PrimeWorldEditor/Resource/SNamedResource.h

15 lines
222 B
C++

#ifndef SNAMEDRESOURCE_H
#define SNAMEDRESOURCE_H
#include <Common/CFourCC.h>
#include <Common/types.h>
struct SNamedResource
{
CFourCC resType;
std::string resName;
u64 resID;
};
#endif // SNAMEDRESOURCE_H