PrimeWorldEditor/templates/MP2Demo/Game.xml

1456 lines
42 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Game ArchiveVer="4" Game="EchoesDemo">
<ScriptObjects>
<Element>
<Key>ACKF</Key>
<Value ID="ACKF" Path="Script/ActorKeyframe.xml"/>
</Element>
<Element>
<Key>ACTR</Key>
<Value ID="ACTR" Path="Script/Actor.xml"/>
</Element>
<Element>
<Key>ADMG</Key>
<Value ID="ADMG" Path="Script/AreaDamage.xml"/>
</Element>
<Element>
<Key>AIKF</Key>
<Value ID="AIKF" Path="Script/AIKeyframe.xml"/>
</Element>
<Element>
<Key>AIMT</Key>
<Value ID="AIMT" Path="Script/AIMannedTurret.xml"/>
</Element>
<Element>
<Key>AIWP</Key>
<Value ID="AIWP" Path="Script/AIWaypoint.xml"/>
</Element>
<Element>
<Key>AJMP</Key>
<Value ID="AJMP" Path="Script/AIJumpPoint.xml"/>
</Element>
<Element>
<Key>AMIA</Key>
<Value ID="AMIA" Path="Script/AmbientAI.xml"/>
</Element>
<Element>
<Key>AROT</Key>
<Value ID="AROT" Path="Script/ActorRotate.xml"/>
</Element>
<Element>
<Key>ATMA</Key>
<Value ID="ATMA" Path="Script/AtomicAlpha.xml"/>
</Element>
<Element>
<Key>BALS</Key>
<Value ID="BALS" Path="Script/SpiderBallAttractionSurface.xml"/>
</Element>
<Element>
<Key>BALT</Key>
<Value ID="BALT" Path="Script/BallTrigger.xml"/>
</Element>
<Element>
<Key>BALW</Key>
<Value ID="BALW" Path="Script/SpiderBallWaypoint.xml"/>
</Element>
<Element>
<Key>BLOG</Key>
<Value ID="BLOG" Path="Script/Blogg.xml"/>
</Element>
<Element>
<Key>BLUR</Key>
<Value ID="BLUR" Path="Script/CameraBlurKeyframe.xml"/>
</Element>
<Element>
<Key>BRZG</Key>
<Value ID="BRZG" Path="Script/Brizgee.xml"/>
</Element>
<Element>
<Key>CAMH</Key>
<Value ID="CAMH" Path="Script/CameraHint.xml"/>
</Element>
<Element>
<Key>CAMP</Key>
<Value ID="CAMP" Path="Script/CameraPitch.xml"/>
</Element>
<Element>
<Key>CAMR</Key>
<Value ID="CAMR" Path="Script/Camera.xml"/>
</Element>
<Element>
<Key>CAMS</Key>
<Value ID="CAMS" Path="Script/CameraShaker.xml"/>
</Element>
<Element>
<Key>CAMW</Key>
<Value ID="CAMW" Path="Script/CameraWaypoint.xml"/>
</Element>
<Element>
<Key>CANB</Key>
<Value ID="CANB" Path="Script/CannonBall.xml"/>
</Element>
<Element>
<Key>CHOG</Key>
<Value ID="CHOG" Path="Script/ChozoGhost.xml"/>
</Element>
<Element>
<Key>CLRM</Key>
<Value ID="CLRM" Path="Script/ColorModulate.xml"/>
</Element>
<Element>
<Key>CMDO</Key>
<Value ID="CMDO" Path="Script/CommandoPirate.xml"/>
</Element>
<Element>
<Key>CNTA</Key>
<Value ID="CNTA" Path="Script/ControllerAction.xml"/>
</Element>
<Element>
<Key>CNTR</Key>
<Value ID="CNTR" Path="Script/Counter.xml"/>
</Element>
<Element>
<Key>COIN</Key>
<Value ID="COIN" Path="Script/Coin.xml"/>
</Element>
<Element>
<Key>COVR</Key>
<Value ID="COVR" Path="Script/CoverPoint.xml"/>
</Element>
<Element>
<Key>CRLY</Key>
<Value ID="CRLY" Path="Script/ConditionalRelay.xml"/>
</Element>
<Element>
<Key>DBR1</Key>
<Value ID="DBR1" Path="Script/Debris.xml"/>
</Element>
<Element>
<Key>DBR2</Key>
<Value ID="DBR2" Path="Script/DebrisExtended.xml"/>
</Element>
<Element>
<Key>DFOG</Key>
<Value ID="DFOG" Path="Script/DistanceFog.xml"/>
</Element>
<Element>
<Key>DGHD</Key>
<Value ID="DGHD" Path="Script/DigitalGuardianHead.xml"/>
</Element>
<Element>
<Key>DGRD</Key>
<Value ID="DGRD" Path="Script/DigitalGuardian.xml"/>
</Element>
<Element>
<Key>DKTR</Key>
<Value ID="DKTR" Path="Script/DarkTrooper.xml"/>
</Element>
<Element>
<Key>DLHT</Key>
<Value ID="DLHT" Path="Script/DynamicLight.xml"/>
</Element>
<Element>
<Key>DOCK</Key>
<Value ID="DOCK" Path="Script/Dock.xml"/>
</Element>
<Element>
<Key>DOOR</Key>
<Value ID="DOOR" Path="Script/Door.xml"/>
</Element>
<Element>
<Key>DRKS</Key>
