PrimeWorldEditor/Core
parax0 901ae6a832 Minor TString cleanup (also enable log terminal output in release mode) 2015-11-24 08:40:09 -07:00
..
CAreaAttributes.cpp Minor CAreaAttributes fix 2015-08-08 16:38:17 -04:00
CAreaAttributes.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CCamera.cpp Implemented frustum culling 2015-09-27 16:02:53 -06:00
CCamera.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
CDrawUtil.cpp Set up CBasicViewport to draw an XYZ axis overlay in the corner 2015-09-01 19:21:10 -04:00
CDrawUtil.h Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks 2015-08-23 21:03:36 -04:00
CFrustumPlanes.cpp Implemented frustum culling 2015-09-27 16:02:53 -06:00
CFrustumPlanes.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
CGraphics.cpp Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CGraphics.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CLightParameters.cpp Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CLightParameters.h Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CRenderBucket.cpp Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor 2015-09-01 13:05:48 -04:00
CRenderBucket.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CRenderer.cpp Cleanup; fixed tons of warnings, set up the project to treat warnings as errors 2015-11-24 03:22:37 -07:00
CRenderer.h Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
CResCache.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CResCache.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CSceneManager.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CSceneManager.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
CToken.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CToken.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ERenderCommand.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ERenderOptions.h Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
IRenderable.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
Log.cpp Minor TString cleanup (also enable log terminal output in release mode) 2015-11-24 08:40:09 -07:00
Log.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
SRenderablePtr.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
main.cpp Minor TString cleanup (also enable log terminal output in release mode) 2015-11-24 08:40:09 -07:00