276 lines
7.4 KiB
C++
276 lines
7.4 KiB
C++
#include "CModelCooker.h"
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#include "CMaterialCooker.h"
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#include "CSectionMgrOut.h"
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#include <algorithm>
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#include <iostream>
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CModelCooker::CModelCooker()
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{
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}
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bool SortVertsByArrayPos(const CVertex& A, const CVertex& B) {
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return (A.ArrayPosition < B.ArrayPosition);
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}
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bool CheckDuplicateVertsByArrayPos(const CVertex& A, const CVertex& B) {
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return (A.ArrayPosition == B.ArrayPosition);
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}
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void CModelCooker::GenerateSurfaceData()
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{
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// Need to gather metadata from the model before we can start
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mNumMatSets = mpModel->mMaterialSets.size();
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mNumSurfaces = mpModel->mSurfaces.size();
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mNumVertices = mpModel->mVertexCount;
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mVertices.resize(mNumVertices);
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// Get vertex attributes
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mVtxAttribs = eNoAttributes;
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for (u32 iMat = 0; iMat < mpModel->GetMatCount(); iMat++)
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{
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CMaterial *pMat = mpModel->GetMaterialByIndex(0, iMat);
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mVtxAttribs |= pMat->VtxDesc();
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}
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// Get vertices
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u32 MaxIndex = 0;
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for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++)
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{
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u32 NumPrimitives = mpModel->mSurfaces[iSurf]->Primitives.size();
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for (u32 iPrim = 0; iPrim < NumPrimitives; iPrim++)
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{
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SSurface::SPrimitive *pPrim = &mpModel->mSurfaces[iSurf]->Primitives[iPrim];
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u32 NumVerts = pPrim->Vertices.size();
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for (u32 iVtx = 0; iVtx < NumVerts; iVtx++)
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{
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u32 VertIndex = pPrim->Vertices[iVtx].ArrayPosition;
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mVertices[VertIndex] = pPrim->Vertices[iVtx];
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if (VertIndex > MaxIndex) MaxIndex = VertIndex;
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}
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}
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}
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mVertices.resize(MaxIndex + 1);
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mNumVertices = mVertices.size();
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}
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void CModelCooker::WriteEditorModel(COutputStream& Out)
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{
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}
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void CModelCooker::WriteModelPrime(COutputStream& Out)
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{
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GenerateSurfaceData();
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// Header
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Out.WriteLong(0xDEADBABE);
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Out.WriteLong(GetCMDLVersion(mVersion));
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Out.WriteLong(5);
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mpModel->mAABox.Write(Out);
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u32 NumSections = mNumMatSets + mNumSurfaces + 6;
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Out.WriteLong(NumSections);
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Out.WriteLong(mNumMatSets);
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u32 SectionSizesOffset = Out.Tell();
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for (u32 iSec = 0; iSec < NumSections; iSec++)
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Out.WriteLong(0);
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Out.WriteToBoundary(32, 0);
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std::vector<u32> SectionSizes;
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SectionSizes.reserve(NumSections);
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CSectionMgrOut SectionMgr;
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SectionMgr.SetSectionCount(NumSections);
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SectionMgr.Init(Out);
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// Materials
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for (u32 iSet = 0; iSet < mNumMatSets; iSet++)
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{
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CMaterialCooker::WriteCookedMatSet(mpModel->mMaterialSets[iSet], mVersion, Out);
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Out.WriteToBoundary(32, 0);
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SectionMgr.AddSize(Out);
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}
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// Vertices
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for (u32 iPos = 0; iPos < mNumVertices; iPos++)
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mVertices[iPos].Position.Write(Out);
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Out.WriteToBoundary(32, 0);
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SectionMgr.AddSize(Out);
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// Normals
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for (u32 iNrm = 0; iNrm < mNumVertices; iNrm++)
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mVertices[iNrm].Normal.Write(Out);
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Out.WriteToBoundary(32, 0);
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SectionMgr.AddSize(Out);
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// Colors
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for (u32 iColor = 0; iColor < mNumVertices; iColor++)
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mVertices[iColor].Color[0].Write(Out);
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Out.WriteToBoundary(32, 0);
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SectionMgr.AddSize(Out);
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// Float UV coordinates
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for (u32 iTexSlot = 0; iTexSlot < 8; iTexSlot++)
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{
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bool HasTexSlot = (mVtxAttribs & (eTex0 << (iTexSlot * 2))) != 0;
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if (HasTexSlot)
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{
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for (u32 iTex = 0; iTex < mNumVertices; iTex++)
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mVertices[iTex].Tex[iTexSlot].Write(Out);
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}
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}
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Out.WriteToBoundary(32, 0);
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SectionMgr.AddSize(Out);
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SectionMgr.AddSize(Out); // Skipping short UV coordinates
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// Surface offsets
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Out.WriteLong(mNumSurfaces);
