473 lines
24 KiB
XML
473 lines
24 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<MasterTemplate version="4">
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<properties>Properties.xml</properties>
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<objects>
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<object ID="AIFZ" template="Script/AIFuse.xml"/>
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<object ID="AIHT" template="Script/AIHint.xml"/>
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<object ID="AIKF" template="Script/AIKeyframe.xml"/>
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<object ID="AITP" template="Script/AITaskPoint.xml"/>
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<object ID="AIWP" template="Script/AIWaypoint.xml"/>
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<object ID="ACHI" template="Script/Achievement.xml"/>
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<object ID="ACTR" template="Script/Actor.xml"/>
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<object ID="ACKF" template="Script/ActorKeyframe.xml"/>
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<object ID="AMOR" template="Script/ActorMorph.xml"/>
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<object ID="ATRN" template="Script/ActorTransform.xml"/>
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<object ID="ALRM" template="Script/AlarmController.xml"/>
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<object ID="AMIA" template="Script/AmbientAI.xml"/>
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<object ID="REAA" template="Script/AreaAttributes.xml"/>
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<object ID="ADMG" template="Script/AreaDamage.xml"/>
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<object ID="ASAS" template="Script/ASAS.xml"/>
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<object ID="AVMC" template="Script/AVMC.xml"/>
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<object ID="ATMA" template="Script/AtomicAlpha.xml"/>
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<object ID="AOCL" template="Script/AudioOccluder.xml"/>
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<object ID="AVIS" template="Script/AVIS.xml"/>
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<object ID="AUR1" template="Script/AuroraUnit1.xml"/>
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<object ID="AUR2" template="Script/AuroraUnit2.xml"/>
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<object ID="BALT" template="Script/BallTrigger.xml"/>
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<object ID="BEAM" template="Script/Beam.xml"/>
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<object ID="BSTR" template="Script/BeastRider.xml"/>
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<object ID="BSKR" template="Script/Berserker.xml"/>
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<object ID="BLWF" template="Script/BlinkWolf.xml"/>
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<object ID="CABL" template="Script/Cable.xml"/>
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<object ID="BLUR" template="Script/CameraBlurKeyframe.xml"/>
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<object ID="FILT" template="Script/CameraFilterKeyframe.xml"/>
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<object ID="CAMH" template="Script/CameraHint.xml"/>
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<object ID="CAMP" template="Script/CameraPitch.xml"/>
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<object ID="CAMS" template="Script/CameraShaker.xml"/>
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<object ID="CANB" template="Script/CannonBall.xml"/>
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<object ID="CINE" template="Script/CinematicCamera.xml"/>
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<object ID="CLRM" template="Script/ColorModulate.xml"/>
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<object ID="CMBT" template="Script/CombatTrooper.xml"/>
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<object ID="CRLY" template="Script/ConditionalRelay.xml"/>
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<object ID="CABP" template="Script/ContextActionButtonPressing.xml"/>
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<object ID="CACL" template="Script/ContextActionCombinationLock.xml"/>
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<object ID="CAIF" template="Script/ContextActionImageFocus.xml"/>
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<object ID="CAWL" template="Script/ContextActionWelding.xml"/>
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<object ID="CSAC" template="Script/ContextSensitiveAction.xml"/>
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<object ID="CSAT" template="Script/ContextSensitiveActivator.xml"/>
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<object ID="CTLH" template="Script/ControlHint.xml"/>
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<object ID="CNTA" template="Script/ControllerAction.xml"/>
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<object ID="CNTR" template="Script/Counter.xml"/>
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<object ID="COVR" template="Script/CoverPoint.xml"/>
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<object ID="CRAR" template="Script/CrossAreaRelay.xml"/>
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<object ID="DMGA" template="Script/DamageActor.xml"/>
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<object ID="DTRG" template="Script/DamageableTrigger.xml"/>
