45 lines
1.8 KiB
C++
45 lines
1.8 KiB
C++
#include "CTweakCooker.h"
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#include "Core/Resource/Cooker/CScriptCooker.h"
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/** Cooker entry point */
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bool CTweakCooker::CookCTWK(CTweakData* pTweakData, IOutputStream& CTWK)
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{
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CStructRef TweakProperties = pTweakData->TweakData();
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CScriptCooker ScriptCooker(pTweakData->Game());
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ScriptCooker.WriteProperty(CTWK, TweakProperties.Property(), TweakProperties.DataPointer(), true);
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return true;
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}
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bool CTweakCooker::CookNTWK(const std::vector<CTweakData*>& kTweaks, IOutputStream& NTWK)
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{
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NTWK.WriteFourCC( FOURCC('NTWK') ); // NTWK magic
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NTWK.WriteByte( 1 ); // Version number; must be 1
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NTWK.WriteLong( kTweaks.size() ); // Number of tweak objects
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for (uint TweakIdx = 0; TweakIdx < kTweaks.size(); TweakIdx++)
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{
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CTweakData* pTweakData = kTweaks[TweakIdx];
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// Tweaks in MP2+ are saved with the script object data format
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// Write a dummy script object header here
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uint TweakObjectStart = NTWK.Tell();
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NTWK.WriteLong( pTweakData->TweakID() ); // Object ID
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NTWK.WriteShort( 0 ); // Object size
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NTWK.WriteLong( TweakIdx ); // Instance ID
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NTWK.WriteShort( 0 ); // Link count
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CStructRef TweakProperties = pTweakData->TweakData();
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CScriptCooker ScriptCooker(TweakProperties.Property()->Game());
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ScriptCooker.WriteProperty(NTWK, TweakProperties.Property(), TweakProperties.DataPointer(), false);
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uint TweakObjectEnd = NTWK.Tell();
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uint TweakObjectSize = (uint16) (TweakObjectEnd - TweakObjectStart - 6);
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NTWK.GoTo(TweakObjectStart + 4);
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NTWK.WriteShort(TweakObjectSize);
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NTWK.GoTo(TweakObjectEnd);
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}
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NTWK.WriteToBoundary(32, 0);
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return true;
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}
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