PrimeWorldEditor/templates/MP1/Misc/TweakPlayer.xml

664 lines
25 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>TweakPlayer</Name>
<Atomic>true</Atomic>
<SubProperties>
<Element Type="Float" ID="0x0">
<Name>MaxTranslationalAcceleration0</Name>
</Element>
<Element Type="Float" ID="0x1">
<Name>MaxTranslationalAcceleration1</Name>
</Element>
<Element Type="Float" ID="0x2">
<Name>MaxTranslationalAcceleration2</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>MaxTranslationalAcceleration3</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>MaxTranslationalAcceleration4</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>MaxTranslationalAcceleration5</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>MaxTranslationalAcceleration6</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>MaxTranslationalAcceleration7</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>MaxRotationalAcceleration0</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>MaxRotationalAcceleration1</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>MaxRotationalAcceleration2</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>MaxRotationalAcceleration3</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>MaxRotationalAcceleration4</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>MaxRotationalAcceleration5</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>MaxRotationalAcceleration6</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>MaxRotationalAcceleration7</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>TranslationFriction0</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>TranslationFriction1</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>TranslationFriction2</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>TranslationFriction3</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>TranslationFriction4</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>TranslationFriction5</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>TranslationFriction6</Name>
</Element>
<Element Type="Float" ID="0x17">
<Name>TranslationFriction7</Name>
</Element>
<Element Type="Float" ID="0x18">
<Name>RotationFriction0</Name>
</Element>
<Element Type="Float" ID="0x19">
<Name>RotationFriction1</Name>
</Element>
<Element Type="Float" ID="0x1A">
<Name>RotationFriction2</Name>
</Element>
<Element Type="Float" ID="0x1B">
<Name>RotationFriction3</Name>
</Element>
<Element Type="Float" ID="0x1C">
<Name>RotationFriction4</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>RotationFriction5</Name>
</Element>
<Element Type="Float" ID="0x1E">
<Name>RotationFriction6</Name>
</Element>
<Element Type="Float" ID="0x1F">
<Name>RotationFriction7</Name>
</Element>
<Element Type="Float" ID="0x20">
<Name>RotationMaxSpeed0</Name>
</Element>
<Element Type="Float" ID="0x21">
<Name>RotationMaxSpeed1</Name>
</Element>
<Element Type="Float" ID="0x22">
<Name>RotationMaxSpeed2</Name>
</Element>
<Element Type="Float" ID="0x23">
<Name>RotationMaxSpeed3</Name>
</Element>
<Element Type="Float" ID="0x24">
<Name>RotationMaxSpeed4</Name>
</Element>
<Element Type="Float" ID="0x25">
<Name>RotationMaxSpeed5</Name>
</Element>
<Element Type="Float" ID="0x26">
<Name>RotationMaxSpeed6</Name>
</Element>
<Element Type="Float" ID="0x27">
<Name>RotationMaxSpeed7</Name>
</Element>
<Element Type="Float" ID="0x28">
<Name>TranslationMaxSpeed0</Name>
</Element>
<Element Type="Float" ID="0x29">
<Name>TranslationMaxSpeed1</Name>
</Element>
<Element Type="Float" ID="0x2A">
<Name>TranslationMaxSpeed2</Name>
</Element>
<Element Type="Float" ID="0x2B">
<Name>TranslationMaxSpeed3</Name>
</Element>
<Element Type="Float" ID="0x2C">
<Name>TranslationMaxSpeed4</Name>
</Element>
<Element Type="Float" ID="0x2D">
<Name>TranslationMaxSpeed5</Name>
</Element>
<Element Type="Float" ID="0x2E">
<Name>TranslationMaxSpeed6</Name>
</Element>
<Element Type="Float" ID="0x2F">
<Name>TranslationMaxSpeed7</Name>
</Element>
<Element Type="Float" ID="0x30">
<Name>NormalGravityAccel</Name>
</Element>
<Element Type="Float" ID="0x31">
<Name>FluidGravityAccel</Name>
</Element>
<Element Type="Float" ID="0x32">
<Name>VerticalJumpAccel</Name>
</Element>
<Element Type="Float" ID="0x33">
<Name>HorizontalJumpAccel</Name>
</Element>
<Element Type="Float" ID="0x34">
<Name>VerticalDoubleJumpAccel</Name>
</Element>
<Element Type="Float" ID="0x35">
<Name>HorizontalDoubleJumpAccel</Name>
</Element>
<Element Type="Float" ID="0x36">
<Name>WaterJumpFactor</Name>
</Element>
<Element Type="Float" ID="0x37">
<Name>WaterBallJumpFactor</Name>
</Element>
<Element Type="Float" ID="0x38">
<Name>LavaJumpFactor</Name>
</Element>
<Element Type="Float" ID="0x39">
<Name>LavaBallJumpFactor</Name>
</Element>
<Element Type="Float" ID="0x3A">
<Name>PhazonJumpFactor</Name>
</Element>
<Element Type="Float" ID="0x3B">
<Name>PhazonBallJumpFactor</Name>
</Element>
<Element Type="Float" ID="0x3C">
<Name>AllowedJumpTime</Name>
</Element>
<Element Type="Float" ID="0x3D">
<Name>AllowedDoubleJumpTime</Name>
</Element>
<Element Type="Float" ID="0x3E">
<Name>MinDoubleJumpWindow</Name>
</Element>
<Element Type="Float" ID="0x3F">
<Name>MaxDoubleJumpWindow</Name>
</Element>
<Element Type="Float" ID="0x40">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x41">
<Name>MinJumpTime</Name>
</Element>
<Element Type="Float" ID="0x42">
<Name>MinDoubleJumpTime</Name>
</Element>
<Element Type="Float" ID="0x43">
<Name>AllowedLedgeTime</Name>
</Element>
<Element Type="Float" ID="0x44">
<Name>DoubleJumpImpulse</Name>
</Element>
<Element Type="Float" ID="0x45">
<Name>BackwardsForceMultiplier</Name>
</Element>
<Element Type="Float" ID="0x46">
<Name>BombJumpRadius</Name>
</Element>
<Element Type="Float" ID="0x47">
<Name>BombJumpHeight</Name>
</Element>
<Element Type="Float" ID="0x48">
<Name>EyeOffset</Name>
</Element>
<Element Type="Float" ID="0x49">
<Name>TurnSpeedMultiplier</Name>
</Element>
<Element Type="Float" ID="0x4A">
<Name>FreeLookTurnSpeedMultiplier</Name>
</Element>
<Element Type="Float" ID="0x4B">
<Name>HorizontalFreeLookAngleVel</Name>
</Element>
<Element Type="Float" ID="0x4C">
<Name>VerticalFreeLookAngleVel</Name>
</Element>
<Element Type="Float" ID="0x4D">
<Name>FreeLookSpeed</Name>
</Element>
<Element Type="Float" ID="0x4E">
<Name>FreeLookSnapSpeed</Name>
</Element>
<Element Type="Float" ID="0x4F">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x50">
<Name>FreeLookCenteredThresholdAngle</Name>
</Element>
<Element Type="Float" ID="0x51">
<Name>FreeLookCenteredTime</Name>
</Element>
<Element Type="Float" ID="0x52">
<Name>FreeLookDampenFactor</Name>
</Element>
