = mpMREA->ReadLong();
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mClusters[c].DecompressedSize = mpMREA->ReadLong();
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mClusters[c].CompressedSize = mpMREA->ReadLong();
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mClusters[c].NumSections = mpMREA->ReadLong();
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mTotalDecmpSize += mClusters[c].DecompressedSize;
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}
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mpMREA->SeekToBoundary(32);
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}
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void CAreaLoader::Decompress()
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{
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// This function decompresses compressed clusters into a buffer.
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// It should be called at the beginning of the first compressed cluster.
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Log::FileWrite(mpMREA->GetSourceString(), "Decompressing MREA data");
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if (mVersion < eEchoes) return;
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// Decompress clusters
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mDecmpBuffer = new u8[mTotalDecmpSize];
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u32 Offset = 0;
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for (u32 c = 0; c < mClusters.size(); c++)
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{
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SCompressedCluster *cc = &mClusters[c];
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// Is it decompressed already?
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if (mClusters[c].CompressedSize == 0)
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{
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mpMREA->ReadBytes(mDecmpBuffer + Offset, cc->DecompressedSize);
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Offset += cc->DecompressedSize;
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}
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else
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{
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u32 StartOffset = 32 - (mClusters[c].CompressedSize % 32); // For some reason they pad the beginning instead of the end
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if (StartOffset != 32)
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mpMREA->Seek(StartOffset, SEEK_CUR);
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std::vector<u8> cmp(mClusters[c].CompressedSize);
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mpMREA->ReadBytes(cmp.data(), cmp.size());
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bool Success = CompressionUtil::DecompressAreaLZO(cmp.data(), cmp.size(), mDecmpBuffer + Offset, cc->DecompressedSize);
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if (!Success)
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throw "Failed to decompress MREA!";
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Offset += cc->DecompressedSize;
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}
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}
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TString Source = mpMREA->GetSourceString();
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mpMREA = new CMemoryInStream(mDecmpBuffer, mTotalDecmpSize, IOUtil::BigEndian);
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|
mpMREA->SetSourceString(Source.ToStdString());
|
|
mBlockMgr->SetInputStream(mpMREA);
|
|
mHasDecompressedBuffer = true;
|
|
}
|
|
|
|
void CAreaLoader::ReadCollision()
|
|
{
|
|
Log::FileWrite(mpMREA->GetSourceString(), "Reading collision (MP1/MP2/MP3)");
|
|
mBlockMgr->ToBlock(mCollisionBlockNum);
|
|
mpArea->mCollision = CCollisionLoader::LoadAreaCollision(*mpMREA);
|
|
}
|
|
|
|
void CAreaLoader::SetUpObjects()
|
|
{
|
|
// Iterate over all objects
|
|
for (u32 iLyr = 0; iLyr < mpArea->GetScriptLayerCount() + 1; iLyr++)
|
|
{
|
|
CScriptLayer *pLayer;
|
|
if (iLyr < mpArea->GetScriptLayerCount()) pLayer = mpArea->mScriptLayers[iLyr];
|
|
|
|
else
|
|
{
|
|
pLayer = mpArea->GetGeneratorLayer();
|
|
if (!pLayer) break;
|
|
}
|
|
|
|
for (u32 iObj = 0; iObj < pLayer->GetNumObjects(); iObj++)
|
|
{
|
|
// Add object to object map
|
|
CScriptObject *pObj = (*pLayer)[iObj];
|
|
mpArea->mObjectMap[pObj->InstanceID()] = pObj;
|
|
|
|
// Store outgoing connections
|
|
for (u32 iCon = 0; iCon < pObj->NumOutLinks(); iCon++)
|
|
{
|
|
SLink Connection = pObj->OutLink(iCon);
|
|
|
|
SLink NewConnection;
|
|
NewConnection.State = Connection.State;
|
|
NewConnection.Message = Connection.Message;
|
|
NewConnection.ObjectID = pObj->InstanceID();
|
|
mConnectionMap[Connection.ObjectID].push_back(NewConnection);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Store connections
|
|
for (auto it = mpArea->mObjectMap.begin(); it != mpArea->mObjectMap.end(); it++)
|
|
{
|
|
u32 InstanceID = it->first;
|
|
auto iConMap = mConnectionMap.find(InstanceID);
|
|
|
|
if (iConMap != mConnectionMap.end())
|
|
{
|
|
CScriptObject *pObj = mpArea->GetInstanceByID(InstanceID);
|
|
pObj->mInConnections = iConMap->second;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ************ STATIC ************
|
|
CGameArea* CAreaLoader::LoadMREA(CInputStream& MREA)
|
|
{
|
|
CAreaLoader Loader;
|
|
|
|
// Validation
|
|
if (!MREA.IsValid()) return nullptr;
|
|
Log::Write("Loading " + MREA.GetSourceString());
|
|
|
|
u32 deadbeef = MREA.ReadLong();
|
|
if (deadbeef != 0xdeadbeef)
|
|
{
|
|
Log::FileError(MREA.GetSourceString(), "Invalid MREA magic: " + TString::HexString(deadbeef));
|
|
return nullptr;
|
|
}
|
|
|
|
// Header
|
|
Loader.mpArea = new CGameArea;
|
|
u32 version = MREA.ReadLong();
|
|
Loader.mVersion = GetFormatVersion(version);
|
|
Loader.mpMREA = &MREA;
|
|
|
|
switch (Loader.mVersion)
|
|
{
|
|
case ePrimeDemo:
|
|
case ePrime:
|
|
Loader.ReadHeaderPrime();
|
|
Loader.ReadGeometryPrime();
|
|
Loader.ReadSCLYPrime();
|
|
Loader.ReadCollision();
|
|
Loader.ReadLightsPrime();
|
|
break;
|
|
case eEchoesDemo:
|
|
case eEchoes:
|
|
Loader.ReadHeaderEchoes();
|
|
Loader.ReadGeometryPrime();
|
|
Loader.ReadSCLYEchoes();
|
|
Loader.ReadCollision();
|
|
Loader.ReadLightsPrime();
|
|
break;
|
|
case eCorruptionProto:
|
|
Loader.ReadHeaderCorruption();
|
|
Loader.ReadGeometryPrime();
|
|
Loader.ReadSCLYEchoes();
|
|
Loader.ReadCollision();
|
|
break;
|
|
case eCorruption:
|
|
case eReturns:
|
|
Loader.ReadHeaderCorruption();
|
|
Loader.ReadGeometryCorruption();
|
|
Loader.ReadSCLYEchoes();
|
|
Loader.ReadCollision();
|
|
if (Loader.mVersion == eCorruption) Loader.ReadLightsCorruption();
|
|
break;
|
|
default:
|
|
Log::FileError(MREA.GetSourceString(), "Unsupported MREA version: " + TString::HexString(version));
|
|
delete Loader.mpArea;
|
|
return nullptr;
|
|
}
|
|
|
|
// Cleanup
|
|
delete Loader.mBlockMgr;
|
|
return Loader.mpArea;
|
|
}
|
|
|
|
EGame CAreaLoader::GetFormatVersion(u32 version)
|
|
{
|
|
switch (version)
|
|
{
|
|
case 0xC: return ePrimeDemo;
|
|
case 0xF: return ePrime;
|
|
case 0x15: return eEchoesDemo;
|
|
case 0x19: return eEchoes;
|
|
case 0x1D: return eCorruptionProto;
|
|
case 0x1E: return eCorruption;
|
|
case 0x20: return eReturns;
|
|
default: return eUnknownVersion;
|
|
}
|
|
}
|