PrimeWorldEditor/templates/dkcr/MasterTemplate.xml

380 lines
19 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<MasterTemplate version="4">
<objects>
<object ID="AAGM" template="Script/AnimGridModifier.xml"/>
<object ID="ACKF" template="Script/ActorKeyframe.xml"/>
<object ID="ACOU" template="Script/Acoustics.xml"/>
<object ID="ACTR" template="Script/Actor.xml"/>
<object ID="ADMG" template="Script/AreaDamage.xml"/>
<object ID="AIHT" template="Script/AIHint.xml"/>
<object ID="AIKF" template="Script/AIKeyframe.xml"/>
<object ID="AIWP" template="Script/AIWaypoint.xml"/>
<object ID="AMKF" template="Script/ActorMultiKeyframe.xml"/>
<object ID="AOCL" template="Script/AudioOccluder.xml"/>
<object ID="ARNO" template="Script/AreaNode.xml"/>
<object ID="ARPA" template="Script/AreaPath.xml"/>
<object ID="ASAS" template="Script/AssignedAudioStream.xml"/>
<object ID="ATRN" template="Script/ActorTransform.xml"/>
<object ID="AVIS" template="Script/AVIS.xml"/>
<object ID="BABL" template="Script/BarrelBalloon.xml"/>
<object ID="BARL" template="Script/BarrelCannon.xml"/>
<object ID="BIRD" template="Script/BirdBoss.xml"/>
<object ID="BLME" template="Script/BloomEffect.xml"/>
<object ID="BLMV" template="Script/BloomVolume.xml"/>
<object ID="BLUR" template="Script/CameraBlurKeyframe.xml"/>
<object ID="BONU" template="Script/Bonus.xml"/>
<object ID="BTYR" template="Script/BouncyTire.xml"/>
<object ID="BUHA" template="Script/BeatUpHandler.xml"/>
<object ID="CABL" template="Script/Cable.xml"/>
<object ID="CAMH" template="Script/CameraHint.xml"/>
<object ID="CAMS" template="Script/CameraShaker.xml"/>
<object ID="CART" template="Script/MineCart.xml"/>
<object ID="CINE" template="Script/CinematicCamera.xml"/>
<object ID="CKPT" template="Script/Checkpoint.xml"/>
<object ID="CLPC" template="Script/ClingPathControl.xml"/>
<object ID="CLRM" template="Script/ColorModulate.xml"/>
<object ID="CMAN" template="Script/CameraManager.xml"/>
<object ID="CMGR" template="Script/PirateCrabManager.xml"/>
<object ID="CMOD" template="Script/CameraModifier.xml"/>
<object ID="CNTA" template="Script/ControllerAction.xml"/>
<object ID="CNTR" template="Script/Counter.xml"/>
<object ID="CRAB" template="Script/PirateCrab.xml"/>
<object ID="CRED" template="Script/Credits.xml"/>
<object ID="CRLY" template="Script/ConditionalRelay.xml"/>
<object ID="CSGO" template="Script/GameOver.xml"/>
<object ID="CSTI" template="Script/CSTI.xml"/>
<object ID="DEBR" template="Script/Debris.xml"/>
<object ID="DFOG" template="Script/DistanceFog.xml"/>
<object ID="DLHT" template="Script/DynamicLight.xml"/>
<object ID="DMGA" template="Script/DamageArea.xml"/>
<object ID="DMGE" template="Script/DamageEffect.xml"/>
<object ID="DOFT" template="Script/DepthOfFieldTuner.xml"/>
<object ID="DTRG" template="Script/DamageableTrigger.xml"/>
<object ID="DTRO" template="Script/DamageableTriggerOrientated.xml"/>
<object ID="EFCT" template="Script/Effect.xml"/>
<object ID="EOLD" template="Script/EOLDisplay.xml"/>
<object ID="FILT" template="Script/CameraFilterKeyframe.xml"/>
