Modding tools and editor suite for the Metroid Prime series
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Aruki 84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
bin Added the ability to extract paks by invoking PakTool + added PakTool to the repo (temporarily) 2016-01-24 00:50:03 -07:00
externals Re-commit of VS2017/submodule/library changes 2018-07-07 17:17:33 -06:00
resources More property names (most merged from Bearborg, some from DKCR3D) 2018-02-18 14:26:24 -07:00
src Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
templates Merged property name changes from Bearborg 2018-09-17 15:55:28 -07:00
.gitignore Upgraded to VS2015 64-bit compiler 2017-02-04 09:36:37 -07:00
.gitmodules Codegen integration + string enum serialization support 2018-07-30 20:33:51 -06:00