PrimeWorldEditor/templates/mp3/Structs
parax0 63812ae4b2 Template updates 2016-03-13 22:34:02 -06:00
..
ActorParameters.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
AiDifficultySettings.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
AuroraUnit1Data.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
AuroraUnit2Data.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
BerserkerData.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
CameraOrientation.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
CameraShakerEnvelope.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
CommandData.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
ConditionalTest.xml Implemented new property editor, CPropertyView 2016-01-22 13:53:57 -07:00
ContextActionCombinationLockStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
ControlCommands.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
Convergence.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
DamageInfo.xml Template updates 2016-03-13 22:34:02 -06:00
DamageVulnerability.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
DarkSamusData.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
DarkSamusEchoData.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
DebrisPropertiesOrientationEnum.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
DefenseMechanoidData.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
EditorProperties.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
ElectricBeamInfo.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
EyePodStruct.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
FOVInterpolationMethod.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
FlareDef.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
FlyerMovementMode.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
FlyerSwarmData.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
FlyingPirateStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
GandraydaData.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
GhorStructA.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
GhorStructB.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
GhorStructC.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
GrappleBlock.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
GrappleData.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
GuiWidgetProperties.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
HealthInfo.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
HoverThenHomeProjectile.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
HyperModeData.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
InterpolationMethod.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
KorakkData.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
LaunchProjectileData.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
LayerID.xml Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug 2016-02-24 04:01:03 -07:00
LayerInfo.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
LayerSwitch.xml Marked uncooked properties in MP2/3 2016-02-26 04:37:36 -07:00
LightParameters.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
MayaSpline.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
MetroidHatcherData.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
MetroidHopperStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
MetroidPhazeoidStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
ModIncaData.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
MotionInterpolationMethod.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
MultiModelActorStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
OffsetInterpolant.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
OrientationInterpolationMethod.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
PathDetermination.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
PatternedAI.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
PhysicsDebrisPropertiesOrientationEnum.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
PlasmaBeamInfo.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
PlatformMotionProperties.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
PlayerActorStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
PlayerInventoryItem.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
PuddleControlData.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
PuddleControlPhaseData.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
RagDollData.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
ReptilicusHunterStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
Ridley1Data.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
RundasData.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
ScanBeamInfo.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
ScannableParameters.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SeedBoss1Action.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
SeedBoss1Stage.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
SeedBoss2PrimeBotData.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
SeedBoss3Data.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
ShipDecalControllerStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
ShockWaveInfo.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SpacePirateStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SpacePirateWeaponData.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SpindlePositionInterpolant.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
SplineType.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
SpriteStruct.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
StaticGeometryTest.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SwarmBasicsData.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SwarmSoundData.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
TextProperties.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
Transform.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
TriggerInfo.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
UnknownStruct5.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
UnknownStruct6.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
UnknownStruct7.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
UnknownStruct10.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
Vector2f.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
VisorParameters.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
WallCrawlerData.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
WeaponVulnerability.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00