PrimeWorldEditor/Scene
parax0 6ceb1b9230 Force world lighting in game mode 2015-11-26 03:46:09 -07:00
..
CCollisionNode.cpp Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CCollisionNode.h Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CLightNode.cpp Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CLightNode.h Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CModelNode.cpp Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CModelNode.h Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CRootNode.h Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CSceneNode.cpp Force world lighting in game mode 2015-11-26 03:46:09 -07:00
CSceneNode.h Force world lighting in game mode 2015-11-26 03:46:09 -07:00
CScriptNode.cpp Force world lighting in game mode 2015-11-26 03:46:09 -07:00
CScriptNode.h Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CStaticNode.cpp Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CStaticNode.h Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
ENodeType.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00