.. |
ActorParameters.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
AiDifficultySettings.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
AuroraUnit1Data.xml
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
AuroraUnit2Data.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
BerserkerData.xml
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
CameraOrientation.xml
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
CameraShakerEnvelope.xml
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
CommandData.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
ConditionalTest.xml
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Implemented new property editor, CPropertyView
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2016-01-22 13:53:57 -07:00 |
ContextActionCombinationLockStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
ControlCommands.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
Convergence.xml
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
DamageInfo.xml
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Template updates
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2016-03-13 22:34:02 -06:00 |
DamageVulnerability.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
DarkSamusData.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
DarkSamusEchoData.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
DebrisPropertiesOrientationEnum.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
DefenseMechanoidData.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
EditorProperties.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
ElectricBeamInfo.xml
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
EyePodStruct.xml
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
FOVInterpolationMethod.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
FlareDef.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
FlyerMovementMode.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
FlyerSwarmData.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
FlyingPirateStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
GandraydaData.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
GhorStructA.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
GhorStructB.xml
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
GhorStructC.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
GrappleBlock.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
GrappleData.xml
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
GuiWidgetProperties.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
HealthInfo.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
HoverThenHomeProjectile.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
HyperModeData.xml
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
InterpolationMethod.xml
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
KorakkData.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
LaunchProjectileData.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
LayerID.xml
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Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug
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2016-02-24 04:01:03 -07:00 |
LayerInfo.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
LayerSwitch.xml
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Marked uncooked properties in MP2/3
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2016-02-26 04:37:36 -07:00 |
LightParameters.xml
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
MayaSpline.xml
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
MetroidHatcherData.xml
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
MetroidHopperStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
MetroidPhazeoidStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
ModIncaData.xml
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
MotionInterpolationMethod.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
MultiModelActorStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
OffsetInterpolant.xml
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
OrientationInterpolationMethod.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
PathDetermination.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
PatternedAI.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
PhysicsDebrisPropertiesOrientationEnum.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
PlasmaBeamInfo.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
PlatformMotionProperties.xml
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
PlayerActorStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
PlayerInventoryItem.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
PuddleControlData.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
PuddleControlPhaseData.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
RagDollData.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
ReptilicusHunterStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
Ridley1Data.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
RundasData.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
ScanBeamInfo.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
ScannableParameters.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
SeedBoss1Action.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
SeedBoss1Stage.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
SeedBoss2PrimeBotData.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
SeedBoss3Data.xml
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
ShipDecalControllerStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
ShockWaveInfo.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
SpacePirateStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
SpacePirateWeaponData.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
SpindlePositionInterpolant.xml
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
SplineType.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
SpriteStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
StaticGeometryTest.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
SwarmBasicsData.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
SwarmSoundData.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
TextProperties.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
Transform.xml
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
TriggerInfo.xml
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
UnknownStruct5.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
UnknownStruct6.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
UnknownStruct7.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
UnknownStruct10.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
Vector2f.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
VisorParameters.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
WallCrawlerData.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
WeaponVulnerability.xml
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |