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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-08-19 18:31:43 +00:00
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PrimeWorldEditor/src/Core
History
parax0 7f3929d4ca Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
2016-04-28 00:44:50 -06:00
..
OpenGL
Switched to 8-bit bone indices, removed material skinning flag
2016-04-27 21:33:45 -06:00
Render
Fixed skeleton raycasting using the incorrect bone position + renamed a variable
2016-04-27 23:55:41 -06:00
Resource
Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
2016-04-28 00:44:50 -06:00
Scene
Added support for depth groups on the renderer
2016-04-27 23:32:02 -06:00
ScriptExtra
Added support for depth groups on the renderer
2016-04-27 23:32:02 -06:00
CAreaAttributes.cpp
Mass code cleanup
2016-03-27 13:09:38 -06:00
CAreaAttributes.h
Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
2016-03-13 22:30:04 -06:00
CLightParameters.h
Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
2016-02-01 16:42:12 -07:00
Core.pro
Added support for depth groups on the renderer
2016-04-27 23:32:02 -06:00
CRayCollisionTester.cpp
Mass code cleanup
2016-03-27 13:09:38 -06:00
CRayCollisionTester.h
Mass code cleanup
2016-03-27 13:09:38 -06:00
SRayIntersection.h
Feature additions and improvements for pick mode and the POI -> World editor
2016-01-16 12:57:20 -07:00
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