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<object ID="DTRO" template="Script/DamageableTriggerOrientated.xml"/>
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<object ID="DRKS" template="Script/DarkSamus.xml"/>
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<object ID="DKSE" template="Script/DarkSamusEcho.xml"/>
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<object ID="DEBR" template="Script/Debris.xml"/>
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<object ID="DEFM" template="Script/DefenseMechanoid.xml"/>
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<object ID="DGMN" template="Script/DialogueMenu.xml"/>
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<object ID="DFOG" template="Script/DistanceFog.xml"/>
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<object ID="DOCK" template="Script/Dock.xml"/>
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<object ID="DOOR" template="Script/Door.xml"/>
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<object ID="DLHT" template="Script/DynamicLight.xml"/>
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<object ID="EMPU" template="Script/ElectroMagneticPulse.xml"/>
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<object ID="EFCT" template="Script/Effect.xml"/>
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<object ID="EFTR" template="Script/EffectRepulsor.xml"/>
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<object ID="FXDC" template="Script/EnvFxDensityController.xml"/>
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<object ID="EYEP" template="Script/EyePod.xml"/>
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<object ID="FLPS" template="Script/FalsePerspective.xml"/>
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<object ID="FGHT" template="Script/FargullHatcher.xml"/>
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<object ID="FGHS" template="Script/FargullHatcherSwarm.xml"/>
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<object ID="FISH" template="Script/FishCloud.xml"/>
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<object ID="FSHM" template="Script/FishCloudModifier.xml"/>
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<object ID="FSWM" template="Script/FlyerSwarm.xml"/>
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<object ID="FLYP" template="Script/FlyingPirate.xml"/>
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<object ID="FOGO" template="Script/FogOverlay.xml"/>
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<object ID="FOGV" template="Script/FogVolume.xml"/>
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<object ID="FRND" template="Script/Friendly.xml"/>
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<object ID="GAND" template="Script/Gandrayda.xml"/>
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<object ID="GSAC" template="Script/GellSac.xml"/>
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<object ID="GOBD" template="Script/GeneratedObjectDeleter.xml"/>
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<object ID="GENR" template="Script/Generator.xml"/>
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<object ID="GHOR" template="Script/GhorLowerBody.xml"/>
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<object ID="GHRU" template="Script/GhorUpperBody.xml"/>
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<object ID="GRFL" template="Script/GragnolFlyer.xml"/>
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<object ID="GRAP" template="Script/GrapplePoint.xml"/>
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<object ID="GMNU" template="Script/GuiMenu.xml"/>
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<object ID="GSCR" template="Script/GuiScreen.xml"/>
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<object ID="GSLD" template="Script/GuiSlider.xml"/>
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<object ID="GWIG" template="Script/GuiWidget.xml"/>
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<object ID="GNTB" template="Script/GunTurretBase.xml"/>
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<object ID="GNTT" template="Script/GunTurretTop.xml"/>
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<object ID="HHNT" template="Script/HUDHint.xml"/>
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<object ID="MEMO" template="Script/HUDMemo.xml"/>
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<object ID="IFTC" template="Script/IFTC.xml"/>
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<object ID="KRAK" template="Script/Korakk.xml"/>
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<object ID="KRBM" template="Script/KorbaMaw.xml"/>
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<object ID="KRBA" template="Script/KorbaSnatcherSwarm.xml"/>
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<object ID="LODC" template="Script/LODController.xml"/>
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<object ID="LUAX" template="Script/LUAScript.xml"/>
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<object ID="LVOL" template="Script/LightVolume.xml"/>
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<object ID="MRLY" template="Script/MemoryRelay.xml"/>
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<object ID="MREE" template="Script/Metaree.xml"/>
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<object ID="MHAT" template="Script/MetroidHatcher.xml"/>
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<object ID="MHOP" template="Script/MetroidHopper.xml"/>
