PrimeWorldEditor/templates/MP1R/Structs/SLdrAnimSetMP1Typedef.xml

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XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="PrimeRemastered">
<PropertyArchetype Type="Struct">
<Name>SLdrAnimSetMP1Typedef</Name>
<SubProperties>
<Element Type="Asset" ID="0xa589d885" Name="id" />
<Element Type="PooledString" ID="0x87c03a01" Name="str1" />
<Element Type="PooledString" ID="0xd6f0c0f0" Name="str2" />
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>