94 lines
4.2 KiB
XML
94 lines
4.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>SpecialFunction</Name>
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<SubProperties>
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<Element Type="String" ID="0x0">
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<Name>Name</Name>
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</Element>
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<Element Type="Vector" ID="0x1">
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<Name>Position</Name>
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</Element>
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<Element Type="Vector" ID="0x2">
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<Name>Rotation</Name>
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</Element>
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<Element Type="Choice" ID="0x3">
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<Name>Function</Name>
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<Values>
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<Element Name="Function 0" ID="0x0"/>
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<Element Name="Player Follow Locator" ID="0x1"/>
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<Element Name="Spinner Controller" ID="0x2"/>
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<Element Name="Object Follow Locator" ID="0x3"/>
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<Element Name="Function 4" ID="0x4"/>
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<Element Name="Inventory Activator" ID="0x5"/>
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<Element Name="Map Station" ID="0x6"/>
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<Element Name="Save Station" ID="0x7"/>
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<Element Name="Intro Boss Ring Controller" ID="0x8"/>
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<Element Name="View Frustum Tester (Unused)" ID="0x9"/>
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<Element Name="Shot Spinner Controller" ID="0xA"/>
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<Element Name="Escape Sequence" ID="0xB"/>
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<Element Name="Boss Energy Bar" ID="0xC"/>
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<Element Name="End Game" ID="0xD"/>
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<Element Name="HUD Fade In" ID="0xE"/>
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<Element Name="Cinematic Skip" ID="0xF"/>
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<Element Name="Script Layer Controller" ID="0x10"/>
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<Element Name="Rain Simulator" ID="0x11"/>
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<Element Name="Area Damage" ID="0x12"/>
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<Element Name="Object Follow Object (Unused)" ID="0x13"/>
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<Element Name="Redundant Hint System" ID="0x14"/>
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<Element Name="Drop Bomb" ID="0x15"/>
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<Element Name="Function 22" ID="0x16"/>
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<Element Name="Missile Station" ID="0x17"/>
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<Element Name="Billboard" ID="0x18"/>
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<Element Name="Player In Area Relay" ID="0x19"/>
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<Element Name="HUD Target" ID="0x1A"/>
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<Element Name="Fog Fader" ID="0x1B"/>
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<Element Name="Enter Logbook Screen" ID="0x1C"/>
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<Element Name="Power Bomb Station" ID="0x1D"/>
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<Element Name="Ending" ID="0x1E"/>
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<Element Name="Fusion Relay" ID="0x1F"/>
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<Element Name="Weapon Switch (PAL-only)" ID="0x20"/>
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</Values>
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</Element>
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<Element Type="String" ID="0x4">
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<Name>Unknown 1</Name>
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</Element>
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<Element Type="Float" ID="0x5">
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<Name>Unknown 2</Name>
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</Element>
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<Element Type="Float" ID="0x6">
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<Name>Unknown 3</Name>
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</Element>
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<Element Type="Float" ID="0x7">
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<Name>Unknown 4</Name>
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</Element>
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<Element Type="Struct" ID="0x8" Archetype="LayerSwitch"/>
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<Element Type="Choice" ID="0x9" Archetype="PlayerItem"/>
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<Element Type="Bool" ID="0xA">
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<Name>Active</Name>
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</Element>
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<Element Type="Float" ID="0xB">
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<Name>Unknown 5</Name>
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</Element>
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<Element Type="Sound" ID="0xC">
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<Name>Used by SpinnerController 1</Name>
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</Element>
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<Element Type="Sound" ID="0xD">
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<Name>Used by SpinnerController 2</Name>
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</Element>
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<Element Type="Sound" ID="0xE">
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<Name>Used by SpinnerController 3</Name>
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</Element>
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</SubProperties>
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</Properties>
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<EditorProperties>
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<NameProperty>0x00</NameProperty>
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<PositionProperty>0x01</PositionProperty>
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<RotationProperty>0x02</RotationProperty>
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<ActiveProperty>0x0A</ActiveProperty>
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</EditorProperties>
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<Assets>
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<Element Type="Billboard" Source="File" Location="script/common/SpecialFunction.TXTR"/>
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</Assets>
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</ScriptObject>
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