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19 lines
256 B
GLSL
19 lines
256 B
GLSL
#version 330 core
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// Input
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layout(location = 0) in vec3 Position;
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layout(location = 4) in vec2 Tex0;
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// Output
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out vec2 TexCoord;
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// Uniforms
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uniform mat4 ModelMtx;
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// Main
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void main()
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{
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gl_Position = vec4(Position, 1) * ModelMtx;
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TexCoord = Tex0;
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}
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