<Value ID="DRKS" Path="Script/DarkSamus.xml"/>
</Element>
<Element>
<Key>DTRG</Key>
<Value ID="DTRG" Path="Script/DamageableTrigger.xml"/>
</Element>
<Element>
<Key>DTRO</Key>
<Value ID="DTRO" Path="Script/DamageableTriggerOrientated.xml"/>
</Element>
<Element>
<Key>EFCT</Key>
<Value ID="EFCT" Path="Script/Effect.xml"/>
</Element>
<Element>
<Key>EMPU</Key>
<Value ID="EMPU" Path="Script/EMPulse.xml"/>
</Element>
<Element>
<Key>EMS1</Key>
<Value ID="EMS1" Path="Script/EmperorIngStage1.xml"/>
</Element>
<Element>
<Key>EPRT</Key>
<Value ID="EPRT" Path="Script/ElitePirate.xml"/>
</Element>
<Element>
<Key>FILT</Key>
<Value ID="FILT" Path="Script/CameraFilterKeyframe.xml"/>
</Element>
<Element>
<Key>FISH</Key>
<Value ID="FISH" Path="Script/FishCloud.xml"/>
</Element>
<Element>
<Key>FLAR</Key>
<Value ID="FLAR" Path="Script/VisorFlare.xml"/>
</Element>
<Element>
<Key>FNWK</Key>
<Value ID="FNWK" Path="Script/FrontEndDataNetwork.xml"/>
</Element>
<Element>
<Key>FOGV</Key>
<Value ID="FOGV" Path="Script/FogVolume.xml"/>
</Element>
<Element>
<Key>FPRT</Key>
<Value ID="FPRT" Path="Script/FlyingPirate.xml"/>
</Element>
<Element>
<Key>FSHM</Key>
<Value ID="FSHM" Path="Script/FishCloudModifier.xml"/>
</Element>
<Element>
<Key>FXDC</Key>
<Value ID="FXDC" Path="Script/EnvFxDensityController.xml"/>
</Element>
<Element>
<Key>GBUG</Key>
<Value ID="GBUG" Path="Script/Glowbug.xml"/>
</Element>
<Element>
<Key>GENR</Key>
<Value ID="GENR" Path="Script/Generator.xml"/>
</Element>
<Element>
<Key>GMNU</Key>
<Value ID="GMNU" Path="Script/GuiMenu.xml"/>
</Element>
<Element>
<Key>GNTB</Key>
<Value ID="GNTB" Path="Script/GunTurretBase.xml"/>
</Element>
<Element>
<Key>GNTT</Key>
<Value ID="GNTT" Path="Script/GunTurretTop.xml"/>
</Element>
<Element>
<Key>GRAP</Key>
<Value ID="GRAP" Path="Script/GrapplePoint.xml"/>
</Element>
<Element>
<Key>GRCH</Key>
<Value ID="GRCH" Path="Script/Grenchler.xml"/>
</Element>
<Element>
<Key>GSCR</Key>
<Value ID="GSCR" Path="Script/GuiScreen.xml"/>
</Element>
<Element>
<Key>GSLD</Key>
<Value ID="GSLD" Path="Script/GuiSlider.xml"/>
</Element>
<Element>
<Key>GWIG</Key>
<Value ID="GWIG" Path="Script/GuiWidget.xml"/>
</Element>
<Element>
<Key>HINT</Key>
<Value ID="HINT" Path="Script/PlayerHint.xml"/>
</Element>
<Element>
<Key>INGS</Key>
<Value ID="INGS" Path="Script/Ing.xml"/>
</Element>
<Element>
<Key>ISJG</Key>
<Value ID="ISJG" Path="Script/IngSpaceJumpGuardian.xml"/>
</Element>
<Element>
<Key>ISSW</Key>
<Value ID="ISSW" Path="Script/IngSnatchingSwarm.xml"/>
</Element>
<Element>
<Key>KRAL</Key>
<Value ID="KRAL" Path="Script/Kralee.xml"/>
</Element>
<Element>
<Key>KROC</Key>
<Value ID="KROC" Path="Script/Krocuss.xml"/>
</Element>
<Element>
<Key>LUMI</Key>
<Value ID="LUMI" Path="Script/Lumite.xml"/>
</Element>
<Element>
<Key>MEMO</Key>
<Value ID="MEMO" Path="Script/HUDMemo.xml"/>
</Element>
<Element>
<Key>MIDI</Key>
<Value ID="MIDI" Path="Script/Midi.xml"/>
</Element>
<Element>
<Key>MING</Key>
<Value ID="MING" Path="Script/MediumIng.xml"/>
</Element>
<Element>
<Key>MNNG</Key>
<Value ID="MNNG" Path="Script/MinorIng.xml"/>
</Element>
<Element>
<Key>MREE</Key>
<Value ID="MREE" Path="Script/Metaree.xml"/>
</Element>
<Element>
<Key>MRLY</Key>
<Value ID="MRLY" Path="Script/MemoryRelay.xml"/>
</Element>
<Element>
<Key>MTDA</Key>
<Value ID="MTDA" Path="Script/MetroidAlpha.xml"/>
</Element>
<Element>
<Key>OCTS</Key>
<Value ID="OCTS" Path="Script/OctapedeSegment.xml"/>
</Element>
<Element>
<Key>PARA</Key>
<Value ID="PARA" Path="Script/Parasite.xml"/>
</Element>
<Element>
<Key>PCAM</Key>
<Value ID="PCAM" Path="Script/PathCamera.xml"/>