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<object ID="MPHZ" template="Script/MetroidPhazeoid.xml"/>
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<object ID="MIIA" template="Script/MiiAccessory.xml"/>
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<object ID="MINI" template="Script/MinorIng.xml"/>
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<object ID="MMDL" template="Script/MultiModelActor.xml"/>
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<object ID="MYSF" template="Script/MysteryFlyer.xml"/>
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<object ID="NBAR" template="Script/NBAR.xml"/>
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<object ID="NOTU" template="Script/NoseTurret.xml"/>
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<object ID="OPAA" template="Script/OptionalAreaAsset.xml"/>
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<object ID="PARA" template="Script/Parasite.xml"/>
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<object ID="PCTL" template="Script/PathControl.xml"/>
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<object ID="PMCT" template="Script/PathMeshCtrl.xml"/>
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<object ID="PHZD" template="Script/Phaazoid.xml"/>
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<object ID="PHZS" template="Script/PhazonFlyerSwarm.xml"/>
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<object ID="PHHR" template="Script/PhazonHarvester.xml"/>
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<object ID="PLCH" template="Script/PhazonLeech.xml"/>
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<object ID="PPDL" template="Script/PhazonPuddle.xml"/>
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<object ID="PHPF" template="Script/PhazonPuffer.xml"/>
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<object ID="PTNT" template="Script/PhazonTentacle.xml"/>
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<object ID="PDBR" template="Script/PhysicsDebris.xml"/>
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<object ID="PCKP" template="Script/Pickup.xml"/>
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<object ID="PILL" template="Script/PillBug.xml"/>
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<object ID="PDRN" template="Script/PirateDrone.xml"/>
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<object ID="PSSM" template="Script/PlantScarabSwarm.xml"/>
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<object ID="PLAT" template="Script/Platform.xml"/>
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<object ID="PLAC" template="Script/PlayerActor.xml"/>
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<object ID="PGVS" template="Script/PlayerGravityScalar.xml"/>
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<object ID="HINT" template="Script/PlayerHint.xml"/>
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<object ID="PLPX" template="Script/PlayerProxy.xml"/>
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<object ID="PUAP" template="Script/PlayerUserAnimPoint.xml"/>
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<object ID="POIN" template="Script/PointOfInterest.xml"/>
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<object ID="SPRL" template="Script/PositionRelay.xml"/>
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<object ID="PUFR" template="Script/Puffer.xml"/>
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<object ID="RADD" template="Script/RadialDamage.xml"/>
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<object ID="RSPL" template="Script/RSPL.xml"/>
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<object ID="SRLY" template="Script/Relay.xml"/>
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<object ID="RRLY" template="Script/RandomRelay.xml"/>
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<object ID="REPH" template="Script/ReptilicusHunter.xml"/>
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<object ID="REPL" template="Script/Repulsor.xml"/>
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<object ID="RID1" template="Script/Ridley1.xml"/>
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<object ID="RIPL" template="Script/Ripple.xml"/>
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<object ID="RMAC" template="Script/RoomAcoustics.xml"/>
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<object ID="RUMB" template="Script/RumbleEffect.xml"/>
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<object ID="RUND" template="Script/Rundas.xml"/>
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<object ID="SAMF" template="Script/SamusForm.xml"/>
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<object ID="SBEM" template="Script/ScanBeam.xml"/>
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<object ID="SCIC" template="Script/SCIC.xml"/>
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<object ID="SWJT" template="Script/ScrewAttackWallJumpTarget.xml"/>
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<object ID="SLCT" template="Script/ScriptLayerController.xml"/>
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<object ID="SDB1" template="Script/SeedBoss1.xml"/>
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<object ID="SBO1" template="Script/SeedBoss1Orb.xml"/>
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<object ID="SB2X" template="Script/SeedBoss2BotSwarm.xml"/>
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<object ID="SB2G" template="Script/SeedBoss2GiantForm.xml"/>
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<object ID="SB2P" template="Script/SeedBoss2PrimeBot.xml"/>
