PrimeWorldEditor/OpenGL/SMeshPointer.h

19 lines
331 B
C

#ifndef SMESHPOINTER_H
#define SMESHPOINTER_H
#include <Common/CAABox.h>
#include <Common/types.h>
#include <Core/ERenderCommand.h>
#include <Scene/CSceneNode.h>
#include <Resource/CMaterial.h>
struct SMeshPointer
{
CSceneNode *pNode;
u32 Asset;
CAABox AABox;
ERenderCommand Command;
};
#endif // SMESHPOINTER_H