</Element>
<Element>
<Key>PCKP</Key>
<Value ID="PCKP" Path="Script/Pickup.xml"/>
</Element>
<Element>
<Key>PILB</Key>
<Value ID="PILB" Path="Script/PillBug.xml"/>
</Element>
<Element>
<Key>PIRT</Key>
<Value ID="PIRT" Path="Script/SpacePirate.xml"/>
</Element>
<Element>
<Key>PKGN</Key>
<Value ID="PKGN" Path="Script/PickupGenerator.xml"/>
</Element>
<Element>
<Key>PLAC</Key>
<Value ID="PLAC" Path="Script/PlayerActor.xml"/>
</Element>
<Element>
<Key>PLAT</Key>
<Value ID="PLAT" Path="Script/Platform.xml"/>
</Element>
<Element>
<Key>PLCT</Key>
<Value ID="PLCT" Path="Script/PlayerController.xml"/>
</Element>
<Element>
<Key>PLRT</Key>
<Value ID="PLRT" Path="Script/PlayerTurret.xml"/>
</Element>
<Element>
<Key>PMCT</Key>
<Value ID="PMCT" Path="Script/PathMeshCtrl.xml"/>
</Element>
<Element>
<Key>POIN</Key>
<Value ID="POIN" Path="Script/PointOfInterest.xml"/>
</Element>
<Element>
<Key>PSCH</Key>
<Value ID="PSCH" Path="Script/PlayerStateChange.xml"/>
</Element>
<Element>
<Key>PUFR</Key>
<Value ID="PUFR" Path="Script/Puffer.xml"/>
</Element>
<Element>
<Key>RADD</Key>
<Value ID="RADD" Path="Script/RadialDamage.xml"/>
</Element>
<Element>
<Key>REAA</Key>
<Value ID="REAA" Path="Script/AreaAttributes.xml"/>
</Element>
<Element>
<Key>REPL</Key>
<Value ID="REPL" Path="Script/Repulsor.xml"/>
</Element>
<Element>
<Key>REZB</Key>
<Value ID="REZB" Path="Script/Rezbit.xml"/>
</Element>
<Element>
<Key>RIPL</Key>
<Value ID="RIPL" Path="Script/Ripple.xml"/>
</Element>
<Element>
<Key>RIPR</Key>
<Value ID="RIPR" Path="Script/Ripper.xml"/>
</Element>
<Element>
<Key>RMAC</Key>
<Value ID="RMAC" Path="Script/RoomAcoustics.xml"/>
</Element>
<Element>
<Key>RPTL</Key>
<Value ID="RPTL" Path="Script/RiftPortal.xml"/>
</Element>
<Element>
<Key>RRLY</Key>
<Value ID="RRLY" Path="Script/RandomRelay.xml"/>
</Element>
<Element>
<Key>RSFA</Key>
<Value ID="RSFA" Path="Script/RsfAudio.xml"/>
</Element>
<Element>
<Key>RUMB</Key>
<Value ID="RUMB" Path="Script/RumbleEffect.xml"/>
</Element>
<Element>
<Key>SAFE</Key>
<Value ID="SAFE" Path="Script/SafeZone.xml"/>
</Element>
<Element>
<Key>SHDW</Key>
<Value ID="SHDW" Path="Script/ShadowProjector.xml"/>
</Element>
<Element>
<Key>SHRD</Key>
<Value ID="SHRD" Path="Script/Shredder.xml"/>
</Element>
<Element>
<Key>SHRK</Key>
<Value ID="SHRK" Path="Script/Shrieker.xml"/>
</Element>
<Element>
<Key>SILH</Key>
<Value ID="SILH" Path="Script/Silhouette.xml"/>
</Element>
<Element>
<Key>SNAK</Key>
<Value ID="SNAK" Path="Script/SnakeWeedSwarm.xml"/>
</Element>
<Element>
<Key>SNDB</Key>
<Value ID="SNDB" Path="Script/SandBoss.xml"/>
</Element>
<Element>
<Key>SOND</Key>
<Value ID="SOND" Path="Script/Sound.xml"/>
</Element>
<Element>
<Key>SPBB</Key>
<Value ID="SPBB" Path="Script/SporbBase.xml"/>
</Element>
<Element>
<Key>SPBN</Key>
<Value ID="SPBN" Path="Script/SporbNeedle.xml"/>
</Element>
<Element>
<Key>SPBP</Key>
<Value ID="SPBP" Path="Script/SporbProjectile.xml"/>
</Element>
<Element>
<Key>SPBT</Key>
<Value ID="SPBT" Path="Script/SporbTop.xml"/>
</Element>
<Element>
<Key>SPFN</Key>
<Value ID="SPFN" Path="Script/SpecialFunction.xml"/>
</Element>
<Element>
<Key>SPLL</Key>
<Value ID="SPLL" Path="Script/SplitterMainChassis.xml"/>
</Element>
<Element>
<Key>SPLU</Key>
<Value ID="SPLU" Path="Script/SplitterCommandModule.xml"/>
</Element>
<Element>
<Key>SPND</Key>
<Value ID="SPND" Path="Script/SpindleCamera.xml"/>
</Element>
<Element>
<Key>SPNK</Key>
<Value ID="SPNK" Path="Script/SpankWeed.xml"/>
</Element>
<Element>
<Key>SPTR</Key>
<Value ID="SPTR" Path="Script/Splinter.xml"/>
</Element>
<Element>
<Key>SPWN</Key>