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<object ID="BOS3" template="Script/SeedBoss3.xml"/>
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<object ID="SQTR" template="Script/SequenceTimer.xml"/>
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<object ID="SHDW" template="Script/ShadowProjector.xml"/>
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<object ID="SHBG" template="Script/ShellBug.xml"/>
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<object ID="SHIP" template="Script/Ship.xml"/>
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<object ID="SHCI" template="Script/ShipCommandIcon.xml"/>
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<object ID="SPDC" template="Script/ShipDecalController.xml"/>
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<object ID="SHBR" template="Script/ShipBombingRun.xml"/>
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<object ID="SHCP" template="Script/ShipCommandPath.xml"/>
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<object ID="SHHC" template="Script/ShipHudControl.xml"/>
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<object ID="SHPX" template="Script/ShipProxy.xml"/>
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<object ID="SKRP" template="Script/SkyRipple.xml"/>
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<object ID="SBMI" template="Script/SkyboxModInca.xml"/>
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<object ID="SNAG" template="Script/SnagVineHelper.xml"/>
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<object ID="SOND" template="Script/Sound.xml"/>
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<object ID="SNDM" template="Script/SoundModifier.xml"/>
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<object ID="PIRT" template="Script/SpacePirate.xml"/>
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<object ID="SPWN" template="Script/SpawnPoint.xml"/>
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<object ID="SPFN" template="Script/SpecialFunction.xml"/>
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<object ID="BALS" template="Script/SpiderBallAttractionSurface.xml"/>
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<object ID="BALW" template="Script/SpiderBallWaypoint.xml"/>
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<object ID="SPIN" template="Script/Spinner.xml"/>
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<object ID="SPRT" template="Script/Sprite.xml"/>
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<object ID="STEM" template="Script/Steam.xml"/>
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<object ID="STMB" template="Script/SteamBot.xml"/>
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<object ID="SDRN" template="Script/SteamDrone.xml"/>
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<object ID="STML" template="Script/SteamLord.xml"/>
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<object ID="SAMD" template="Script/StreamedAudioModifier.xml"/>
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<object ID="STAU" template="Script/StreamedAudio.xml"/>
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<object ID="MOVI" template="Script/StreamedMovie.xml"/>
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<object ID="SUBT" template="Script/Subtitle.xml"/>
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<object ID="SCTL" template="Script/SurfaceControl.xml"/>
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<object ID="SWBT" template="Script/SwarmBot.xml"/>
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<object ID="SWTC" template="Script/Switch.xml"/>
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<object ID="TGPT" template="Script/TargetingPoint.xml"/>
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<object ID="TMAI" template="Script/TeamAI.xml"/>
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<object ID="TXPN" template="Script/TextPane.xml"/>
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<object ID="TKEY" template="Script/TimeKeyframe.xml"/>
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<object ID="TIMR" template="Script/Timer.xml"/>
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<object ID="TRGR" template="Script/Trigger.xml"/>
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<object ID="WEED" template="Script/VenomWeed.xml"/>
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<object ID="FLAR" template="Script/VisorFlare.xml"/>
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<object ID="VGOO" template="Script/VisorGoo.xml"/>
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<object ID="VOLG" template="Script/VolGroup.xml"/>
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<object ID="SWRM" template="Script/Swarm.xml"/>
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<object ID="WATR" template="Script/Water.xml"/>
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<object ID="WAYP" template="Script/Waypoint.xml"/>
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<object ID="WPNG" template="Script/WeaponGenerator.xml"/>
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<object ID="WLDA" template="Script/WorldAttributes.xml"/>
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<object ID="WLIT" template="Script/WorldLightFader.xml"/>
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<object ID="TEL1" template="Script/WorldTeleporter.xml"/>
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<object ID="WTAT" template="Script/WorldTeleporterAttributes.xml"/>
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<object ID="WTCR" template="Script/WorldTransitionChoiceRelay.xml"/>