<Element Type="Float" ID="0x53">
<Name>LeftDiv</Name>
</Element>
<Element Type="Float" ID="0x54">
<Name>RightDiv</Name>
</Element>
<Element Type="Bool" ID="0x55">
<Name>FreeLookTurnsPlayer</Name>
</Element>
<Element Type="Bool" ID="0x56">
<Name>Unknown</Name>
</Element>
<Element Type="Bool" ID="0x57">
<Name>Unknown</Name>
</Element>
<Element Type="Bool" ID="0x58">
<Name>MoveDuringFreeLook</Name>
</Element>
<Element Type="Bool" ID="0x59">
<Name>HoldButtonsForFreeLook</Name>
</Element>
<Element Type="Bool" ID="0x5A">
<Name>TwoButtonsForFreeLook</Name>
</Element>
<Element Type="Bool" ID="0x5B">
<Name>Unknown</Name>
</Element>
<Element Type="Bool" ID="0x5C">
<Name>Unknown</Name>
</Element>
<Element Type="Bool" ID="0x5D">
<Name>Unknown</Name>
</Element>
<Element Type="Bool" ID="0x5E">
<Name>AimWhenOrbitingPoint</Name>
</Element>
<Element Type="Bool" ID="0x5F">
<Name>StayInFreeLookWhileFiring</Name>
</Element>
<Element Type="Bool" ID="0x60">
<Name>Unknown</Name>
</Element>
<Element Type="Bool" ID="0x61">
<Name>Unknown</Name>
</Element>
<Element Type="Bool" ID="0x62">
<Name>OrbitFixedOffset</Name>
</Element>
<Element Type="Bool" ID="0x63">
<Name>GunButtonTogglesHolster</Name>
</Element>
<Element Type="Bool" ID="0x64">
<Name>GunNotFiringTogglesHolster</Name>
</Element>
<Element Type="Bool" ID="0x65">
<Name>FallingDoubleJump</Name>
</Element>
<Element Type="Bool" ID="0x66">
<Name>ImpulseDoubleJump</Name>
</Element>
<Element Type="Bool" ID="0x67">
<Name>FiringCancelsCameraPitch</Name>
</Element>
<Element Type="Bool" ID="0x68">
<Name>AssistedAimingIgnoreHorizontal</Name>
</Element>
<Element Type="Bool" ID="0x69">
<Name>AssistedAimingIgnoreVertical</Name>
</Element>
<Element Type="Float" ID="0x6A">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6B">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6C">
<Name>AimMaxDistance</Name>
</Element>
<Element Type="Float" ID="0x6D">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6E">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6F">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x70">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x71">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x72">
<Name>AimThresholdDistance</Name>
</Element>
<Element Type="Float" ID="0x73">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x74">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x75">
<Name>AimBoxWidth</Name>
</Element>
<Element Type="Float" ID="0x76">
<Name>AimBoxHeight</Name>
</Element>
<Element Type="Float" ID="0x77">
<Name>AimTargetTimer</Name>
</Element>
<Element Type="Float" ID="0x78">
<Name>AimAssistHorizontalAngle</Name>
</Element>
<Element Type="Float" ID="0x79">
<Name>AimAssistVerticalAngle</Name>
</Element>
<Element Type="Float" ID="0x7A">
<Name>OrbitMinDistance0</Name>
</Element>
<Element Type="Float" ID="0x7B">
<Name>OrbitNormalDistance0</Name>
</Element>
<Element Type="Float" ID="0x7C">
<Name>OrbitMaxDistance0</Name>
</Element>
<Element Type="Float" ID="0x7D">
<Name>OrbitMinDistance1</Name>
</Element>
<Element Type="Float" ID="0x7E">
<Name>OrbitNormalDistance1</Name>
</Element>
<Element Type="Float" ID="0x7F">
<Name>OrbitMaxDistance1</Name>
</Element>
<Element Type="Float" ID="0x80">
<Name>OrbitMinDistance2</Name>
</Element>
<Element Type="Float" ID="0x81">
<Name>OrbitNormalDistance2</Name>