<Value ID="SPWN" Path="Script/SpawnPoint.xml"/>
</Element>
<Element>
<Key>SQTR</Key>
<Value ID="SQTR" Path="Script/SequenceTimer.xml"/>
</Element>
<Element>
<Key>SRLY</Key>
<Value ID="SRLY" Path="Script/Relay.xml"/>
</Element>
<Element>
<Key>STAU</Key>
<Value ID="STAU" Path="Script/StreamedAudio.xml"/>
</Element>
<Element>
<Key>STEM</Key>
<Value ID="STEM" Path="Script/Steam.xml"/>
</Element>
<Element>
<Key>STOD</Key>
<Value ID="STOD" Path="Script/StoneToad.xml"/>
</Element>
<Element>
<Key>SUBT</Key>
<Value ID="SUBT" Path="Script/Subtitle.xml"/>
</Element>
<Element>
<Key>SURC</Key>
<Value ID="SURC" Path="Script/SurfaceCamera.xml"/>
</Element>
<Element>
<Key>SWRM</Key>
<Value ID="SWRM" Path="Script/WallCrawlerSwarm.xml"/>
</Element>
<Element>
<Key>SWTC</Key>
<Value ID="SWTC" Path="Script/Switch.xml"/>
</Element>
<Element>
<Key>TEL1</Key>
<Value ID="TEL1" Path="Script/WorldTeleporter.xml"/>
</Element>
<Element>
<Key>TGPT</Key>
<Value ID="TGPT" Path="Script/TargetingPoint.xml"/>
</Element>
<Element>
<Key>TIMR</Key>
<Value ID="TIMR" Path="Script/Timer.xml"/>
</Element>
<Element>
<Key>TKEY</Key>
<Value ID="TKEY" Path="Script/TimeKeyframe.xml"/>
</Element>
<Element>
<Key>TMAI</Key>
<Value ID="TMAI" Path="Script/TeamAI.xml"/>
</Element>
<Element>
<Key>TRGE</Key>
<Value ID="TRGE" Path="Script/TriggerEllipsoid.xml"/>
</Element>
<Element>
<Key>TRGO</Key>
<Value ID="TRGO" Path="Script/TriggerOrientated.xml"/>
</Element>
<Element>
<Key>TRGR</Key>
<Value ID="TRGR" Path="Script/Trigger.xml"/>
</Element>
<Element>
<Key>TRYC</Key>
<Value ID="TRYC" Path="Script/Tryclops.xml"/>
</Element>
<Element>
<Key>TXPN</Key>
<Value ID="TXPN" Path="Script/TextPane.xml"/>
</Element>
<Element>
<Key>VGOO</Key>
<Value ID="VGOO" Path="Script/VisorGoo.xml"/>
</Element>
<Element>
<Key>WATR</Key>
<Value ID="WATR" Path="Script/Water.xml"/>
</Element>
<Element>
<Key>WAYP</Key>
<Value ID="WAYP" Path="Script/Waypoint.xml"/>
</Element>
<Element>
<Key>WISP</Key>
<Value ID="WISP" Path="Script/WispTentacle.xml"/>
</Element>
<Element>
<Key>WLIT</Key>
<Value ID="WLIT" Path="Script/WorldLightFader.xml"/>
</Element>
<Element>
<Key>WLWK</Key>
<Value ID="WLWK" Path="Script/WallWalker.xml"/>
</Element>
<Element>
<Key>WORM</Key>
<Value ID="WORM" Path="Script/Sandworm.xml"/>
</Element>
</ScriptObjects>
<PropertyArchetypes>
<Element>
<Key>ActorParameters</Key>
<Value Path="Structs/ActorParameters.xml"/>
</Element>
<Element>
<Key>BehaveChance</Key>
<Value Path="Structs/BehaveChance.xml"/>
</Element>
<Element>
<Key>CameraHintStructA</Key>
<Value Path="Structs/CameraHintStructA.xml"/>
</Element>
<Element>
<Key>CameraHintStructA1</Key>
<Value Path="Structs/CameraHintStructA1.xml"/>
</Element>
<Element>
<Key>CameraHintStructB</Key>
<Value Path="Structs/CameraHintStructB.xml"/>
</Element>
<Element>
<Key>CameraShakerData</Key>
<Value Path="Structs/CameraShakerData.xml"/>
</Element>
<Element>
<Key>ConditionalTest</Key>
<Value Path="Structs/ConditionalTest.xml"/>
</Element>
<Element>
<Key>Connection</Key>
<Value Path="Structs/Connection.xml"/>
</Element>
<Element>
<Key>DamageInfo</Key>
<Value Path="Structs/DamageInfo.xml"/>
</Element>
<Element>
<Key>DamageVulnerability</Key>
<Value Path="Structs/DamageVulnerability.xml"/>
</Element>
<Element>
<Key>DarkSamusStruct</Key>
<Value Path="Structs/DarkSamusStruct.xml"/>
</Element>
<Element>
<Key>DigitalGuardianData</Key>
<Value Path="Structs/DigitalGuardianData.xml"/>
</Element>
<Element>
<Key>DigitalGuardianHeadData</Key>
<Value Path="Structs/DigitalGuardianHeadData.xml"/>
</Element>
<Element>
<Key>DigitalGuardianHeadStruct</Key>
