67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
#ifndef CMODELLOADER_H
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#define CMODELLOADER_H
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#include "../model/CBasicModel.h"
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#include "../model/CModel.h"
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#include "../EFormatVersion.h"
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#include "CBlockMgrIn.h"
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#include <FileIO/FileIO.h>
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#include <Core/CResCache.h>
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#include <Common/EnumUtil.h>
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#include <assimp/scene.h>
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class CModelLoader
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{
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public:
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enum EModelFlags
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{
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eNoFlags = 0x0,
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eShortPositions = 0x1,
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eShortNormals = 0x2,
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eHasTex1 = 0x4,
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eHasVisGroups = 0x8
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};
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private:
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CModel *mpModel;
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std::vector<CMaterialSet*> mMaterials;
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CBlockMgrIn *mpBlockMgr;
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CAABox mAABox;
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EGame mVersion;
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u32 mNumVertices;
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std::vector<CVector3f> mPositions;
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std::vector<CVector3f> mNormals;
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std::vector<CColor> mColors;
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std::vector<CVector2f> mTex0;
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std::vector<CVector2f> mTex1;
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bool mSurfaceUsingTex1;
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u32 mSurfaceCount;
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std::vector<u32> mSurfaceOffsets;
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EModelFlags mFlags;
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CModelLoader();
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~CModelLoader();
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void LoadWorldMeshHeader(CInputStream& Model);
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void LoadAttribArrays(CInputStream& Model);
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void LoadAttribArraysDKCR(CInputStream& Model);
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void LoadSurfaceOffsets(CInputStream& Model);
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SSurface* LoadSurface(CInputStream& Model);
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void LoadSurfaceHeaderPrime(CInputStream& Model, SSurface *pSurf);
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void LoadSurfaceHeaderDKCR(CInputStream& Model, SSurface *pSurf);
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SSurface* LoadAssimpMesh(const aiMesh *pMesh, CMaterialSet *pSet);
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public:
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static CModel* LoadCMDL(CInputStream& CMDL);
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static CModel* LoadWorldModel(CInputStream& MREA, CBlockMgrIn& BlockMgr, CMaterialSet& MatSet, EGame Version);
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static CModel* LoadCorruptionWorldModel(CInputStream& MREA, CBlockMgrIn& BlockMgr, CMaterialSet& MatSet, u32 HeaderSecNum, u32 GPUSecNum, EGame Version);
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static CModel* ImportAssimpNode(const aiNode *pNode, const aiScene *pScene, CMaterialSet& matSet);
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static EGame GetFormatVersion(u32 Version);
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};
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DEFINE_ENUM_FLAGS(CModelLoader::EModelFlags)
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#endif // CMODELLOADER_H
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