PrimeWorldEditor/templates/dkcr/Script/SpecialFunction.xml

101 lines
5.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
<name>SpecialFunction</name>
<properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<enum ID="0xB8AFCF21">
<default>0x98C5AED7</default>
<enumerators>
<enumerator ID="0x98C5AED7" name="What"/>
<enumerator ID="0x3D1A78AC" name="Function 1"/>
<enumerator ID="0x136F5286" name="Function 2"/>
<enumerator ID="0x370F508E" name="Boss Energy Bar"/>
<enumerator ID="0x29837C6C" name="Cinematic Skip"/>
<enumerator ID="0x49069735" name="Function 5"/>
<enumerator ID="0x14B45D36" name="Function 6"/>
<enumerator ID="0x766ED410" name="Function 7"/>
<enumerator ID="0x7E025D14" name="End Game"/>
<enumerator ID="0x8838D84A" name="Game End Choice"/>
<enumerator ID="0x2CB1471C" name="ExtraRenderClipPlane"/>
<enumerator ID="0xCFC89663" name="Function 12"/>
<enumerator ID="0xD871451E" name="Function 13"/>
<enumerator ID="0x661EC9E0" name="GameStateEnvVar"/>
<enumerator ID="0x1C7FDCAB" name="HUD Target"/>
<enumerator ID="0xE13871E3" name="Function 16"/>
<enumerator ID="0x90031E91" name="Launch Player"/>
<enumerator ID="0x96AB6130" name="Inventory Thing 1"/>
<enumerator ID="0x698AAB1A" name="Modify Inventory"/>
<enumerator ID="0x83888007" name="Permanent Hypermode"/>
<enumerator ID="0x171CB7CB" name="Function 21"/>
<enumerator ID="0xC15AB262" name="Function 22"/>
<enumerator ID="0x05FE350B" name="Object Follow Something"/>
<enumerator ID="0x982A42A3" name="Object Follow Locator"/>
<enumerator ID="0x73810303" name="Object Follow Object"/>
<enumerator ID="0xE03046EA" name="Function 26"/>
<enumerator ID="0x9EAEB97A" name="Occlusion Relay"/>
<enumerator ID="0xFF6D9BE6" name="Player Follow Locator"/>
<enumerator ID="0xFE41E1E9" name="Player In Area"/>
<enumerator ID="0xD8AD2D4A" name="Function 30"/>
<enumerator ID="0x8F226F1D" name="Set SuitType"/>
<enumerator ID="0x9349C56D" name="Inventory Thing 2"/>
<enumerator ID="0x441AEE66" name="Function 33"/>
<enumerator ID="0xE5518864" name="Function 34"/>
<enumerator ID="0x502B7B92" name="Tin Can Score"/>
<enumerator ID="0x83B00647" name="Function 36"/>
<enumerator ID="0x7F0CE328" name="Function 37"/>
<enumerator ID="0x6FC986EA" name="Rotate Skybox"/>
<enumerator ID="0x7E8C0D33" name="Static World Render Controller"/>
<enumerator ID="0xD7E2F62F" name="Sun Generator"/>
<enumerator ID="0xDFE51E86" name="Function 41"/>
<enumerator ID="0x4E081CFA" name="Disable In Time Attack"/>
<enumerator ID="0xE6642737" name="Function 43"/>
<enumerator ID="0x129C99C0" name="View Frustum Tester"/>
<enumerator ID="0xFDF2D16C" name="Function 45"/>
<enumerator ID="0x0FF38718" name="Disable In Mirror Mode"/>
<enumerator ID="0x48D158B9" name="Function 47"/>
<enumerator ID="0xCD71412F" name="Function 48"/>
<enumerator ID="0xDA5AF6F3" name="Function 49"/>
</enumerators>
</enum>
<property ID="0x9D7A576D" type="string"/>
<property ID="0x19028099" type="float">
<default>0.0</default>
</property>
<property ID="0x2C93AAF5" type="float">
<default>0.0</default>
</property>
<property ID="0xE7CF7950" type="float">
<default>0.0</default>
</property>
<property ID="0xFACA49E8" type="float">
<default>0.0</default>
</property>
<property ID="0xA734F8A5" type="long">
<default>0</default>
</property>
<property ID="0xB581574B" type="long">
<default>0</default>
</property>
<enum ID="0x3FA164BC" template="Enums/Item.xml">
<default>0xB22FD89B</default>
</enum>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x255A4580:0x494E414D"/>
<property name="Position" ID="0x255A4580:0x5846524D:0x00"/>
<property name="Rotation" ID="0x255A4580:0x5846524D:0x01"/>
<property name="Scale" ID="0x255A4580:0x5846524D:0x02"/>
<property name="Active" ID="0x255A4580:0x41435456"/>
</properties>
<assets>
<billboard source="file">script/common/SpecialFunction.txtr</billboard>
</assets>
<preview_scale>0.5</preview_scale>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>