mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-05-24 16:21:21 +00:00
601 lines
17 KiB
C++
601 lines
17 KiB
C++
#include "CResourceEntry.h"
|
|
#include "CGameProject.h"
|
|
#include "CResourceStore.h"
|
|
#include "Core/Resource/CResource.h"
|
|
#include "Core/Resource/Cooker/CResourceCooker.h"
|
|
#include "Core/Resource/Factory/CResourceFactory.h"
|
|
#include <Common/FileIO.h>
|
|
#include <Common/FileUtil.h>
|
|
#include <Common/TString.h>
|
|
#include <Common/Serialization/CXMLReader.h>
|
|
#include <Common/Serialization/CXMLWriter.h>
|
|
|
|
CResourceEntry::CResourceEntry(CResourceStore *pStore, const CAssetID& rkID,
|
|
const TString& rkDir, const TString& rkFilename,
|
|
EResType Type)
|
|
: mpResource(nullptr)
|
|
, mpStore(pStore)
|
|
, mpDependencies(nullptr)
|
|
, mID(rkID)
|
|
, mpDirectory(nullptr)
|
|
, mName(rkFilename)
|
|
, mMetadataDirty(false)
|
|
, mCachedSize(-1)
|
|
, mCachedUppercaseName(rkFilename.ToUpper())
|
|
{
|
|
mpTypeInfo = CResTypeInfo::FindTypeInfo(Type);
|
|
ASSERT(mpTypeInfo);
|
|
|
|
mpDirectory = mpStore->GetVirtualDirectory(rkDir, true);
|
|
if (mpDirectory) mpDirectory->AddChild("", this);
|
|
}
|
|
|
|
CResourceEntry::~CResourceEntry()
|
|
{
|
|
if (mpResource) delete mpResource;
|
|
if (mpDependencies) delete mpDependencies;
|
|
}
|
|
|
|
bool CResourceEntry::LoadMetadata()
|
|
{
|
|
ASSERT(!mMetadataDirty);
|
|
TString Path = MetadataFilePath();
|
|
|
|
if (FileUtil::Exists(Path))
|
|
{
|
|
// Validate file
|
|
CFileInStream MetaFile(Path, IOUtil::eBigEndian);
|
|
u32 Magic = MetaFile.ReadLong();
|
|
|
|
if (Magic == FOURCC('META'))
|
|
{
|
|
CSerialVersion Version(MetaFile);
|
|
CBinaryReader Reader(&MetaFile, Version);
|
|
SerializeMetadata(Reader);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
Log::Error(Path + ": Failed to load metadata file, invalid magic: " + CFourCC(Magic).ToString());
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CResourceEntry::SaveMetadata(bool ForceSave /*= false*/)
|
|
{
|
|
if (mMetadataDirty || ForceSave)
|
|
{
|
|
TString Path = MetadataFilePath();
|
|
TString Dir = Path.GetFileDirectory();
|
|
FileUtil::MakeDirectory(Dir);
|
|
|
|
CFileOutStream MetaFile(Path, IOUtil::eBigEndian);
|
|
|
|
if (MetaFile.IsValid())
|
|
{
|
|
MetaFile.WriteLong(0); // Magic dummy
|
|
|
|
CSerialVersion Version(IArchive::skCurrentArchiveVersion, 0, Game());
|
|
Version.Write(MetaFile);
|
|
|
|
// Scope the binary writer to ensure it finishes before we go back to write the magic value
|
|
{
|
|
CBinaryWriter Writer(&MetaFile, Version);
|
|
SerializeMetadata(Writer);
|
|
}
|
|
|
|
MetaFile.GoTo(0);
|
|
MetaFile.WriteLong(FOURCC('META'));
|
|
|
|
mMetadataDirty = false;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CResourceEntry::SerializeMetadata(IArchive& rArc)
|
|
{
|
|
// Serialize ID. If we already have a valid ID then don't allow the file to override it.