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</objects>
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<states>
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<state ID="!ZER" name="NonZero"/>
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<state ID="ACQU" name="ACQU"/>
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<state ID="ACTV" name="Active"/>
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<state ID="AIS1" name="AILogicState1"/>
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<state ID="AIS2" name="AILogicState2"/>
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<state ID="AIS3" name="AILogicState3"/>
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<state ID="ANMO" name="AnimOver"/>
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<state ID="ANMS" name="AnimStart"/>
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<state ID="APRC" name="Approach"/>
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<state ID="ARRV" name="Arrived"/>
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<state ID="ATCL" name="AttachedCollisionObject"/>
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<state ID="ATOB" name="AttachedAnimatedObject"/>
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<state ID="ATPA" name="ATPA"/>
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<state ID="ATTK" name="Attack"/>
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<state ID="BEZR" name="BEZR"/>
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<state ID="BIDG" name="BallIceXDamage"/>
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<state ID="BSCN" name="BeginScan"/>
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<state ID="BSPL" name="BSPL"/>
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<state ID="BXDG" name="BallXDamage"/>
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<state ID="CINT" name="CINT"/>
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<state ID="CLOS" name="Closed"/>
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<state ID="CONN" name="Connect"/>
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<state ID="CPTH" name="CameraPath"/>
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<state ID="CROM" name="CROM"/>
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<state ID="CTGT" name="CameraTarget"/>
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<state ID="CTIM" name="CameraTime"/>
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<state ID="DAMG" name="Damage"/>
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<state ID="DBMB" name="DBMB"/>
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<state ID="DEAD" name="Dead"/>
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<state ID="DGNR" name="DeGenerate"/>
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<state ID="DOWN" name="Down"/>
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<state ID="DRKX" name="DarkXDamage"/>
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<state ID="ENTR" name="Entered"/>
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<state ID="ESCN" name="EndScan"/>
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<state ID="EXIT" name="Exited"/>
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<state ID="FOOT" name="Footstep"/>
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<state ID="FOVP" name="FOVP"/>
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<state ID="FREZ" name="Freeze"/>
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<state ID="GRN0" name="GRN0"/>
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<state ID="GRN1" name="GRN1"/>
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<state ID="GRNT" name="Generate"/>
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<state ID="IBND" name="InheritBounds"/>
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<state ID="ICTV" name="Inactive"/>
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<state ID="IDMG" name="IceXDamage"/>
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<state ID="INSD" name="Inside"/>
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<state ID="IS00" name="InternalState0"/>
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<state ID="IS01" name="InternalState1"/>
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<state ID="IS02" name="InternalState2"/>
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<state ID="IS03" name="InternalState3"/>
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<state ID="IS04" name="InternalState4"/>
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<state ID="IS05" name="InternalState5"/>
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<state ID="IS06" name="InternalState6"/>
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<state ID="IS07" name="InternalState7"/>
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<state ID="IS08" name="InternalState8"/>
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<state ID="IS09" name="InternalState9"/>
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<state ID="IS10" name="InternalState10"/>
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<state ID="IS11" name="InternalState11"/>
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<state ID="IS12" name="InternalState12"/>
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<state ID="IS13" name="InternalState13"/>
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<state ID="IS14" name="InternalState14"/>
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<state ID="IS15" name="InternalState15"/>