</Element>
<Element Type="Float" ID="0x82">
<Name>OrbitMaxDistance2</Name>
</Element>
<Element Type="Float" ID="0x83">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x84">
<Name>OrbitModeTimer</Name>
</Element>
<Element Type="Float" ID="0x85">
<Name>OrbitCameraSpeed</Name>
</Element>
<Element Type="Float" ID="0x86">
<Name>OrbitUpperAngle</Name>
</Element>
<Element Type="Float" ID="0x87">
<Name>OrbitLowerAngle</Name>
</Element>
<Element Type="Float" ID="0x88">
<Name>OrbitHorizAngle</Name>
</Element>
<Element Type="Float" ID="0x89">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x8A">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x8B">
<Name>OrbitMaxTargetDistance</Name>
</Element>
<Element Type="Float" ID="0x8C">
<Name>OrbitMaxLockDistance</Name>
</Element>
<Element Type="Float" ID="0x8D">
<Name>OrbitDistanceThreshold</Name>
</Element>
<Element Type="Int" ID="0x8E">
<Name>OrbitScreenBoxHalfExtentX0</Name>
</Element>
<Element Type="Int" ID="0x8F">
<Name>OrbitScreenBoxHalfExtentY0</Name>
</Element>
<Element Type="Int" ID="0x90">
<Name>OrbitScreenBoxCenterX0</Name>
</Element>
<Element Type="Int" ID="0x91">
<Name>OrbitScreenBoxCenterY0</Name>
</Element>
<Element Type="Int" ID="0x92">
<Name>OrbitZoneIdealX0</Name>
</Element>
<Element Type="Int" ID="0x93">
<Name>OrbitZoneIdealY0</Name>
</Element>
<Element Type="Int" ID="0x94">
<Name>OrbitScreenBoxHalfExtentX1</Name>
</Element>
<Element Type="Int" ID="0x95">
<Name>OrbitScreenBoxHalfExtentY1</Name>
</Element>
<Element Type="Int" ID="0x96">
<Name>OrbitScreenBoxCenterX1</Name>
</Element>
<Element Type="Int" ID="0x97">
<Name>OrbitScreenBoxCenterY1</Name>
</Element>
<Element Type="Int" ID="0x98">
<Name>OrbitZoneIdealX1</Name>
</Element>
<Element Type="Int" ID="0x99">
<Name>OrbitZoneIdealY1</Name>
</Element>
<Element Type="Float" ID="0x9A">
<Name>OrbitNearX</Name>
</Element>
<Element Type="Float" ID="0x9B">
<Name>OrbitNearZ</Name>
</Element>
<Element Type="Float" ID="0x9C">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x9D">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x9E">
<Name>OrbitFixedOffsetZDiff</Name>
</Element>
<Element Type="Float" ID="0x9F">
<Name>OrbitZRange</Name>
</Element>
<Element Type="Float" ID="0xA0">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xA1">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xA2">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xA3">
<Name>OrbitPreventionTime</Name>
</Element>
<Element Type="Bool" ID="0xA4">
<Name>DashEnabled</Name>
</Element>
<Element Type="Bool" ID="0xA5">
<Name>DashOnButtonRelease</Name>
</Element>
<Element Type="Float" ID="0xA6">
<Name>DashButtonHoldCancelTime</Name>
</Element>
<Element Type="Float" ID="0xA7">
<Name>DashStrafeInputThreshold</Name>
</Element>
<Element Type="Float" ID="0xA8">
<Name>SidewaysDoubleJumpImpulse</Name>
</Element>
<Element Type="Float" ID="0xA9">
<Name>SidewaysVerticalDoubleJumpAccel</Name>
</Element>
<Element Type="Float" ID="0xAA">
<Name>SidewaysHorizontalDoubleJumpAccel</Name>
</Element>
<Element Type="Float" ID="0xAB">
<Name>ScanningRange</Name>
</Element>
<Element Type="Bool" ID="0xAC">
<Name>ScanRetention</Name>
</Element>
<Element Type="Bool" ID="0xAD">
<Name>ScanFreezesGame</Name>
</Element>
<Element Type="Bool" ID="0xAE">
<Name>OrbitWhileScanning</Name>
</Element>
