PrimeWorldEditor/templates/MP1/Script/Water.xml

240 lines
8.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Water</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x3" Archetype="DamageInfo"/>
<Element Type="Vector" ID="0x4">
<Name>Unknown 1</Name>
</Element>
<Element Type="Int" ID="0x5">
<Name>Unknown 2</Name>
</Element>
<Element Type="Bool" ID="0x6">
<Name>Unknown 3</Name>
</Element>
<Element Type="Bool" ID="0x7">
<Name>Display Fluid Surface</Name>
</Element>
<Element Type="Asset" ID="0x8">
<Name>Texture 1</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x9">
<Name>Texture 2</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xA">
<Name>Texture 3</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xB">
<Name>Texture 4</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Reflection Map</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xD">
<Name>Texture 6</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Vector" ID="0xE">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>Unknown 8</Name>
</Element>
<Element Type="Bool" ID="0x12">
<Name>Active</Name>
</Element>
<Element Type="Int" ID="0x13">
<Name>Fluid Type</Name>
</Element>
<Element Type="Bool" ID="0x14">
<Name>Unknown 11</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Unknown 12</Name>
</Element>
<Element Type="Struct" ID="0x16" Archetype="FluidUVMotion"/>
<Element Type="Float" ID="0x17">
<Name>Unknown 30</Name>
</Element>
<Element Type="Float" ID="0x18">
<Name>Unknown 31</Name>
</Element>
<Element Type="Float" ID="0x19">
<Name>Unknown 32</Name>
</Element>
<Element Type="Float" ID="0x1A">
<Name>Unknown 33</Name>
</Element>
<Element Type="Float" ID="0x1B">
<Name>Unknown 34</Name>
</Element>
<Element Type="Float" ID="0x1C">
<Name>Unknown 35</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>Unknown 36</Name>
</Element>
<Element Type="Float" ID="0x1E">
<Name>Unknown 37</Name>
</Element>
<Element Type="Color" ID="0x1F">
<Name>Unknown 38</Name>
</Element>
<Element Type="Color" ID="0x20">
<Name>Unknown 39</Name>
</Element>
<Element Type="Asset" ID="0x21">
<Name>Enter Particle</Name>
<Description>This particle plays when an actor/projectile enters the water. It also plays when the morph ball is rolling in it at surface level.</Description>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x22">
<Name>Particle 2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x23">
<Name>Particle 3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x24">
<Name>Particle 4</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x25">
<Name>Particle 5</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x26">
<Name>Sound 1</Name>
</Element>
<Element Type="Sound" ID="0x27">
<Name>Sound 2</Name>
</Element>
<Element Type="Sound" ID="0x28">
<Name>Sound 3</Name>
</Element>
<Element Type="Sound" ID="0x29">
<Name>Sound 4</Name>
</Element>
<Element Type="Sound" ID="0x2A">
<Name>Sound 5</Name>
</Element>
<Element Type="Float" ID="0x2B">
<Name>Unknown 40</Name>
</Element>
<Element Type="Int" ID="0x2C">
<Name>Unknown 41</Name>
</Element>
<Element Type="Float" ID="0x2D">
<Name>Unknown 42</Name>
</Element>
<Element Type="Float" ID="0x2E">
<Name>Unknown 43</Name>
</Element>
<Element Type="Float" ID="0x2F">
<Name>Unknown 44</Name>
</Element>
<Element Type="Float" ID="0x30">
<Name>Unknown 45</Name>
</Element>
<Element Type="Float" ID="0x31">
<Name>Unknown 46</Name>
</Element>
<Element Type="Float" ID="0x32">
<Name>Unknown 47</Name>
</Element>
<Element Type="Float" ID="0x33">
<Name>Heat Wave Height</Name>
</Element>
<Element Type="Float" ID="0x34">
<Name>Heat Wave Speed</Name>
</Element>
<Element Type="Color" ID="0x35">
<Name>Heat Wave Color</Name>
</Element>
<Element Type="Asset" ID="0x36">
<Name>Lightmap Texture</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x37">
<Name>Unknown 51</Name>
</Element>
<Element Type="Float" ID="0x38">
<Name>Unknown 52</Name>
</Element>
<Element Type="Float" ID="0x39">
<Name>Unknown 53</Name>
</Element>
<Element Type="Int" ID="0x3A">
<Name>Unknown 54</Name>
</Element>
<Element Type="Int" ID="0x3B">
<Name>Unknown 55</Name>
</Element>
<Element Type="Bool" ID="0x3C">
<Name>DO NOT ENABLE - WILL CRASH</Name>
</Element>
<Element Type="Short" ID="0x3D">
<Name>Ignore</Name>
</Element>
<Element Type="Short" ID="0x3E">
<Name>Ignore</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<ScaleProperty>0x02</ScaleProperty>
<ActiveProperty>0x09</ActiveProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>BoxShape</VolumeShape>
</ScriptObject>