PrimeWorldEditor/Core/CAreaAttributes.cpp

56 lines
1.2 KiB
C++

#include "CAreaAttributes.h"
#include <Resource/script/CMasterTemplate.h>
#include <Resource/script/CScriptLayer.h>
CAreaAttributes::CAreaAttributes(CScriptObject *pObj)
{
SetObject(pObj);
}
CAreaAttributes::~CAreaAttributes()
{
}
void CAreaAttributes::SetObject(CScriptObject *pObj)
{
mpObj = pObj;
mGame = pObj->Template()->MasterTemplate()->GetGame();
}
bool CAreaAttributes::IsLayerEnabled()
{
return mpObj->Layer()->IsActive();
}
bool CAreaAttributes::IsSkyEnabled()
{
CPropertyStruct *pBaseStruct = mpObj->Properties();
switch (mGame)
{
case ePrime:
case eEchoes:
return static_cast<CBoolProperty*>(pBaseStruct->PropertyByIndex(1))->Get();
case eCorruption:
return static_cast<CBoolProperty*>(pBaseStruct->PropertyByIndex(9))->Get();
default:
return false;
}
}
CModel* CAreaAttributes::SkyModel()
{
CPropertyStruct *pBaseStruct = mpObj->Properties();
switch (mGame)
{
case ePrime:
case eEchoes:
return (CModel*) static_cast<CFileProperty*>(pBaseStruct->PropertyByIndex(7))->Get();
case eCorruption:
return (CModel*) static_cast<CFileProperty*>(pBaseStruct->PropertyByIndex(8))->Get();
default:
return nullptr;
}
}