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<state ID="IS16" name="InternalState16"/>
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<state ID="IS17" name="InternalState17"/>
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<state ID="IS18" name="InternalState18"/>
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<state ID="IS19" name="InternalState19"/>
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<state ID="IS20" name="IS20"/>
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<state ID="IS21" name="IS21"/>
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<state ID="IS22" name="IS22"/>
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<state ID="IS23" name="IS23"/>
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<state ID="IS24" name="IS24"/>
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<state ID="IS25" name="IS25"/>
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<state ID="IS26" name="IS26"/>
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<state ID="IS27" name="IS27"/>
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<state ID="IS28" name="IS28"/>
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<state ID="IS29" name="IS29"/>
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<state ID="IS30" name="IS30"/>
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<state ID="IS31" name="IS31"/>
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<state ID="IS32" name="IS32"/>
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<state ID="IS33" name="IS33"/>
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<state ID="IS34" name="IS34"/>
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<state ID="IS35" name="IS35"/>
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<state ID="IS36" name="IS36"/>
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<state ID="IS37" name="IS37"/>
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<state ID="IS38" name="IS38"/>
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<state ID="IS39" name="IS39"/>
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<state ID="IS40" name="IS40"/>
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<state ID="IS41" name="IS41"/>
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<state ID="IS44" name="IS44"/>
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<state ID="IS45" name="IS45"/>
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<state ID="IS46" name="IS46"/>
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<state ID="IS47" name="IS47"/>
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<state ID="IS48" name="IS48"/>
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<state ID="LDWA" name="DrawAfter"/>
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<state ID="LDWB" name="DrawBefore"/>
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<state ID="LEFT" name="Left"/>
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<state ID="LINR" name="LINR"/>
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<state ID="LOCK" name="Locked"/>
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<state ID="LTKA" name="ThinkAfter"/>
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<state ID="LTKB" name="ThinkBefore"/>
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<state ID="MAXR" name="MaxReached"/>
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<state ID="MDFY" name="Modify"/>
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<state ID="MOTP" name="MOTP"/>
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<state ID="MOTS" name="MOTS"/>
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<state ID="NEXT" name="NEXT"/>
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<state ID="OPEN" name="Open"/>
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<state ID="ORBO" name="ORBO"/>
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<state ID="PLAY" name="Play"/>
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<state ID="PLRP" name="PLRP"/>
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<state ID="PRSA" name="PressA"/>
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<state ID="PRSB" name="PressB"/>
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<state ID="PRST" name="PressStart"/>
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<state ID="PRSX" name="PressX"/>
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<state ID="PRSY" name="PressY"/>
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<state ID="PRSZ" name="PressZ"/>
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<state ID="PTRL" name="Patrol"/>
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<state ID="RATL" name="DeathRattle"/>
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<state ID="RCRM" name="RCRM"/>
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<state ID="RDUE" name="SpawnResidue"/>
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<state ID="REFD" name="ReflectedDamage"/>
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<state ID="RESD" name="ResistedDamage"/>
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<state ID="RGHT" name="Right"/>
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<state ID="RLAY" name="Relay"/>
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<state ID="ROTO" name="RotationOver"/>
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<state ID="ROTS" name="RotationStart"/>
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<state ID="RTRT" name="Retreat"/>
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<state ID="SCND" name="ScanDone"/>
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<state ID="SCNS" name="ScanSource"/>