|
|
CAssetID ID = mID;
|
|
rArc << SERIAL("AssetID", ID);
|
|
|
|
if (rArc.IsReader() && !mID.IsValid())
|
|
mID = ID;
|
|
|
|
// Serialize type
|
|
rArc << SERIAL("Type", mpTypeInfo);
|
|
|
|
// Serialize flags
|
|
u32 Flags = mFlags & eREF_SavedFlags;
|
|
rArc << SERIAL_AUTO(Flags);
|
|
if (rArc.IsReader()) mFlags = Flags & eREF_SavedFlags;
|
|
}
|
|
|
|
void CResourceEntry::SerializeCacheData(IArchive& rArc)
|
|
{
|
|
// Note: If the dependency tree format is changed this should be adjusted so that
|
|
// we regenerate the dependencies from scratch instead of reading the tree if the
|
|
// file version number is too low
|
|
rArc << SERIAL_ABSTRACT("Dependencies", mpDependencies, &gDependencyNodeFactory);
|
|
}
|
|
|
|
void CResourceEntry::UpdateDependencies()
|
|
{
|
|
if (mpDependencies)
|
|
{
|
|
delete mpDependencies;
|
|
mpDependencies = nullptr;
|
|
}
|
|
|
|
if (!mpTypeInfo->CanHaveDependencies())
|
|
{
|
|
mpDependencies = new CDependencyTree();
|
|
return;
|
|
}
|
|
|
|
bool WasLoaded = IsLoaded();
|
|
|
|
if (!mpResource)
|
|
Load();
|
|
|
|
if (!mpResource)
|
|
{
|
|
Log::Error("Unable to update cached dependencies; failed to load resource");
|
|
mpDependencies = new CDependencyTree();
|
|
return;
|
|
}
|
|
|
|
mpDependencies = mpResource->BuildDependencyTree();
|
|
mpStore->SetCacheDataDirty();
|
|
|
|
if (!WasLoaded)
|
|
mpStore->DestroyUnreferencedResources();
|
|
}
|
|
|
|
bool CResourceEntry::HasRawVersion() const
|
|
{
|
|
return FileUtil::Exists(RawAssetPath());
|
|
}
|
|
|
|
bool CResourceEntry::HasCookedVersion() const
|
|
{
|
|
return FileUtil::Exists(CookedAssetPath());
|
|
}
|
|
|
|
TString CResourceEntry::RawAssetPath(bool Relative) const
|
|
{
|
|
return CookedAssetPath(Relative) + ".rsraw";
|
|
}
|
|
|
|
TString CResourceEntry::RawExtension() const
|
|
{
|
|
return CookedExtension().ToString() + ".rsraw";
|
|
}
|
|
|
|
TString CResourceEntry::CookedAssetPath(bool Relative) const
|
|
{
|
|
TString Ext = CookedExtension().ToString();
|
|
TString Path = mpDirectory ? mpDirectory->FullPath() : "";
|
|
TString Name = mName + "." + Ext;
|
|
return Relative ? Path + Name : mpStore->ResourcesDir() + Path + Name;
|
|
}
|
|
|
|
CFourCC CResourceEntry::CookedExtension() const
|
|
{
|
|
return mpTypeInfo->CookedExtension(Game());
|
|
}
|
|
|
|
TString CResourceEntry::MetadataFilePath(bool Relative) const
|
|
{
|
|
return CookedAssetPath(Relative) + ".rsmeta";
|
|
}
|
|
|
|
bool CResourceEntry::IsInDirectory(CVirtualDirectory *pDir) const
|
|
{
|
|
CVirtualDirectory *pParentDir = mpDirectory;
|
|
|
|
while (pParentDir)
|
|
{
|
|
if (pParentDir == pDir) return true;
|
|
pParentDir = pParentDir->Parent();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
u64 CResourceEntry::Size() const
|
|
{
|
|
if (mCachedSize == -1)
|
|
{
|
|
if (HasCookedVersion())
|
|
mCachedSize = FileUtil::FileSize(CookedAssetPath());
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
return mCachedSize;
|
|
}
|
|
|
|
bool CResourceEntry::NeedsRecook() const
|
|
{
|
|
// Assets that do not have a raw version can't be recooked since they will always just be saved cooked to begin with.
|
|
// We will recook any asset where the raw version has been updated but not recooked yet. eREF_NeedsRecook can also be
|
|
// toggled to arbitrarily flag any asset for recook.
|
|
if (!HasRawVersion()) return false;
|
|
if (!HasCookedVersion()) return true;
|
|
if (HasFlag(eREF_NeedsRecook)) return true;
|
|
return (FileUtil::LastModifiedTime(CookedAssetPath()) < FileUtil::LastModifiedTime(RawAssetPath()));
|
|
}
|
|
|
|
bool CResourceEntry::Save(bool SkipCacheSave /*= false*/)
|
|
{
|
|
// SkipCacheSave argument tells us not to save the resource cache file. This is generally not advised because we don't
|
|
// want the actual resource data to desync from the cache data. However, there are occasions where we save multiple
|
|
// resources at a time and in that case it's preferable to only save the cache once. If you do set SkipCacheSave to true,
|
|
// then make sure you manually update the cache file afterwards.
|
|
//
|
|
// For now, always save the resource when this function is called even if there's been no changes made to it in memory.
|
|
// In the future this might not be desired behavior 100% of the time.