<Element Type="Float" ID="0xAF">
<Name>ScanMaxTargetDistance</Name>
</Element>
<Element Type="Float" ID="0xB0">
<Name>ScanMaxLockDistance</Name>
</Element>
<Element Type="Float" ID="0xB1">
<Name>OrbitDistanceMax</Name>
</Element>
<Element Type="Float" ID="0xB2">
<Name>GrappleSwingLength</Name>
</Element>
<Element Type="Float" ID="0xB3">
<Name>GrappleSwingPeriod</Name>
</Element>
<Element Type="Float" ID="0xB4">
<Name>GrapplePullSpeedMin</Name>
</Element>
<Element Type="Float" ID="0xB5">
<Name>GrappleCameraSpeed</Name>
</Element>
<Element Type="Float" ID="0xB6">
<Name>MaxGrappleLockedTurnAlignDistance</Name>
</Element>
<Element Type="Float" ID="0xB7">
<Name>GrapplePullSpeedProportion</Name>
</Element>
<Element Type="Float" ID="0xB8">
<Name>GrapplePullSpeedMax</Name>
</Element>
<Element Type="Float" ID="0xB9">
<Name>GrappleLookCenterSpeed</Name>
</Element>
<Element Type="Float" ID="0xBA">
<Name>MaxGrappleTurnSpeed</Name>
</Element>
<Element Type="Float" ID="0xBB">
<Name>GrappleJumpForce</Name>
</Element>
<Element Type="Float" ID="0xBC">
<Name>GrappleReleaseTime</Name>
</Element>
<Element Type="Int" ID="0xBD">
<Name>GrappleJumpMode</Name>
</Element>
<Element Type="Bool" ID="0xBE">
<Name>OrbitReleaseBreaksGrapple</Name>
</Element>
<Element Type="Bool" ID="0xBF">
<Name>InvertGrappleTurn</Name>
</Element>
<Element Type="Float" ID="0xC0">
<Name>GrappleBeamSpeed</Name>
</Element>
<Element Type="Float" ID="0xC1">
<Name>GrappleBeamXWaveAmplitude</Name>
</Element>
<Element Type="Float" ID="0xC2">
<Name>GrappleBeamZWaveAmplitude</Name>
</Element>
<Element Type="Float" ID="0xC3">
<Name>GrappleBeamAnglePhaseDelta</Name>
</Element>
<Element Type="Float" ID="0xC4">
<Name>PlayerHeight</Name>
</Element>
<Element Type="Float" ID="0xC5">
<Name>PlayerXYHalfExtent</Name>
</Element>
<Element Type="Float" ID="0xC6">
<Name>StepUpHeight</Name>
</Element>
<Element Type="Float" ID="0xC7">
<Name>StepDownHeight</Name>
</Element>
<Element Type="Float" ID="0xC8">
<Name>PlayerBallHalfExtent</Name>
</Element>
<Element Type="Float" ID="0xC9">
<Name>FirstPersonCameraSpeed</Name>
</Element>
<Element Type="Float" ID="0xCA">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xCB">
<Name>JumpCameraPitchDownStart</Name>
</Element>
<Element Type="Float" ID="0xCC">
<Name>JumpCameraPitchDownFull</Name>
</Element>
<Element Type="Float" ID="0xCD">
<Name>JumpCameraPitchDownAngle</Name>
</Element>
<Element Type="Float" ID="0xCE">
<Name>FallCameraPitchDownStart</Name>
</Element>
<Element Type="Float" ID="0xCF">
<Name>FallCameraPitchDownFull</Name>
</Element>
<Element Type="Float" ID="0xD0">
<Name>FallCameraPitchDownAngle</Name>
</Element>
<Element Type="Float" ID="0xD1">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xD2">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xD3">
<Name>Unknown</Name>
</Element>
<Element Type="Bool" ID="0xD4">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xD5">
<Name>FrozenTimeout</Name>
</Element>
<Element Type="Int" ID="0xD6">
<Name>IceBreakJumpCount</Name>
</Element>
<Element Type="Float" ID="0xD7">
<Name>VariaDamageReduction</Name>
</Element>
<Element Type="Float" ID="0xD8">
<Name>GravityDamageReduction</Name>
</Element>
<Element Type="Float" ID="0xD9">
<Name>PhazonDamageReduction</Name>
</Element>
</SubProperties>
</Properties>
</ScriptObject>