<object ID="FLPS" template="Script/FalsePerspective.xml"/>
<object ID="FOBS" template="Script/ForestBoss.xml"/>
<object ID="FOGO" template="Script/FogOverlay.xml"/>
<object ID="FOGV" template="Script/FogVolume.xml"/>
<object ID="FSWC" template="Script/FactorySwitch.xml"/>
<object ID="FXDC" template="Script/EnvFxDensityController.xml"/>
<object ID="GCGP" template="Script/GenericCreatureGroup.xml"/>
<object ID="GCTR" template="Script/GenericCreature.xml"/>
<object ID="GENR" template="Script/Generator.xml"/>
<object ID="GMGR" template="Script/GameManager.xml"/>
<object ID="GMNU" template="Script/GuiMenu.xml"/>
<object ID="GOBD" template="Script/GeneratedObjectDeleter.xml"/>
<object ID="GPDT" template="Script/GroundPoundDetector.xml"/>
<object ID="GPTR" template="Script/GPTR.xml"/>
<object ID="GSLD" template="Script/GuiSlider.xml"/>
<object ID="GUCH" template="Script/GuiCharacter.xml"/>
<object ID="GWIG" template="Script/GuiWidget.xml"/>
<object ID="HINT" template="Script/PlayerHint.xml"/>
<object ID="HUDD" template="Script/HUD.xml"/>
<object ID="HUDP" template="Script/HUDProxy.xml"/>
<object ID="IHUD" template="Script/IslandHUD.xml"/>
<object ID="ISAR" template="Script/IslandArea.xml"/>
<object ID="JB01" template="Script/JungleBoss1.xml"/>
<object ID="KNGP" template="Script/KongProxy.xml"/>
<object ID="KONG" template="Script/Kong.xml"/>
<object ID="LODC" template="Script/LODController.xml"/>
<object ID="LVLD" template="Script/LevelDarkener.xml"/>
<object ID="LVOL" template="Script/LightVolume.xml"/>
<object ID="MEAT" template="Script/MEAT.xml"/>
<object ID="MMDL" template="Script/MultiModelActor.xml"/>
<object ID="MNPL" template="Script/MotionPlatform.xml"/>
<object ID="MOLC" template="Script/MoleCart.xml"/>
<object ID="MOLE" template="Script/Mole.xml"/>
<object ID="MOLM" template="Script/MoleTrainManager.xml"/>
<object ID="MOVI" template="Script/StreamedMovie.xml"/>
<object ID="MPSR" template="Script/MultiplayerSyncRelay.xml"/>
<object ID="MRLY" template="Script/MemoryRelay.xml"/>
<object ID="MUMA" template="Script/MusicMaster.xml"/>
<object ID="MUTR" template="Script/MusicTrack.xml"/>
<object ID="OBRG" template="Script/OceanBridge.xml"/>
<object ID="OPAA" template="Script/OptionalAreaAsset.xml"/>
<object ID="PCHK" template="Script/PilotChicken.xml"/>
<object ID="PCKP" template="Script/Pickup.xml"/>
<object ID="PCTL" template="Script/PathControl.xml"/>
<object ID="PLAC" template="Script/PlayerActor.xml"/>
<object ID="PLAT" template="Script/Platform.xml"/>
<object ID="PNUT" template="Script/Peanut.xml"/>
<object ID="POIO" template="Script/PoiObject.xml"/>
<object ID="PRLA" template="Script/PickupRelay.xml"/>
<object ID="PROJ" template="Script/Projectile.xml"/>
<object ID="PRSP" template="Script/PlayerRespawn.xml"/>
<object ID="PTOK" template="Script/PlayerToken.xml"/>
<object ID="RACR" template="Script/RambiCrate.xml"/>
<object ID="RADD" template="Script/RadialDamage.xml"/>
<object ID="RBRL" template="Script/RocketBarrel.xml"/>
<object ID="RCHK" template="Script/RobotChicken.xml"/>
