PrimeWorldEditor/resources/shaders/CollisionShader.vs

29 lines
500 B
GLSL

// This shader will be obsoleted soon when the collision rendering is improved
#version 330 core
// Input
layout(location = 0) in vec3 Position;
// Output
out vec2 TexCoord;
// Uniforms
layout(std140) uniform MVPBlock
{
mat4 ModelMtx;
mat4 ViewMtx;
mat4 ProjMtx;
};
// Main
void main()
{
mat4 MVP = ModelMtx * ViewMtx * ProjMtx;
gl_Position = vec4(Position, 1) * MVP;
// UV Generation
float avg = (Position.x + Position.z) / 2;
TexCoord.x = avg;
TexCoord.y = Position.y + (avg / 2);
}