PrimeWorldEditor/UI/WVectorEditor.cpp

124 lines
3.6 KiB
C++

#include "WVectorEditor.h"
WVectorEditor::WVectorEditor(QWidget *pParent) : QWidget(pParent)
{
mValue = CVector3f::skZero;
mpSpinBoxX = new WDraggableSpinBox(this);
mpSpinBoxY = new WDraggableSpinBox(this);
mpSpinBoxZ = new WDraggableSpinBox(this);
mpSpinBoxX->setFocusPolicy(Qt::StrongFocus);
mpSpinBoxY->setFocusPolicy(Qt::StrongFocus);
mpSpinBoxZ->setFocusPolicy(Qt::StrongFocus);
connect(mpSpinBoxX, SIGNAL(valueChanged(double)), this, SLOT(SetX(double)));
connect(mpSpinBoxY, SIGNAL(valueChanged(double)), this, SLOT(SetY(double)));
connect(mpSpinBoxZ, SIGNAL(valueChanged(double)), this, SLOT(SetZ(double)));
/*mpLayout = new QHBoxLayout(this);
mpLayout->setContentsMargins(0,0,0,0);
mpLayout->addWidget(mpSpinBoxX);
mpLayout->addWidget(mpSpinBoxY);
mpLayout->addWidget(mpSpinBoxZ);
setLayout(mpLayout);*/
mpGroupBox = new QGroupBox(this);
mpFormLayout = new QFormLayout(mpGroupBox);
mpFormLayout->addRow(new QLabel("X", mpGroupBox), mpSpinBoxX);
mpFormLayout->addRow(new QLabel("Y", mpGroupBox), mpSpinBoxY);
mpFormLayout->addRow(new QLabel("Z", mpGroupBox), mpSpinBoxZ);
mpGroupBox->setLayout(mpFormLayout);
mpLayout = new QHBoxLayout(this);
mpLayout->addWidget(mpGroupBox);
setLayout(mpLayout);
}
WVectorEditor::WVectorEditor(const CVector3f& Value, QWidget *pParent) : QWidget(pParent)
{
mValue = Value;
mpSpinBoxX = new WDraggableSpinBox(this);
mpSpinBoxY = new WDraggableSpinBox(this);
mpSpinBoxZ = new WDraggableSpinBox(this);
mpSpinBoxX->setValue((double) Value.x);
mpSpinBoxY->setValue((double) Value.y);
mpSpinBoxZ->setValue((double) Value.z);
mpSpinBoxX->setMinimumHeight(21);
mpSpinBoxY->setMinimumHeight(21);
mpSpinBoxZ->setMinimumHeight(21);
mpSpinBoxX->setMaximumHeight(21);
mpSpinBoxY->setMaximumHeight(21);
mpSpinBoxZ->setMaximumHeight(21);
mpSpinBoxX->setFocusPolicy(Qt::StrongFocus);
mpSpinBoxY->setFocusPolicy(Qt::StrongFocus);
mpSpinBoxZ->setFocusPolicy(Qt::StrongFocus);
connect(mpSpinBoxX, SIGNAL(valueChanged(double)), this, SLOT(SetX(double)));
connect(mpSpinBoxY, SIGNAL(valueChanged(double)), this, SLOT(SetY(double)));
connect(mpSpinBoxZ, SIGNAL(valueChanged(double)), this, SLOT(SetZ(double)));
mpLayout = new QHBoxLayout(this);
mpLayout->setContentsMargins(0,0,0,0);
mpLayout->addWidget(mpSpinBoxX);
mpLayout->addWidget(mpSpinBoxY);
mpLayout->addWidget(mpSpinBoxZ);
setLayout(mpLayout);
}
WVectorEditor::~WVectorEditor()
{
}
CVector3f WVectorEditor::Value()
{
return mValue;
}
void WVectorEditor::SetValue(const CVector3f& Value)
{
mValue = Value;
mpSpinBoxX->blockSignals(true);
mpSpinBoxY->blockSignals(true);
mpSpinBoxZ->blockSignals(true);
mpSpinBoxX->setValue((double) Value.x);
mpSpinBoxY->setValue((double) Value.y);
mpSpinBoxZ->setValue((double) Value.z);
mpSpinBoxX->blockSignals(false);
mpSpinBoxY->blockSignals(false);
mpSpinBoxZ->blockSignals(false);
}
void WVectorEditor::SetText(const QString &Text)
{
mpGroupBox->setTitle(Text);
}
// ************ SLOTS ************
void WVectorEditor::SetX(double x)
{
mValue.x = (float) x;
mpSpinBoxX->blockSignals(true);
mpSpinBoxX->setValue((double) x);
mpSpinBoxX->blockSignals(false);
}
void WVectorEditor::SetY(double y)
{
mValue.y = (float) y;
mpSpinBoxY->blockSignals(true);
mpSpinBoxY->setValue((double) y);
mpSpinBoxY->blockSignals(false);
}
void WVectorEditor::SetZ(double z)
{
mValue.z = (float) z;
mpSpinBoxZ->blockSignals(true);
mpSpinBoxZ->setValue((double) z);
mpSpinBoxZ->blockSignals(false);
}