<Value Path="Structs/DigitalGuardianHeadStruct.xml"/>
</Element>
<Element>
<Key>DynamicLightFalloff</Key>
<Value Path="Structs/DynamicLightFalloff.xml"/>
</Element>
<Element>
<Key>DynamicLightIntensity</Key>
<Value Path="Structs/DynamicLightIntensity.xml"/>
</Element>
<Element>
<Key>DynamicLightMotionSpline</Key>
<Value Path="Structs/DynamicLightMotionSpline.xml"/>
</Element>
<Element>
<Key>DynamicLightParent</Key>
<Value Path="Structs/DynamicLightParent.xml"/>
</Element>
<Element>
<Key>DynamicLightSpotlight</Key>
<Value Path="Structs/DynamicLightSpotlight.xml"/>
</Element>
<Element>
<Key>EditorProperties</Key>
<Value Path="Structs/EditorProperties.xml"/>
</Element>
<Element>
<Key>FlareDef</Key>
<Value Path="Structs/FlareDef.xml"/>
</Element>
<Element>
<Key>GrappleParameters</Key>
<Value Path="Structs/GrappleParameters.xml"/>
</Element>
<Element>
<Key>GuiWidgetProperties</Key>
<Value Path="Structs/GuiWidgetProperties.xml"/>
</Element>
<Element>
<Key>HealthInfo</Key>
<Value Path="Structs/HealthInfo.xml"/>
</Element>
<Element>
<Key>IngPossessionData</Key>
<Value Path="Structs/IngPossessionData.xml"/>
</Element>
<Element>
<Key>LayerInfo</Key>
<Value Path="Structs/LayerInfo.xml"/>
</Element>
<Element>
<Key>LayerSwitch</Key>
<Value Path="Structs/LayerSwitch.xml"/>
</Element>
<Element>
<Key>LightParameters</Key>
<Value Path="Structs/LightParameters.xml"/>
</Element>
<Element>
<Key>MotionProperties</Key>
<Value Path="Structs/MotionProperties.xml"/>
</Element>
<Element>
<Key>PatternedInfo</Key>
<Value Path="Structs/PatternedInfo.xml"/>
</Element>
<Element>
<Key>PlasmaBeamInfo</Key>
<Value Path="Structs/PlasmaBeamInfo.xml"/>
</Element>
<Element>
<Key>RezbitData</Key>
<Value Path="Structs/RezbitData.xml"/>
</Element>
<Element>
<Key>RotationSplines</Key>
<Value Path="Structs/RotationSplines.xml"/>
</Element>
<Element>
<Key>SafeZoneStruct</Key>
<Value Path="Structs/SafeZoneStruct.xml"/>
</Element>
<Element>
<Key>SandwormStruct</Key>
<Value Path="Structs/SandwormStruct.xml"/>
</Element>
<Element>
<Key>ScaleSplines</Key>
<Value Path="Structs/ScaleSplines.xml"/>
</Element>
<Element>
<Key>ScannableParameters</Key>
<Value Path="Structs/ScannableParameters.xml"/>
</Element>
<Element>
<Key>ShockWaveInfo</Key>
<Value Path="Structs/ShockWaveInfo.xml"/>
</Element>
<Element>
<Key>SpacePirateWeaponData</Key>
<Value Path="Structs/SpacePirateWeaponData.xml"/>
</Element>
<Element>
<Key>SpawnPointStruct</Key>
<Value Path="Structs/SpawnPointStruct.xml"/>
</Element>
<Element>
<Key>SpindleCameraStruct</Key>
<Value Path="Structs/SpindleCameraStruct.xml"/>
</Element>
<Element>
<Key>SplineType</Key>
<Value Path="Structs/SplineType.xml"/>
</Element>
<Element>
<Key>SplitterMainChassisData</Key>
<Value Path="Structs/SplitterMainChassisData.xml"/>
</Element>
<Element>
<Key>SurroundPan</Key>
<Value Path="Structs/SurroundPan.xml"/>
</Element>
<Element>
<Key>TextProperties</Key>
<Value Path="Structs/TextProperties.xml"/>
</Element>
<Element>
<Key>Transform</Key>
<Value Path="Structs/Transform.xml"/>
</Element>
<Element>
<Key>TriggerInfo</Key>
<Value Path="Structs/TriggerInfo.xml"/>
</Element>
<Element>
<Key>UnknownStruct1</Key>
<Value Path="Structs/UnknownStruct1.xml"/>
</Element>
<Element>
<Key>UnknownStruct10</Key>
<Value Path="Structs/UnknownStruct10.xml"/>
</Element>
<Element>
<Key>UnknownStruct11</Key>
<Value Path="Structs/UnknownStruct11.xml"/>
</Element>
<Element>
<Key>UnknownStruct12</Key>
<Value Path="Structs/UnknownStruct12.xml"/>
</Element>
<Element>
<Key>UnknownStruct13</Key>
<Value Path="Structs/UnknownStruct13.xml"/>
