PrimeWorldEditor/src/Core/GameProject/CResourceEntry.cpp

385 lines
11 KiB
C++

#include "CResourceEntry.h"
#include "CGameProject.h"
#include "CResourceStore.h"
#include "Core/Resource/CResource.h"
#include "Core/Resource/Factory/CResourceFactory.h"
#include <FileIO/FileIO.h>
#include <Common/FileUtil.h>
#include <Common/TString.h>
#include <Common/Serialization/CXMLReader.h>
#include <Common/Serialization/CXMLWriter.h>
CResourceEntry::CResourceEntry(CResourceStore *pStore, const CAssetID& rkID,
const TWideString& rkDir, const TWideString& rkFilename,
EResType Type, bool Transient /*= false*/)
: mpResource(nullptr)
, mpStore(pStore)
, mpDependencies(nullptr)
, mID(rkID)
, mName(rkFilename)
, mType(Type)
, mCachedSize(-1)
, mCachedUppercaseName(rkFilename.ToUpper())
{
if (Transient) mFlags |= eREF_Transient;
mpDirectory = mpStore->GetVirtualDirectory(rkDir, Transient, true);
if (mpDirectory) mpDirectory->AddChild(L"", this);
mGame = ((Transient || !mpStore->ActiveProject()) ? eUnknownGame : mpStore->ActiveProject()->Game());
}
CResourceEntry::~CResourceEntry()
{
if (mpResource) delete mpResource;
}
bool CResourceEntry::LoadCacheData()
{
ASSERT(!IsTransient());
TWideString Path = CacheDataPath(false);
CFileInStream File(Path.ToUTF8().ToStdString(), IOUtil::eLittleEndian);
if (!File.IsValid())
{
Log::Error("Unable to load cache data " + Path.ToUTF8() + "; couldn't open file");
return false;
}
// Header
TString Magic = File.ReadString(4);
ASSERT(Magic == "CACH");
File.Seek(0x4, SEEK_CUR); // Skip Version
mFlags = File.ReadLong() & eREF_SavedFlags;
// Dependency Tree
u32 DepsTreeSize = File.ReadLong();
u32 DepsTreeStart = File.Tell();
if (mpDependencies)
{
delete mpDependencies;
mpDependencies = nullptr;
}
if (DepsTreeSize > 0)
{
if (mType == eArea) mpDependencies = new CAreaDependencyTree(mID);
else if (mType == eAnimSet) mpDependencies = new CAnimSetDependencyTree(mID);
else mpDependencies = new CDependencyTree(mID);
mpDependencies->Read(File, Game() <= eEchoes ? e32Bit : e64Bit);
ASSERT(File.Tell() - DepsTreeStart == DepsTreeSize);
}
return true;
}
bool CResourceEntry::SaveCacheData()
{
ASSERT(!IsTransient());
TWideString Path = CacheDataPath(false);
TWideString Dir = Path.GetFileDirectory();
FileUtil::CreateDirectory(Dir);
CFileOutStream File(Path.ToUTF8().ToStdString(), IOUtil::eLittleEndian);
if (!File.IsValid())
{
Log::Error("Unable to save cache data " + TString(Path.GetFileName()) + "; couldn't open file");
return false;
}
// Header
File.WriteString("CACH", 4);
File.WriteLong(0); // Reserved Space (Version)
File.WriteLong(mFlags & eREF_SavedFlags);
// Dependency Tree
if (!mpDependencies) UpdateDependencies();
u32 DepsSizeOffset = File.Tell();
File.WriteLong(0);
u32 DepsStart = File.Tell();
if (mpDependencies) mpDependencies->Write(File, Game() <= eEchoes ? e32Bit : e64Bit);
u32 DepsEnd = File.Tell();
u32 DepsSize = DepsEnd- DepsStart;
File.Seek(DepsSizeOffset, SEEK_SET);
File.WriteLong(DepsSize);
File.Seek(DepsEnd, SEEK_SET);
// Thumbnail
File.WriteLong(0); // Reserved Space (Thumbnail Size)
return true;
}
void CResourceEntry::UpdateDependencies()
{
if (mpDependencies)
{
delete mpDependencies;
mpDependencies = nullptr;
}
bool WasLoaded = IsLoaded();
if (!mpResource)
Load();
if (!mpResource)
{