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u32 SurfaceOffsetsStart = Out.Tell();
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for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++)
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Out.WriteLong(0);
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Out.WriteToBoundary(32, 0);
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SectionMgr.AddSize(Out);
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// Surfaces
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u32 SurfacesStart = Out.Tell();
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std::vector<u32> SurfaceEndOffsets(mNumSurfaces);
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for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++)
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{
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SSurface *pSurface = mpModel->GetSurface(iSurf);
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pSurface->CenterPoint.Write(Out);
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Out.WriteLong(pSurface->MaterialID);
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Out.WriteShort(0x8000);
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u32 PrimTableSizeOffset = Out.Tell();
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Out.WriteShort(0);
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Out.WriteLongLong(0);
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Out.WriteLong(0);
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pSurface->ReflectionDirection.Write(Out);
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Out.WriteToBoundary(32, 0);
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u32 PrimTableStart = Out.Tell();
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EVertexDescription MatAttribs = mpModel->GetMaterialBySurface(0, iSurf)->VtxDesc();
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for (u32 iPrim = 0; iPrim < pSurface->Primitives.size(); iPrim++)
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{
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SSurface::SPrimitive *pPrimitive = &pSurface->Primitives[iPrim];
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Out.WriteByte((u8) pPrimitive->Type);
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Out.WriteShort((u16) pPrimitive->Vertices.size());
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for (u32 iVert = 0; iVert < pPrimitive->Vertices.size(); iVert++)
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{
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CVertex *pVert = &pPrimitive->Vertices[iVert];
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if (mVersion == eEchoes)
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{
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for (u32 iMtxAttribs = 0; iMtxAttribs < 8; iMtxAttribs++)
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if (MatAttribs & (ePosMtx << iMtxAttribs))
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Out.WriteByte(pVert->MatrixIndices[iMtxAttribs]);
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}
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u16 VertexIndex = pVert->ArrayPosition;
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if (MatAttribs & ePosition)
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Out.WriteShort(VertexIndex);
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if (MatAttribs & eNormal)
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Out.WriteShort(VertexIndex);
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if (MatAttribs & eColor0)
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Out.WriteShort(VertexIndex);
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if (MatAttribs & eColor1)
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Out.WriteShort(VertexIndex);
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u16 TexOffset = 0;
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for (u32 iTex = 0; iTex < 8; iTex++)
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{
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if (MatAttribs & (eTex0 << (iTex * 2)))
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{
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Out.WriteShort(VertexIndex + TexOffset);
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TexOffset += mNumVertices;
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}
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}
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}
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}
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Out.WriteToBoundary(32, 0);
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u32 PrimTableEnd = Out.Tell();
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u32 PrimTableSize = PrimTableEnd - PrimTableStart;
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Out.Seek(PrimTableSizeOffset, SEEK_SET);
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Out.WriteShort((u16) PrimTableSize);
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Out.Seek(PrimTableEnd, SEEK_SET);
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SectionMgr.AddSize(Out);
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SurfaceEndOffsets[iSurf] = Out.Tell() - SurfacesStart;
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}
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// Done writing the file - now we go back to fill in surface offsets + section sizes
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Out.Seek(SurfaceOffsetsStart, SEEK_SET);
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for (u32 iSurf = 0; iSurf < mNumSurfaces; iSurf++)
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Out.WriteLong(SurfaceEndOffsets[iSurf]);
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Out.Seek(SectionSizesOffset, SEEK_SET);
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SectionMgr.WriteSizes(Out);
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// Done!
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}
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void CModelCooker::WriteCookedModel(CModel *pModel, EGame Version, COutputStream& CMDL)
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{
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CModelCooker Cooker;
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Cooker.mpModel = pModel;
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Cooker.mVersion = Version;
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switch (Version)
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{
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case ePrimeDemo:
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case ePrime:
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case eEchoesDemo:
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case eEchoes:
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Cooker.WriteModelPrime(CMDL);
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break;
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}
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}
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void CModelCooker::WriteUncookedModel(CModel *pModel, COutputStream& EMDL)
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{
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}
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u32 CModelCooker::GetCMDLVersion(EGame Version)
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{
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switch (Version)
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{
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case ePrimeDemo:
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case ePrime:
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return 0x2;
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case eEchoesDemo:
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return 0x3;
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case eEchoes:
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return 0x4;
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case eCorruptionProto:
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case eCorruption:
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return 0x5;
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case eReturns:
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return 0xA;
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default:
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return 0;
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}
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}
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