</Element>
<Element>
<Key>UnknownStruct14</Key>
<Value Path="Structs/UnknownStruct14.xml"/>
</Element>
<Element>
<Key>UnknownStruct15</Key>
<Value Path="Structs/UnknownStruct15.xml"/>
</Element>
<Element>
<Key>UnknownStruct16</Key>
<Value Path="Structs/UnknownStruct16.xml"/>
</Element>
<Element>
<Key>UnknownStruct17</Key>
<Value Path="Structs/UnknownStruct17.xml"/>
</Element>
<Element>
<Key>UnknownStruct18</Key>
<Value Path="Structs/UnknownStruct18.xml"/>
</Element>
<Element>
<Key>UnknownStruct19</Key>
<Value Path="Structs/UnknownStruct19.xml"/>
</Element>
<Element>
<Key>UnknownStruct2</Key>
<Value Path="Structs/UnknownStruct2.xml"/>
</Element>
<Element>
<Key>UnknownStruct20</Key>
<Value Path="Structs/UnknownStruct20.xml"/>
</Element>
<Element>
<Key>UnknownStruct21</Key>
<Value Path="Structs/UnknownStruct21.xml"/>
</Element>
<Element>
<Key>UnknownStruct22</Key>
<Value Path="Structs/UnknownStruct22.xml"/>
</Element>
<Element>
<Key>UnknownStruct23</Key>
<Value Path="Structs/UnknownStruct23.xml"/>
</Element>
<Element>
<Key>UnknownStruct3</Key>
<Value Path="Structs/UnknownStruct3.xml"/>
</Element>
<Element>
<Key>UnknownStruct4</Key>
<Value Path="Structs/UnknownStruct4.xml"/>
</Element>
<Element>
<Key>UnknownStruct5</Key>
<Value Path="Structs/UnknownStruct5.xml"/>
</Element>
<Element>
<Key>UnknownStruct6</Key>
<Value Path="Structs/UnknownStruct6.xml"/>
</Element>
<Element>
<Key>UnknownStruct7</Key>
<Value Path="Structs/UnknownStruct7.xml"/>
</Element>
<Element>
<Key>UnknownStruct8</Key>
<Value Path="Structs/UnknownStruct8.xml"/>
</Element>
<Element>
<Key>UnknownStruct9</Key>
<Value Path="Structs/UnknownStruct9.xml"/>
</Element>
<Element>
<Key>Vector2f</Key>
<Value Path="Structs/Vector2f.xml"/>
</Element>
<Element>
<Key>VisorParameters</Key>
<Value Path="Structs/VisorParameters.xml"/>
</Element>
<Element>
<Key>WeaponVulnerability</Key>
<Value Path="Structs/WeaponVulnerability.xml"/>
</Element>
</PropertyArchetypes>
<States>
<Element>
<Key>!ZER</Key>
<Value>NonZero</Value>
</Element>
<Element>
<Key>ACTV</Key>
<Value>Active</Value>
</Element>
<Element>
<Key>AIS1</Key>
<Value>AILogicState1</Value>
</Element>
<Element>
<Key>AIS2</Key>
<Value>AILogicState2</Value>
</Element>
<Element>
<Key>AIS3</Key>
<Value>AILogicState3</Value>
</Element>
<Element>
<Key>APRC</Key>
<Value>Approach</Value>
</Element>
<Element>
<Key>ARRV</Key>
<Value>Arrived</Value>
</Element>
<Element>
<Key>ATCL</Key>
<Value>AttachedCollisionObject</Value>
</Element>
<Element>
<Key>ATOB</Key>
<Value>AttachedAnimatedObject</Value>
</Element>
<Element>
<Key>ATTK</Key>
<Value>Attack</Value>
</Element>
<Element>
<Key>BIDG</Key>
<Value>BallIceXDamage</Value>
</Element>
<Element>
<Key>BXDG</Key>
<Value>BallXDamage</Value>
</Element>
<Element>
<Key>CLOS</Key>
<Value>Closed</Value>
</Element>
<Element>
<Key>CONN</Key>
<Value>Connect</Value>
</Element>
<Element>
<Key>CPLR</Key>
<Value>CPLR</Value>
</Element>
<Element>
<Key>CPTH</Key>
<Value>CameraPath</Value>
</Element>
<Element>
<Key>CTGT</Key>
<Value>CameraTarget</Value>
</Element>
<Element>
<Key>CTIM</Key>
<Value>CameraTime</Value>
</Element>
<Element>
<Key>DAMG</Key>
<Value>Damage</Value>
</Element>
<Element>
<Key>DANN</Key>
<Value>DANN</Value>
</Element>
<Element>
<Key>DBAI</Key>
<Value>DBAI</Value>
</Element>
<Element>
<Key>DBAL</Key>
<Value>DBAL</Value>
</Element>
<Element>
<Key>DBMB</Key>
<Value>DBMB</Value>
</Element>
<Element>
<Key>DCAN</Key>
<Value>DCAN</Value>
</Element>
<Element>
<Key>DDRK</Key>
<Value>DDRK</Value>
</Element>
<Element>
<Key>DEAD</Key>
<Value>Dead</Value>
</Element>