Log::Error("Unable to update cached dependencies; failed to load resource");
return;
}
mpDependencies = mpResource->BuildDependencyTree();
if (!WasLoaded)
gpResourceStore->DestroyUnreferencedResources();
}
TWideString CResourceEntry::CacheDataPath(bool Relative) const
{
return mpStore->ActiveProject()->CacheDir(Relative) + mID.ToString().ToUTF16() + L".rcd";
}
bool CResourceEntry::HasRawVersion() const
{
return FileUtil::Exists(RawAssetPath());
}
bool CResourceEntry::HasCookedVersion() const
{
return FileUtil::Exists(CookedAssetPath());
}
TString CResourceEntry::RawAssetPath(bool Relative) const
{
TWideString Ext = GetResourceRawExtension(mType, mGame).ToUTF16();
TWideString Path = mpDirectory ? mpDirectory->FullPath() : L"";
TWideString Name = mName + L"." + Ext;
return ((IsTransient() || Relative) ? Path + Name : mpStore->ActiveProject()->ContentDir(false) + Path + Name);
}
TString CResourceEntry::CookedAssetPath(bool Relative) const
{
TWideString Ext = GetResourceCookedExtension(mType, mGame).ToUTF16();
TWideString Path = mpDirectory ? mpDirectory->FullPath() : L"";
TWideString Name = mName + L"." + Ext;
return ((IsTransient() || Relative) ? Path + Name : mpStore->ActiveProject()->CookedDir(false) + Path + Name);
}
CFourCC CResourceEntry::CookedExtension() const
{
return CFourCC( GetResourceCookedExtension(mType, mGame) );
}
bool CResourceEntry::IsInDirectory(CVirtualDirectory *pDir) const
{
CVirtualDirectory *pParentDir = mpDirectory;
while (pParentDir)
{
if (pParentDir == pDir) return true;
pParentDir = pParentDir->Parent();
}
return false;
}
u64 CResourceEntry::Size() const
{
if (mCachedSize == -1)
{
if (HasCookedVersion())
mCachedSize = FileUtil::FileSize(CookedAssetPath());
else
return 0;
}
return mCachedSize;
}
bool CResourceEntry::NeedsRecook() const
{
// Assets that do not have a raw version can't be recooked since they will always just be saved cooked to begin with.
// We will recook any asset where the raw version has been updated but not recooked yet. eREF_NeedsRecook can also be
// toggled to arbitrarily flag any asset for recook.
if (!HasRawVersion()) return false;
if (!HasCookedVersion()) return true;
if (mFlags.HasFlag(eREF_NeedsRecook)) return true;
return (FileUtil::LastModifiedTime(CookedAssetPath()) < FileUtil::LastModifiedTime(RawAssetPath()));
}
void CResourceEntry::SetGame(EGame NewGame)
{
if (mGame != NewGame)
{
// todo: implement checks here. This needs work because we should trigger a recook and if the extension changes
// we should delete the old file. Also a lot of resources can't evaluate this correctly due to file version
// numbers being shared between games.
mGame = NewGame;
}
}
bool CResourceEntry::Save()
{
// For now, always save the resource when this function is called even if there's been no changes made to it in memory.
// In the future this might not be desired behavior 100% of the time.
// We also might want this function to trigger a cook for certain resource types eventually.
bool ShouldCollectGarbage = false;
// Save raw resource
if (ResourceSupportsSerialization(ResourceType()))
{
ShouldCollectGarbage = !IsLoaded();
Load();
if (!mpResource) return false;
// Note: We call Serialize directly for resources to avoid having a redundant resource root node in the output file.
