PrimeWorldEditor/Core/CRenderBucket.h

34 lines
611 B
C++

#ifndef CRENDERBUCKET_H
#define CRENDERBUCKET_H
#include "CCamera.h"
#include "ERenderOptions.h"
#include <Common/types.h>
#include <OpenGL/SMeshPointer.h>
#include <vector>
class CRenderBucket
{
public:
enum ESortType
{
BackToFront,
FrontToBack
};
private:
ESortType mSortType;
std::vector<SMeshPointer> mNodes;
u32 mEstSize;
u32 mSize;
public:
CRenderBucket();
void SetSortType(ESortType Type);
void Add(const SMeshPointer& Mesh);
void Sort(CCamera& Camera);
void Clear();
void Draw(ERenderOptions Options);
};
#endif // CRENDERBUCKET_H