PrimeWorldEditor/templates/MP1/Script/ElectroMagneticPulse.xml

54 lines
1.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>ElectroMagneticPulse</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 3</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 8</Name>
</Element>
<Element Type="Asset" ID="0xB">
<Name>Particle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
</EditorProperties>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>