|
|
// We also might want this function to trigger a cook for certain resource types eventually.
|
|
bool ShouldCollectGarbage = false;
|
|
|
|
// Save raw resource
|
|
if (mpTypeInfo->CanBeSerialized())
|
|
{
|
|
ShouldCollectGarbage = !IsLoaded();
|
|
|
|
Load();
|
|
if (!mpResource) return false;
|
|
|
|
// Note: We call Serialize directly for resources to avoid having a redundant resource root node in the output file.
|
|
TString Path = RawAssetPath();
|
|
TString Dir = Path.GetFileDirectory();
|
|
FileUtil::MakeDirectory(Dir);
|
|
|
|
TString SerialName = mpTypeInfo->TypeName();
|
|
SerialName.RemoveWhitespace();
|
|
|
|
CXMLWriter Writer(Path, SerialName, 0, Game());
|
|
mpResource->Serialize(Writer);
|
|
|
|
if (!Writer.Save())
|
|
{
|
|
Log::Error("Failed to save raw resource: " + Path);
|
|
DEBUG_BREAK;
|
|
return false;
|
|
}
|
|
|
|
SetFlag(eREF_NeedsRecook);
|
|
}
|
|
|
|
// This resource type doesn't have a raw format; save cooked instead
|
|
else
|
|
{
|
|
bool CookSuccess = Cook();
|
|
|
|
if (!CookSuccess)
|
|
{
|
|
Log::Error("Failed to save resource: " + Name() + "." + CookedExtension().ToString());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Resource has been saved; now make sure metadata, dependencies, and packages are all up to date
|
|
SetFlag(eREF_HasBeenModified);
|
|
SaveMetadata();
|
|
UpdateDependencies();
|
|
|
|
if (!SkipCacheSave)
|
|
{
|
|
mpStore->ConditionalSaveStore();
|
|
|
|
// Flag dirty any packages that contain this resource.
|
|
for (u32 iPkg = 0; iPkg < mpStore->Project()->NumPackages(); iPkg++)
|
|
{
|
|
CPackage *pPkg = mpStore->Project()->PackageByIndex(iPkg);
|
|
|
|
if (pPkg->ContainsAsset(ID()))
|
|
pPkg->MarkDirty();
|
|
}
|
|
}
|
|
|
|
if (ShouldCollectGarbage)
|
|
mpStore->DestroyUnreferencedResources();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CResourceEntry::Cook()
|
|
{
|
|
Load();
|
|
if (!mpResource) return false;
|
|
|
|
TString Path = CookedAssetPath();
|
|
TString Dir = Path.GetFileDirectory();
|
|
FileUtil::MakeDirectory(Dir);
|
|
|
|
// Attempt to open output cooked file
|
|
CFileOutStream File(Path, IOUtil::eBigEndian);
|
|
if (!File.IsValid())
|
|
{
|
|
Log::Error("Failed to open cooked file for writing: " + Path);
|
|
return false;
|
|
}
|
|
|
|
bool Success = CResourceCooker::CookResource(this, File);
|
|
|
|
if (Success)
|
|
{
|
|
ClearFlag(eREF_NeedsRecook);
|
|
SetFlag(eREF_HasBeenModified);
|
|
SaveMetadata();
|
|
}
|
|
|
|
return Success;
|
|
}
|
|
|
|
CResource* CResourceEntry::Load()
|
|
{
|
|
// If the asset is already loaded then just return it immediately
|
|
if (mpResource) return mpResource;
|
|
|
|
// Always try to load raw version as the raw version contains extra editor-only data.
|
|
// If there is no raw version (which will be the case for resource types that don't
|
|
// support serialization yet) then load the cooked version as a backup.
|
|
if (HasRawVersion())
|
|
{
|
|
mpResource = CResourceFactory::SpawnResource(this);
|
|
|
|
if (mpResource)
|
|
{
|
|
// Set gpResourceStore to ensure the correct resource store is accessed by loader functions
|
|
CResourceStore *pOldStore = gpResourceStore;
|
|
gpResourceStore = mpStore;
|
|
|
|
CXMLReader Reader(RawAssetPath());
|
|
|
|
if (!Reader.IsValid())
|
|
{
|
|
Log::Error("Failed to load raw resource; falling back on cooked. Raw path: " + RawAssetPath());
|
|
delete mpResource;
|
|
mpResource = nullptr;
|
|
}
|
|
|
|
else
|
|
{
|
|
mpResource->Serialize(Reader);
|
|
mpStore->TrackLoadedResource(this);
|
|
gpResourceStore = pOldStore;
|
|
}
|
|
}
|
|
|
|
if (mpResource)
|
|
return mpResource;
|
|
}
|
|
|
|
ASSERT(!mpResource);
|
|
if (HasCookedVersion())
|
|
{
|
|
CFileInStream File(CookedAssetPath(), IOUtil::eBigEndian);
|
|
|
|
if (!File.IsValid())
|
|
{
|
|
Log::Error("Failed to open cooked resource: " + CookedAssetPath(true));
|
|
return nullptr;
|
|
}
|
|
|
|
return LoadCooked(File);
|
|
}
|
|
|
|
else
|
|
{
|
|
Log::Error("Couldn't locate resource: " + CookedAssetPath(true));
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
CResource* CResourceEntry::LoadCooked(IInputStream& rInput)
|
|
{
|
|
// Overload to allow for load from an arbitrary input stream.
