PrimeWorldEditor/src/Core/Tweaks/CTweakCooker.cpp

45 lines
1.8 KiB
C++

#include "CTweakCooker.h"
#include "Core/Resource/Cooker/CScriptCooker.h"
/** Cooker entry point */
bool CTweakCooker::CookCTWK(CTweakData* pTweakData, IOutputStream& CTWK)
{
CStructRef TweakProperties = pTweakData->TweakData();
CScriptCooker ScriptCooker(pTweakData->Game());
ScriptCooker.WriteProperty(CTWK, TweakProperties.Property(), TweakProperties.DataPointer(), true);
return true;
}
bool CTweakCooker::CookNTWK(const std::vector<CTweakData*>& kTweaks, IOutputStream& NTWK)
{
NTWK.WriteFourCC( FOURCC('NTWK') ); // NTWK magic
NTWK.WriteByte( 1 ); // Version number; must be 1
NTWK.WriteLong( kTweaks.size() ); // Number of tweak objects
for (uint TweakIdx = 0; TweakIdx < kTweaks.size(); TweakIdx++)
{
CTweakData* pTweakData = kTweaks[TweakIdx];
// Tweaks in MP2+ are saved with the script object data format
// Write a dummy script object header here
uint TweakObjectStart = NTWK.Tell();
NTWK.WriteLong( pTweakData->TweakID() ); // Object ID
NTWK.WriteShort( 0 ); // Object size
NTWK.WriteLong( TweakIdx ); // Instance ID
NTWK.WriteShort( 0 ); // Link count
CStructRef TweakProperties = pTweakData->TweakData();
CScriptCooker ScriptCooker(TweakProperties.Property()->Game());
ScriptCooker.WriteProperty(NTWK, TweakProperties.Property(), TweakProperties.DataPointer(), false);
uint TweakObjectEnd = NTWK.Tell();
uint TweakObjectSize = (uint16) (TweakObjectEnd - TweakObjectStart - 6);
NTWK.GoTo(TweakObjectStart + 4);
NTWK.WriteShort(TweakObjectSize);
NTWK.GoTo(TweakObjectEnd);
}
NTWK.WriteToBoundary(32, 0);
return true;
}