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AxioDL
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PrimeWorldEditor
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Modding tools and editor suite for the Metroid Prime series
469
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4
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6
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102
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C++
59.6%
C
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CMake
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84d689e104
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Aruki
84d689e104
Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
2018-10-07 17:53:19 -06:00
bin
Added the ability to extract paks by invoking PakTool + added PakTool to the repo (temporarily)
2016-01-24 00:50:03 -07:00
externals
Re-commit of VS2017/submodule/library changes
2018-07-07 17:17:33 -06:00
resources
More property names (most merged from Bearborg, some from DKCR3D)
2018-02-18 14:26:24 -07:00
src
Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
2018-10-07 17:53:19 -06:00
templates
Merged property name changes from Bearborg
2018-09-17 15:55:28 -07:00
.gitignore
Upgraded to VS2015 64-bit compiler
2017-02-04 09:36:37 -07:00
.gitmodules
Codegen integration + string enum serialization support
2018-07-30 20:33:51 -06:00