|
|
if (mpResource) return mpResource;
|
|
if (!rInput.IsValid()) return nullptr;
|
|
|
|
// Set gpResourceStore to ensure the correct resource store is accessed by loader functions
|
|
CResourceStore *pOldStore = gpResourceStore;
|
|
gpResourceStore = mpStore;
|
|
|
|
mpResource = CResourceFactory::LoadCookedResource(this, rInput);
|
|
if (mpResource)
|
|
mpStore->TrackLoadedResource(this);
|
|
|
|
gpResourceStore = pOldStore;
|
|
return mpResource;
|
|
}
|
|
|
|
bool CResourceEntry::Unload()
|
|
{
|
|
ASSERT(mpResource != nullptr);
|
|
ASSERT(!mpResource->IsReferenced());
|
|
delete mpResource;
|
|
mpResource = nullptr;
|
|
return true;
|
|
}
|
|
|
|
bool CResourceEntry::CanMoveTo(const TString& rkDir, const TString& rkName)
|
|
{
|
|
// Validate that the path/name are valid
|
|
if (!mpStore->IsValidResourcePath(rkDir, rkName)) return false;
|
|
|
|
// We need to validate the path isn't taken already - either the directory doesn't exist, or doesn't have a resource by this name
|
|
CVirtualDirectory *pDir = mpStore->GetVirtualDirectory(rkDir, false);
|
|
|
|
if (pDir)
|
|
{
|
|
if (pDir == mpDirectory && rkName == mName)
|
|
return false;
|
|
|
|
if (pDir->FindChildResource(rkName, ResourceType()))
|
|
return false;
|
|
}
|
|
|
|
// All checks are true
|
|
return true;
|
|
}
|
|
|
|
bool CResourceEntry::Move(const TString& rkDir, const TString& rkName, bool IsAutoGenDir /*= false*/, bool IsAutoGenName /*= false*/)
|
|
{
|
|
if (!CanMoveTo(rkDir, rkName)) return false;
|
|
|
|
// Store old paths
|
|
CVirtualDirectory *pOldDir = mpDirectory;
|
|
TString OldName = mName;
|
|
TString OldCookedPath = CookedAssetPath();
|
|
TString OldRawPath = RawAssetPath();
|
|
TString OldMetaPath = MetadataFilePath();
|
|
|
|
// Set new directory and name
|
|
CVirtualDirectory *pNewDir = mpStore->GetVirtualDirectory(rkDir, true);
|
|
if (pNewDir == mpDirectory && rkName == mName) return false;
|
|
|
|
// Check if we can legally move to this spot
|
|
ASSERT(pNewDir->FindChildResource(rkName, ResourceType()) == nullptr); // this check should be guaranteed to pass due to CanMoveTo() having already checked it
|
|
|
|
mpDirectory = pNewDir;
|
|
mName = rkName;
|
|
TString NewCookedPath = CookedAssetPath();
|
|
TString NewRawPath = RawAssetPath();
|
|
TString NewMetaPath = MetadataFilePath();
|
|
|
|
Log::Write("MOVING RESOURCE: " + FileUtil::MakeRelative(OldCookedPath, mpStore->ResourcesDir()) + " --> " + FileUtil::MakeRelative(NewCookedPath, mpStore->ResourcesDir()));
|
|
|
|
// If the old/new paths are the same then we should have already exited as CanMoveTo() should have returned false
|
|
ASSERT(OldCookedPath != NewCookedPath && OldRawPath != NewRawPath && OldMetaPath != NewMetaPath);
|
|
|
|
// The cooked/raw asset paths should not exist right now!!!