<Element>
<Key>DFST</Key>
<Value>DFST</Value>
</Element>
<Element>
<Key>DGNR</Key>
<Value>DeGenerate</Value>
</Element>
<Element>
<Key>DLGT</Key>
<Value>DLGT</Value>
</Element>
<Element>
<Key>DMIS</Key>
<Value>DMIS</Value>
</Element>
<Element>
<Key>DPBM</Key>
<Value>DPBM</Value>
</Element>
<Element>
<Key>DPHZ</Key>
<Value>DPHZ</Value>
</Element>
<Element>
<Key>DPWR</Key>
<Value>DPWR</Value>
</Element>
<Element>
<Key>DRKX</Key>
<Value>DarkXDamage</Value>
</Element>
<Element>
<Key>DSCW</Key>
<Value>DSCW</Value>
</Element>
<Element>
<Key>ENTR</Key>
<Value>Entered</Value>
</Element>
<Element>
<Key>EXIT</Key>
<Value>Exited</Value>
</Element>
<Element>
<Key>FOOT</Key>
<Value>Footstep</Value>
</Element>
<Element>
<Key>FREZ</Key>
<Value>Freeze</Value>
</Element>
<Element>
<Key>GRNT</Key>
<Value>Generate</Value>
</Element>
<Element>
<Key>IBND</Key>
<Value>InheritBounds</Value>
</Element>
<Element>
<Key>ICTV</Key>
<Value>Inactive</Value>
</Element>
<Element>
<Key>IDMG</Key>
<Value>IceXDamage</Value>
</Element>
<Element>
<Key>INSD</Key>
<Value>Inside</Value>
</Element>
<Element>
<Key>IS00</Key>
<Value>InternalState00</Value>
</Element>
<Element>
<Key>IS01</Key>
<Value>InternalState01</Value>
</Element>
<Element>
<Key>IS02</Key>
<Value>InternalState02</Value>
</Element>
<Element>
<Key>IS03</Key>
<Value>InternalState03</Value>
</Element>
<Element>
<Key>IS04</Key>
<Value>InternalState04</Value>
</Element>
<Element>
<Key>IS05</Key>
<Value>InternalState05</Value>
</Element>
<Element>
<Key>IS06</Key>
<Value>InternalState06</Value>
</Element>
<Element>
<Key>IS07</Key>
<Value>InternalState07</Value>
</Element>
<Element>
<Key>IS08</Key>
<Value>InternalState08</Value>
</Element>
<Element>
<Key>IS09</Key>
<Value>InternalState09</Value>
</Element>
<Element>
<Key>IS10</Key>
<Value>InternalState10</Value>
</Element>
<Element>
<Key>IS11</Key>
<Value>InternalState11</Value>
</Element>
<Element>
<Key>IS12</Key>
<Value>InternalState12</Value>
</Element>
<Element>
<Key>IS13</Key>
<Value>InternalState13</Value>
</Element>
<Element>
<Key>IS14</Key>
<Value>InternalState14</Value>
</Element>
<Element>
<Key>IS15</Key>
<Value>InternalState15</Value>
</Element>
<Element>
<Key>IS16</Key>
<Value>InternalState16</Value>
</Element>
<Element>
<Key>IS17</Key>
<Value>InternalState17</Value>
</Element>
<Element>
<Key>IS18</Key>
<Value>InternalState18</Value>
</Element>
<Element>
<Key>IS19</Key>
<Value>InternalState19</Value>
</Element>
<Element>
<Key>LEFT</Key>
<Value>Left</Value>
</Element>
<Element>
<Key>MAXR</Key>
<Value>MaxReached</Value>
</Element>
<Element>
<Key>MDFY</Key>
<Value>Modify</Value>
</Element>
<Element>
<Key>OPEN</Key>
<Value>Open</Value>
</Element>
<Element>
<Key>PLAY</Key>
<Value>Play</Value>
</Element>
<Element>
<Key>PRSA</Key>
<Value>PressA</Value>
</Element>
<Element>
<Key>PRSB</Key>
<Value>PressB</Value>
</Element>
<Element>
<Key>PRST</Key>
<Value>PressStart</Value>
</Element>
<Element>
<Key>PRSX</Key>
<Value>PressX</Value>
</Element>
<Element>
<Key>PRSY</Key>
<Value>PressY</Value>
</Element>
<Element>
<Key>PRSZ</Key>
<Value>PressZ</Value>
</Element>
<Element>
<Key>PTRL</Key>
<Value>Patrol</Value>
</Element>
<Element>
<Key>RATL</Key>
<Value>DeathRattle</Value>
</Element>
<Element>
<Key>RDUE</Key>
<Value>SpawnResidue</Value>
</Element>
<Element>
<Key>REFD</Key>
<Value>ReflectedDamage</Value>
</Element>
<Element>
<Key>RESD</Key>
<Value>ResistedDamage</Value>
</Element>
<Element>
<Key>RGHT</Key>
<Value>Right</Value>
</Element>
<Element>
<Key>RTRT</Key>
<Value>Retreat</Value>
</Element>
<Element>
<Key>SCND</Key>
<Value>ScanDone</Value>
