PrimeWorldEditor/templates/MP1/Structs/NewCameraShakerStruct.xml

52 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Prime">
<PropertyArchetype Type="Struct">
<Name>NewCameraShakerStruct</Name>
<Atomic>true</Atomic>
<SubProperties>
<Element Type="Int" ID="0x0">
<Name>Unknown 1</Name>
</Element>
<Element Type="Bool" ID="0x1">
<Name>Unknown 2</Name>
</Element>
<Element Type="Int" ID="0x2">
<Name>Unknown 3</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Unknown 4</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown 6</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown 7</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 8</Name>
</Element>
<Element Type="Int" ID="0x8">
<Name>Unknown 9</Name>
</Element>
<Element Type="Bool" ID="0x9">
<Name>Unknown 10</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown 11</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>Unknown 12</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>Unknown 13</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 14</Name>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>