PrimeWorldEditor/UI/UICommon.cpp

62 lines
2.0 KiB
C++

#include "UICommon.h"
namespace UICommon
{
QMap<QString,QString> FilterMap = {
{ "AFSM", "AI Finite State Machine (*.AFSM)" },
{ "ANIM", "Animation (*.ANIM)" },
{ "ANCS", "Animation Character Set (*.ANCS)" },
{ "AGSC", "Audio Group (*.AGSC)" },
{ "ATBL", "Audio Lookup Table (*.ATBL)" },
{ "CAUD", "Audio Metadata (*.CAUD)" },
{ "CHAR", "Character (*.CHAR)" },
{ "CINF", "Skeleton (*.CINF)" },
{ "CMDL", "Model (*.CMDL)" },
{ "CRSC", "Collision Response Data (*.CRSC)" },
{ "CSKR", "Skin Rules (*.CSKR)" },
{ "CSMP", "Audio Sample (*.CSMP)" },
{ "CSNG", "MIDI Data (*.CSNG)" },
{ "CTWK", "Tweaks (*.CTWK)" },
{ "DCLN", "Collision Mesh (*.DCLN)" },
{ "DGRP", "Dependency Group (*.DGRP)" },
{ "DPSC", "Decal (*.DPSC)" },
{ "DSP", "Music Track (*.DSP)" },
{ "DUMB", "Binary Data Dump (*.DUMB)" },
{ "ELSC", "Electric Particle (*.ELSC)" },
{ "EVNT", "Animation Event Data (*.EVNT)" },
{ "FRME", "GUI Frame (*.FRME)" },
{ "FSM2", "AI Finite State Machine (*.FSM2)" },
{ "FONT", "Font (*.FONT)" },
{ "HINT", "Hint System Data (*.HINT)" },
{ "MAPA", "Area Map (*.MAPA)" },
{ "MAPW", "World Map (*.MAPW)" },
{ "MAPU", "Universe Map (*.MAPU)" },
{ "MLVL", "World (*.MLVL)" },
{ "MREA", "Area (*.MREA)" },
{ "NTWK", "Tweaks (*.NTWK)" },
{ "PATH", "AI Navigation Mesh (*.PATH)" },
{ "PAK", "Pack File (*.pak)" },
{ "PART", "Particle (*.PART)" },
{ "SAVW", "World Save Data (*.SAVW)" },
{ "SCAN", "Scannable Object Info (*.SCAN)" },
{ "STRG", "String Table (*.STRG)" },
{ "STRM", "Audio Stream (*.STRM)" },
{ "SWHC", "Swoosh Particle (*.SWHC)" },
{ "THP", "Video (*.thp)" },
{ "TXTR", "Texture (*.TXTR)" },
{ "WPSC", "Projectile (*.WPSC)" }
};
QString ExtensionFilterString(const QString& extension)
{
QMap<QString,QString>::const_iterator it = FilterMap.find(extension.toUpper());
if (it != FilterMap.end())
return it.value();
else
return "Unknown Extension (*." + extension + ")";
}
}