</Element>
<Element>
<Key>SCNS</Key>
<Value>ScanSource</Value>
</Element>
<Element>
<Key>SQNC</Key>
<Value>Sequence</Value>
</Element>
<Element>
<Key>UFRZ</Key>
<Value>UnFreeze</Value>
</Element>
<Element>
<Key>UP </Key>
<Value>Up</Value>
</Element>
<Element>
<Key>XDMG</Key>
<Value>XDamage</Value>
</Element>
<Element>
<Key>XINB</Key>
<Value>InBack</Value>
</Element>
<Element>
<Key>XINF</Key>
<Value>InFront</Value>
</Element>
<Element>
<Key>ZERO</Key>
<Value>Zero</Value>
</Element>
</States>
<Messages>
<Element>
<Key>ACTN</Key>
<Value>Action</Value>
</Element>
<Element>
<Key>ACTV</Key>
<Value>Activate</Value>
</Element>
<Element>
<Key>ALRT</Key>
<Value>Alert</Value>
</Element>
<Element>
<Key>ARRV</Key>
<Value>Arrive</Value>
</Element>
<Element>
<Key>ATCH</Key>
<Value>Attach</Value>
</Element>
<Element>
<Key>CLOS</Key>
<Value>Close</Value>
</Element>
<Element>
<Key>CORG</Key>
<Value>ClearOriginator</Value>
</Element>
<Element>
<Key>DCTV</Key>
<Value>Deactivate</Value>
</Element>
<Element>
<Key>DECR</Key>
<Value>Decrement</Value>
</Element>
<Element>
<Key>ESCP</Key>
<Value>Escape</Value>
</Element>
<Element>
<Key>FOLW</Key>
<Value>Follow</Value>
</Element>
<Element>
<Key>IM00</Key>
<Value>InternalMessage00</Value>
</Element>
<Element>
<Key>IM01</Key>
<Value>InternalMessage01</Value>
</Element>
<Element>
<Key>IM02</Key>
<Value>InternalMessage02</Value>
</Element>
<Element>
<Key>IM03</Key>
<Value>InternalMessage03</Value>
</Element>
<Element>
<Key>IM04</Key>
<Value>InternalMessage04</Value>
</Element>
<Element>
<Key>IM05</Key>
<Value>InternalMessage05</Value>
</Element>
<Element>
<Key>IM06</Key>
<Value>InternalMessage06</Value>
</Element>
<Element>
<Key>IM07</Key>
<Value>InternalMessage07</Value>
</Element>
<Element>
<Key>IM08</Key>
<Value>InternalMessage08</Value>
</Element>
<Element>
<Key>IM09</Key>
<Value>InternalMessage09</Value>
</Element>
<Element>
<Key>IM10</Key>
<Value>InternalMessage10</Value>
</Element>
<Element>
<Key>IM11</Key>
<Value>InternalMessage11</Value>
</Element>
<Element>
<Key>IM12</Key>
<Value>InternalMessage12</Value>
</Element>
<Element>
<Key>IM13</Key>
<Value>InternalMessage13</Value>
</Element>
<Element>
<Key>IM14</Key>
<Value>InternalMessage14</Value>
</Element>
<Element>
<Key>INCR</Key>
<Value>Increment</Value>
</Element>
<Element>
<Key>KILL</Key>
<Value>Kill</Value>
</Element>
<Element>
<Key>LEFT</Key>
<Value>Left</Value>
</Element>
<Element>
<Key>LOAD</Key>
<Value>Load</Value>
</Element>
<Element>
<Key>LOCK</Key>
<Value>Lock</Value>
</Element>
<Element>
<Key>NEXT</Key>
<Value>Next</Value>
</Element>
<Element>
<Key>OPEN</Key>
<Value>Open</Value>
</Element>
<Element>
<Key>PLAY</Key>
<Value>Play</Value>
</Element>
<Element>
<Key>RSET</Key>
<Value>Reset</Value>
</Element>
<Element>
<Key>RSTS</Key>
<Value>ResetAndStart</Value>
</Element>
<Element>
<Key>SMAX</Key>
<Value>SetToMax</Value>
</Element>
<Element>
<Key>SORG</Key>
<Value>SetOriginator</Value>
</Element>
<Element>
<Key>STOP</Key>
<Value>Stop</Value>
</Element>
<Element>
<Key>STPR</Key>
<Value>StopAndReset</Value>
</Element>
<Element>
<Key>STRT</Key>
<Value>Start</Value>
</Element>
<Element>
<Key>TCTV</Key>
<Value>ToggleActive</Value>
</Element>
<Element>
<Key>ULCK</Key>
<Value>Unlock</Value>
</Element>
<Element>
<Key>ULOD</Key>
<Value>Unload</Value>
</Element>
<Element>
<Key>XCLR</Key>
<Value>Clear</Value>
</Element>
<Element>
<Key>XDEL</Key>
<Value>Delete</Value>
</Element>
<Element>
<Key>XDMG</Key>
<Value>XDamage </Value>
</Element>
<Element>
<Key>ZERO</Key>
<Value>SetToZero</Value>
</Element>
</Messages>
</Game>