PrimeWorldEditor/templates/MP1/Script/PhazonPool.xml

83 lines
2.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>PhazonPool</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Bool" ID="0x4">
<Name>Unknown 1</Name>
</Element>
<Element Type="Asset" ID="0x5">
<Name>Model 1</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x6">
<Name>Model 2</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x7">
<Name>Particle 1</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x8">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Int" ID="0x9">
<Name>Unknown 2</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageInfo"/>
<Element Type="Vector" ID="0xB">
<Name>Force</Name>
</Element>
<Element Type="Int" ID="0xC">
<Name>Trigger Flags</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Pool Starting Value</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>Phazon Beam Drain Per Second</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Time Until Regeneration</Name>
</Element>
<Element Type="Bool" ID="0x10">
<Name>Automatic Drain/Don't Regenerate</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>Time Until Automatic Drain</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
</EditorProperties>
<Assets>
<Element Type="Model" Source="Property" Location="0x05"/>
<Element Type="Model" Source="Property" Location="0x06"/>
</Assets>
</ScriptObject>