|
|
bool FSMoveSuccess = false;
|
|
TString MoveFailReason;
|
|
|
|
if (!FileUtil::Exists(NewCookedPath) && !FileUtil::Exists(NewRawPath) && !FileUtil::Exists(NewMetaPath))
|
|
{
|
|
FSMoveSuccess = true;
|
|
|
|
// Move raw file to new location
|
|
if (FileUtil::Exists(OldRawPath))
|
|
{
|
|
FSMoveSuccess = FileUtil::CopyFile(OldRawPath, NewRawPath);
|
|
|
|
if (!FSMoveSuccess)
|
|
MoveFailReason = TString::Format("Failed to move raw file to new destination (%s --> %s)", *OldRawPath, *NewRawPath);
|
|
}
|
|
|
|
// Move cooked file to new location
|
|
if (FSMoveSuccess && FileUtil::Exists(OldCookedPath))
|
|
{
|
|
FSMoveSuccess = FileUtil::CopyFile(OldCookedPath, NewCookedPath);
|
|
|
|
if (!FSMoveSuccess)
|
|
{
|
|
FileUtil::DeleteFile(NewRawPath);
|
|
MoveFailReason = TString::Format("Failed to move cooked file to new destination (%s --> %s)", *OldCookedPath, *NewCookedPath);
|
|
}
|
|
}
|
|
|
|
// Move metadata file to new location
|
|
if (FSMoveSuccess)
|
|
{
|
|
if (FileUtil::Exists(OldMetaPath))
|
|
{
|
|
FSMoveSuccess = FileUtil::CopyFile(OldMetaPath, NewMetaPath);
|
|
|
|
if (!FSMoveSuccess)
|
|
{
|
|
FileUtil::DeleteFile(NewRawPath);
|
|
FileUtil::DeleteFile(NewCookedPath);
|
|
MoveFailReason = TString::Format("Failed to move metadata file to new destination (%s --> %s)", *OldMetaPath, *NewMetaPath);
|
|
}
|
|
}
|
|
|
|
else
|
|
mMetadataDirty = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool HasCooked = FileUtil::Exists(NewCookedPath);
|
|
bool HasRaw = FileUtil::Exists(NewRawPath);
|
|
|
|
TString BadFileType = HasCooked ? "cooked" : (HasRaw ? "raw" : "metadata");
|
|
TString BadFilePath = HasCooked ? NewCookedPath : (HasRaw ? NewRawPath : NewMetaPath);
|
|
|
|
MoveFailReason = TString::Format("File already exists at %s asset destination (%s)", *BadFileType, *BadFilePath);
|
|
}
|
|
|
|
// If we succeeded, finish the move
|
|
if (FSMoveSuccess)
|
|
{
|
|
if (mpDirectory != pOldDir)
|
|
{
|
|
FSMoveSuccess = pOldDir->RemoveChildResource(this);
|
|
ASSERT(FSMoveSuccess == true); // this shouldn't be able to fail
|
|
mpDirectory->AddChild("", this);
|
|
SetFlagEnabled(eREF_AutoResDir, IsAutoGenDir);
|
|
}
|
|
|
|
if (mName != OldName)
|
|
{
|
|
SetFlagEnabled(eREF_AutoResName, IsAutoGenName);
|
|
}
|
|
|
|
mpStore->SetDatabaseDirty();
|
|
mCachedUppercaseName = rkName.ToUpper();
|
|
FileUtil::DeleteFile(OldRawPath);
|
|
FileUtil::DeleteFile(OldCookedPath);
|
|
FileUtil::DeleteFile(OldMetaPath);
|
|
|
|
SaveMetadata();
|
|
return true;
|
|
}
|
|
|
|
// Otherwise, revert changes and let the caller know the move failed
|
|
else
|
|
{
|
|
Log::Error("MOVE FAILED: " + MoveFailReason);
|
|
mpDirectory = pOldDir;
|
|
mName = OldName;
|
|
mpStore->ConditionalDeleteDirectory(pNewDir, false);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
CGameProject* CResourceEntry::Project() const
|
|
{
|
|
return mpStore ? mpStore->Project() : nullptr;
|
|
}
|
|
|
|
EGame CResourceEntry::Game() const
|
|
{
|
|
return mpStore ? mpStore->Game() : eUnknownGame;
|
|
}
|
|
|
|
void CResourceEntry::SetFlag(EResEntryFlag Flag)
|
|
{
|
|
if (!HasFlag(Flag))
|
|
{
|
|
mFlags.SetFlag(Flag);
|
|
mMetadataDirty = true;
|
|
}
|
|
}
|
|
|
|
void CResourceEntry::ClearFlag(EResEntryFlag Flag)
|
|
{
|
|
if (HasFlag(Flag))
|
|
{
|
|
mFlags.ClearFlag(Flag);
|
|
mMetadataDirty = true;
|
|
}
|
|
}
|