PrimeWorldEditor/Resource/CMaterialSet.cpp

12 lines
218 B
C++

#include "CMaterialSet.h"
#include <Core/CResCache.h>
#include <iostream>
CMaterialSet::CMaterialSet() {}
CMaterialSet::~CMaterialSet()
{
for (u32 m = 0; m < materials.size(); m++)
delete materials[m];
}