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<state ID="SE01" name="SE01"/>
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<state ID="SE02" name="SE02"/>
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<state ID="SE03" name="SE03"/>
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<state ID="SLAV" name="Slave"/>
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<state ID="SLCR" name="SpawnLargeCreatures"/>
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<state ID="SMCR" name="SpawnMediumCreatures"/>
|
|
<state ID="SQNC" name="Sequence"/>
|
|
<state ID="SSCR" name="SpawnSmallCreatures"/>
|
|
<state ID="TGTO" name="TGTO"/>
|
|
<state ID="TGTP" name="TGTP"/>
|
|
<state ID="TGTS" name="TGTS"/>
|
|
<state ID="UFRZ" name="UnFreeze"/>
|
|
<state ID="ULCK" name="Unlocked"/>
|
|
<state ID="UP " name="Up"/>
|
|
<state ID="WLTE" name="WLTE"/>
|
|
<state ID="XB2F" name="BackToFront"/>
|
|
<state ID="XDMG" name="XDamage"/>
|
|
<state ID="XF2B" name="FrontToBack"/>
|
|
<state ID="XINB" name="InBack"/>
|
|
<state ID="XINF" name="InFront"/>
|
|
<state ID="XOUT" name="Outside"/>
|
|
<state ID="ZERO" name="Zero"/>
|
|
</states>
|
|
<messages>
|
|
<message ID="ACTN" name="Action"/>
|
|
<message ID="ACTV" name="Activate"/>
|
|
<message ID="ALRT" name="Alert"/>
|
|
<message ID="ARRV" name="ARRV"/>
|
|
<message ID="ATCH" name="Attach"/>
|
|
<message ID="ATCI" name="AttachInstance"/>
|
|
<message ID="CLOS" name="Close"/>
|
|
<message ID="CORG" name="ClearOriginator"/>
|
|
<message ID="DCTV" name="Deactivate"/>
|
|
<message ID="DECR" name="Decrement"/>
|
|
<message ID="DOWN" name="Down"/>
|
|
<message ID="ESCP" name="Escape"/>
|
|
<message ID="FADI" name="FadeIn"/>
|
|
<message ID="FADO" name="FadeOut"/>
|
|
<message ID="FOLW" name="Follow"/>
|
|
<message ID="IM00" name="InternalMessage0"/>
|
|
<message ID="IM01" name="InternalMessage1"/>
|
|
<message ID="IM02" name="InternalMessage2"/>
|
|
<message ID="IM03" name="InternalMessage3"/>
|
|
<message ID="IM04" name="InternalMessage4"/>
|
|
<message ID="IM05" name="InternalMessage5"/>
|
|
<message ID="IM06" name="InternalMessage6"/>
|
|
<message ID="IM07" name="InternalMessage7"/>
|
|
<message ID="IM08" name="InternalMessage8"/>
|
|
<message ID="IM09" name="InternalMessage9"/>
|
|
<message ID="IM10" name="InternalMessage10"/>
|
|
<message ID="IM11" name="InternalMessage11"/>
|
|
<message ID="IM12" name="InternalMessage12"/>
|
|
<message ID="IM13" name="InternalMessage13"/>
|
|
<message ID="IM14" name="InternalMessage14"/>
|
|
<message ID="IM15" name="InternalMessage15"/>
|
|
<message ID="IM16" name="InternalMessage16"/>
|
|
<message ID="IM17" name="InternalMessage17"/>
|
|
<message ID="IM18" name="InternalMessage18"/>
|
|
<message ID="IM19" name="InternalMessage19"/>
|
|
<message ID="IM20" name="IM20"/>
|
|
<message ID="IM21" name="IM21"/>
|
|
<message ID="IM22" name="IM22"/>
|
|
<message ID="IM23" name="IM23"/>
|
|
<message ID="IM24" name="IM24"/>
|
|
<message ID="IM25" name="IM25"/>
|
|
<message ID="IM26" name="IM26"/>
|
|
<message ID="IM27" name="IM27"/>
|
|
<message ID="IM28" name="IM28"/>
|
|
<message ID="IM42" name="IM42"/>
|
|
<message ID="IM43" name="IM43"/>
|
|
<message ID="INCR" name="Increment"/>
|
|
<message ID="KILL" name="Kill"/>
|
|
<message ID="LEFT" name="Left"/>
|
|
<message ID="LOAD" name="Load"/>
|
|
<message ID="LOCK" name="Lock"/>
|
|
<message ID="NEXT" name="Next"/>
|
|
<message ID="NONE" name="None"/>
|
|
<message ID="OFF " name="OFF "/>
|
|
<message ID="ON " name="ON "/>
|
|
<message ID="OPEN" name="OPEN"/>
|
|
<message ID="PLAY" name="PLAY"/>
|
|
<message ID="RGHT" name="Right"/>
|
|
<message ID="RMOV" name="RMOV"/>
|
|
<message ID="RSAN" name="RSAN"/>
|
|
<message ID="RSET" name="Reset"/>
|
|
<message ID="RSTP" name="RSTP"/>
|
|
<message ID="RSTS" name="ResetAndStart"/>
|
|
<message ID="SALL" name="StopAllSounds"/>
|
|
<message ID="SALP" name="StopAllLoopedSounds"/>
|
|
<message ID="SMAX" name="SetToMax"/>
|
|
<message ID="SORG" name="SetOriginator"/>
|
|
<message ID="STOP" name="Stop"/>
|
|
<message ID="STPR" name="StopAndReset"/>
|
|
<message ID="STRT" name="Start"/>
|
|
<message ID="TCTV" name="ToggleActive"/>
|
|
<message ID="TOPN" name="ToggleOpen"/>
|
|
<message ID="ULCK" name="Unlock"/>
|
|
<message ID="ULOD" name="Unload"/>
|
|
<message ID="UP " name="Up"/>
|
|
<message ID="XALD" name="AreaLoaded"/>
|
|
<message ID="XAOV" name="AcidOnVisor"/>
|
|
<message ID="XAUD" name="AIUpdateDisabled"/>
|
|
<message ID="XAUL" name="AreaUnloading"/>
|
|
<message ID="XCLR" name="Clear"/>
|
|
<message ID="XCRT" name="Create"/>
|
|
<message ID="XDEL" name="Delete"/>
|
|
<message ID="XDMG" name="XDMG"/>
|
|
<message ID="XENF" name="EnteredFluid"/>
|
|
<message ID="XENT" name="XENT"/>
|
|
<message ID="XEPZ" name="EnteredPhazonPool"/>
|
|
<message ID="XEXF" name="ExitedFluid"/>
|
|
<message ID="XFAL" name="Falling"/>
|
|
<message ID="XHIT" name="HitObject"/>
|
|
<message ID="XINF" name="InsideFluid"/>
|
|
<message ID="XINS" name="InShrubbery"/>
|
|
<message ID="XIPZ" name="InsidePhazonPool"/>
|
|
<message ID="XLAU" name="Launching"/>
|
|
<message ID="XLND" name="Landed"/>
|
|
<message ID="XLSG" name="LandedOnStaticGround"/>
|
|
<message ID="XOFF" name="OffGround"/>
|
|
<message ID="XOND" name="OnDirt"/>
|
|
<message ID="XONI" name="OnIce"/>
|
|
<message ID="XONO" name="OnOrganic"/>
|
|
<message ID="XONP" name="OnPlatform"/>
|
|
<message ID="XRDG" name="XRDG"/>
|
|
<message ID="XWLD" name="WorldLoaded"/>
|
|
<message ID="XXDG" name="XXDG"/>
|
|
<message ID="XXPZ" name="ExitedPhazonPool"/>
|
|
<message ID="ZERO" name="SetToZero"/>
|
|
</messages>
|
|
</MasterTemplate>
|