PrimeWorldEditor/Scene
parax0 5ffa24592c Cleanup; fixed tons of warnings, set up the project to treat warnings as errors 2015-11-24 03:22:37 -07:00
..
CBoundingBoxNode.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CBoundingBoxNode.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CCollisionNode.cpp Cleanup; fixed tons of warnings, set up the project to treat warnings as errors 2015-11-24 03:22:37 -07:00
CCollisionNode.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
CLightNode.cpp Cleanup; fixed tons of warnings, set up the project to treat warnings as errors 2015-11-24 03:22:37 -07:00
CLightNode.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
CModelNode.cpp Implemented frustum culling 2015-09-27 16:02:53 -06:00
CModelNode.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
CRootNode.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
CSceneNode.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CSceneNode.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CScriptNode.cpp Cleanup; fixed tons of warnings, set up the project to treat warnings as errors 2015-11-24 03:22:37 -07:00
CScriptNode.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CStaticNode.cpp Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CStaticNode.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
ENodeType.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00