131 lines
4.7 KiB
C++
131 lines
4.7 KiB
C++
#include "CTweakLoader.h"
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#include "Core/Resource/Factory/CScriptLoader.h"
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#include "Core/Resource/Script/NGameList.h"
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CTweakData* CTweakLoader::LoadCTWK(IInputStream& CTWK, CResourceEntry* pEntry)
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{
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// Find the correct template based on the asset ID.
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static const std::unordered_map<uint, const char*> skIdToTemplateName =
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{
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{ 0x1D180D7C, "TweakParticle" },
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{ 0x264A4972, "TweakPlayer" },
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{ 0x33B3323A, "TweakGunRes" },
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{ 0x39AD28D3, "TweakCameraBob" },
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{ 0x3FAEC012, "TweakPlayerControls", },
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{ 0x5ED56350, "TweakBall", },
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{ 0x5F24EFF8, "TweakSlideShow", },
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{ 0x6907A32D, "TweakPlayerGun", },
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{ 0x85CA11E9, "TweakPlayerRes", },
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{ 0x94C76ECD, "TweakTargeting", },
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{ 0x953A7C63, "TweakGame", },
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{ 0xC9954E56, "TweakGuiColors", },
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{ 0xE66A4F86, "TweakAutoMapper", },
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{ 0xED2E48A9, "TweakGui", },
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{ 0xF1ED8FD7, "TweakPlayerControls", }
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};
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auto Find = skIdToTemplateName.find( pEntry->ID().ToLong() );
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ASSERT( Find != skIdToTemplateName.end() );
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const char* pkTemplateName = Find->second;
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// Fetch template
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CGameTemplate* pGameTemplate = NGameList::GetGameTemplate( pEntry->Game() );
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ASSERT( pGameTemplate != nullptr );
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CScriptTemplate* pTweakTemplate = pGameTemplate->FindMiscTemplate(pkTemplateName);
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ASSERT( pTweakTemplate != nullptr );
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// Load tweak data
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CTweakData* pTweakData = new CTweakData(pTweakTemplate, pEntry->ID().ToLong(), pEntry);
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CScriptLoader::LoadStructData( CTWK, pTweakData->TweakData() );
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// Verify
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if (!CTWK.EoF() && CTWK.PeekShort() != -1)
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{
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errorf("%s: unread property data, tweak template may be malformed (%d bytes left)", *CTWK.GetSourceString(), CTWK.Size() - CTWK.Tell());
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delete pTweakData;
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return nullptr;
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}
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return pTweakData;
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}
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void CTweakLoader::LoadNTWK(IInputStream& NTWK, EGame Game, std::vector<CTweakData*>& OutTweaks)
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{
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// Validate file. NTWK basically embeds a bunch of tweak objects using the script layers
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// format, so it has the same version byte that script layers have.
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uint Magic = NTWK.ReadLong();
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uint8 LayerVersion = NTWK.ReadByte();
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if (Magic != FOURCC('NTWK'))
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{
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errorf("Unrecognized NTWK magic: 0x%08X", Magic);
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return;
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}
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else if (LayerVersion != 1)
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{
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errorf("Unrecognized layer version in NTWK: %d", LayerVersion);
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return;
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}
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CGameTemplate* pGameTemplate = NGameList::GetGameTemplate( Game );
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ASSERT( pGameTemplate != nullptr );
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// Start reading tweaks
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uint NumTweaks = NTWK.ReadLong();
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for (uint TweakIdx = 0; TweakIdx < NumTweaks; TweakIdx++)
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{
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// Find the correct template based on the tweak ID.
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static const std::unordered_map<uint, const char*> skIdToTemplateName =
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{
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{ FOURCC('TWAC'), "TweakAdvancedControls" },
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{ FOURCC('TWAM'), "TweakAutoMapper" },
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{ FOURCC('TWBL'), "TweakBall" },
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{ FOURCC('TWC2'), "TweakPlayerControls" },
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{ FOURCC('TWCB'), "TweakCameraBob" },
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{ FOURCC('TWCC'), "TweakGamecubeControls" },
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{ FOURCC('TWCT'), "TweakControls" },
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{ FOURCC('TWEC'), "TweakExpertControls" },
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{ FOURCC('TWGM'), "TweakGame" },
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{ FOURCC('TWGT'), "TweakGraphicalTransitions" },
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{ FOURCC('TWGU'), "TweakGui" },
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{ FOURCC('TWGC'), "TweakGuiColors" },
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{ FOURCC('TWP2'), "TweakPlayer" },
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{ FOURCC('TWPC'), "TweakPlayerControls" },
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{ FOURCC('TWPG'), "TweakPlayerGun" },
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{ FOURCC('TWPL'), "TweakPlayer" },
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{ FOURCC('TWPM'), "TweakPlayerGun" },
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{ FOURCC('TWPA'), "TweakParticle" },
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{ FOURCC('TWPR'), "TweakPlayerRes" },
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{ FOURCC('TWRC'), "TweakRevolutionControls" },
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{ FOURCC('TWSS'), "TweakSlideShow" },
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{ FOURCC('TWTG'), "TweakTargeting" },
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};
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uint TweakID = NTWK.ReadLong();
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uint16 TweakSize = NTWK.ReadShort();
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uint NextTweak = NTWK.Tell() + TweakSize;
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auto Find = skIdToTemplateName.find(TweakID);
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if (Find == skIdToTemplateName.end())
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{
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errorf("Unrecognized tweak ID: %s (0x%08X)", *CFourCC(TweakID).ToString(), TweakID);
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NTWK.GoTo(NextTweak);
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continue;
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}
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CScriptTemplate* pTweakTemplate = pGameTemplate->FindMiscTemplate( Find->second );
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ASSERT( pTweakTemplate != nullptr );
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// Load tweak data
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NTWK.Skip(0xC);
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CTweakData* pTweakData = new CTweakData(pTweakTemplate, TweakID);
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CScriptLoader::LoadStructData( NTWK, pTweakData->TweakData() );
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OutTweaks.push_back(pTweakData);
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NTWK.GoTo(NextTweak);
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}
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}
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