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https://github.com/AxioDL/PrimeWorldEditor.git
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61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#ifndef CEXPORTGAMEDIALOG_H
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#define CEXPORTGAMEDIALOG_H
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#include <Common/EGame.h>
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#include <Core/GameProject/CGameExporter.h>
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#include <Core/GameProject/CGameProject.h>
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#include <QDialog>
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#include <QString>
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#include <nod/DiscBase.hpp>
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namespace Ui {
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class CExportGameDialog;
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}
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class CExportGameDialog : public QDialog
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{
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Q_OBJECT
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Ui::CExportGameDialog *mpUI;
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nod::DiscBase *mpDisc;
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CGameExporter *mpExporter;
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TString mGameTitle;
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TString mGameID;
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// Build Info
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EDiscType mDiscType;
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EGame mGame;
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ERegion mRegion;
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float mBuildVer;
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bool mWiiFrontend;
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bool mExportSuccess;
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QString mNewProjectPath;
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public:
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explicit CExportGameDialog(const QString& rkIsoPath, const QString& rkExportDir, QWidget *pParent = 0);
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~CExportGameDialog();
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void InitUI(QString ExportDir);
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bool ValidateGame();
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bool RequestWiiPortGame();
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float FindBuildVersion();
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// Disc Tree
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void RecursiveAddToTree(const nod::Node *pkNode, class QTreeWidgetItem *pParent);
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// Accessors
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inline bool HasValidDisc() const { return mpDisc != nullptr; }
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inline bool ExportSucceeded() const { return mExportSuccess; }
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inline QString ProjectPath() const { return mNewProjectPath; }
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public slots:
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void BrowseOutputDirectory();
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void BrowseAssetNameMap();
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void BrowseGameEditorInfo();
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void Export();
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};
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#endif // CEXPORTGAMEDIALOG_H
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