TString Path = RawAssetPath();
TString Dir = Path.GetFileDirectory();
FileUtil::CreateDirectory(Dir.ToUTF16());
CXMLWriter Writer(Path, GetResourceSerialName(ResourceType()), 0, mGame);
mpResource->Serialize(Writer);
}
// Resource has been saved, now update cache file
UpdateDependencies();
SaveCacheData();
if (ShouldCollectGarbage)
gpResourceStore->DestroyUnreferencedResources();
return true;
}
CResource* CResourceEntry::Load()
{
// Always try to load raw version as the raw version contains extra editor-only data.
// If there is no raw version (which will be the case for resource types that don't
// support serialization yet) then load the cooked version as a backup.
if (mpResource) return mpResource;
if (HasRawVersion())
{
mpResource = CResourceFactory::SpawnResource(this);
if (mpResource)
{
CXMLReader Reader(RawAssetPath());
mpResource->Serialize(Reader);
}
return mpResource;
}
else if (HasCookedVersion())
{
CFileInStream File(CookedAssetPath().ToStdString(), IOUtil::eBigEndian);
if (!File.IsValid())
{
Log::Error("Failed to open cooked resource: " + CookedAssetPath(true));
return nullptr;
}
return LoadCooked(File);
}
else
{
Log::Error("Couldn't locate resource: " + CookedAssetPath(true));
return nullptr;
}
}
CResource* CResourceEntry::LoadCooked(IInputStream& rInput)
{
// Overload to allow for load from an arbitrary input stream.
if (mpResource) return mpResource;
if (!rInput.IsValid()) return nullptr;
mpResource = CResourceFactory::LoadCookedResource(this, rInput);
mpStore->TrackLoadedResource(this);
return mpResource;
}
bool CResourceEntry::Unload()
{
ASSERT(mpResource != nullptr);
delete mpResource;
mpResource = nullptr;
return true;
}
void CResourceEntry::Move(const TWideString& rkDir, const TWideString& rkName)
{
// Store old paths
TString OldCookedPath = CookedAssetPath();
TString OldRawPath = RawAssetPath();
// Set new directory and name
bool HasDirectory = mpDirectory != nullptr;
CVirtualDirectory *pNewDir = mpStore->GetVirtualDirectory(rkDir, IsTransient(), true);
if (pNewDir != mpDirectory)
{
if (mpDirectory)
mpDirectory->RemoveChildResource(this);
mpDirectory = pNewDir;
}
if (mName != rkName)
ASSERT(mpDirectory->FindChildResource(rkName) == nullptr);
mName = rkName;
mCachedUppercaseName = rkName.ToUpper();
// Move files
if (HasDirectory)
{
TString CookedPath = CookedAssetPath();
TString RawPath = RawAssetPath();
if (FileUtil::Exists(OldCookedPath) && CookedPath != OldCookedPath)
FileUtil::MoveFile(OldCookedPath, CookedPath);
if (FileUtil::Exists(OldRawPath) && RawPath != OldRawPath)
FileUtil::MoveFile(OldRawPath, RawPath);
}
}
void CResourceEntry::AddToProject(const TWideString& rkDir, const TWideString& rkName)
{
if (mFlags.HasFlag(eREF_Transient))
{
mFlags.ClearFlag(eREF_Transient);
Move(rkDir, rkName);
}
else
{
Log::Error("AddToProject called on non-transient resource entry: " + CookedAssetPath(true));
}
}
void CResourceEntry::RemoveFromProject()
{
if (!mFlags.HasFlag(eREF_Transient))
{
TString Dir = CookedAssetPath().GetFileDirectory();
mFlags.SetFlag(eREF_Transient);
Move(Dir, mName);
}
else
{
Log::Error("RemoveFromProject called on transient resource entry: " + CookedAssetPath(true));
}
}