<object ID="RCKF" template="Script/RobotChickenFlyer.xml"/>
<object ID="RCTL" template="Script/ReviewControl.xml"/>
<object ID="REAA" template="Script/AreaAttributes.xml"/>
<object ID="REAC" template="Script/ReactiveObject.xml"/>
<object ID="RMBI" template="Script/Rambi.xml"/>
<object ID="ROPE" template="Script/SwingRope.xml"/>
<object ID="RRLY" template="Script/RandomRelay.xml"/>
<object ID="RSBL" template="Script/RespawnBalloon.xml"/>
<object ID="RSCL" template="Script/RSCL.xml"/>
<object ID="RTNM" template="Script/Retronome.xml"/>
<object ID="RUMB" template="Script/RumbleEffect.xml"/>
<object ID="SAMD" template="Script/StreamedAudioModifier.xml"/>
<object ID="SBMI" template="Script/SkyboxModInca.xml"/>
<object ID="SCTL" template="Script/SurfaceControl.xml"/>
<object ID="SHDW" template="Script/ShadowProjector.xml"/>
<object ID="SLCT" template="Script/ScriptLayerController.xml"/>
<object ID="SNDM" template="Script/SoundModifier.xml"/>
<object ID="SNMD" template="Script/SoundModifierData.xml"/>
<object ID="SOND" template="Script/Sound.xml"/>
<object ID="SPFN" template="Script/SpecialFunction.xml"/>
<object ID="SPIN" template="Script/Spinner.xml"/>
<object ID="SPNW" template="Script/SplinePathNetwork.xml"/>
<object ID="SPPA" template="Script/SplinePath.xml"/>
<object ID="SPRL" template="Script/PositionRelay.xml"/>
<object ID="SPWN" template="Script/SpawnPoint.xml"/>
<object ID="SQTR" template="Script/SequenceTimer.xml"/>
<object ID="SRLY" template="Script/Relay.xml"/>
<object ID="STAU" template="Script/StreamedAudio.xml"/>
<object ID="SUBT" template="Script/Subtitles.xml"/>
<object ID="SUSP" template="Script/SuspensionBridge.xml"/>
<object ID="SVOL" template="Script/SplineModifierVolume.xml"/>
<object ID="SWKP" template="Script/SquawkPuzzleAlert.xml"/>
<object ID="SWTC" template="Script/Switch.xml"/>
<object ID="TARP" template="Script/TarPit.xml"/>
<object ID="TEOL" template="Script/TimeAttackEOLDisplay.xml"/>
<object ID="TIDE" template="Script/TidalWave.xml"/>
<object ID="TIMR" template="Script/Timer.xml"/>
<object ID="TIPI" template="Script/TippyPlatform.xml"/>
<object ID="TKEY" template="Script/TimeKeyframe.xml"/>
<object ID="TMGR" template="Script/TrainTrackManager.xml"/>
<object ID="TPND" template="Script/TPND.xml"/>
<object ID="TRGR" template="Script/Trigger.xml"/>
<object ID="TRSC" template="Script/TransitionScreen.xml"/>
<object ID="TSEQ" template="Script/TrainSequence.xml"/>
<object ID="TUTR" template="Script/Tutorial.xml"/>
<object ID="TXPN" template="Script/TextPane.xml"/>
<object ID="VBPT" template="Script/VolcanoBossBodyPart.xml"/>
<object ID="VOLG" template="Script/VolGroup.xml"/>
<object ID="VRBR" template="Script/VerticalRocketBarrel.xml"/>
<object ID="WAVE" template="Script/OceanWave.xml"/>
<object ID="WAYP" template="Script/Waypoint.xml"/>
<object ID="WLDA" template="Script/WorldAttributes.xml"/>
<object ID="WLIT" template="Script/WorldLightFader.xml"/>
</objects>
<states>
<state ID="!ZER" name="NonZero"/>
<state ID="ACQU" name="ACQU"/>
<state ID="ACTV" name="Active"/>
<state ID="ANMO" name="AnimOver"/>
<state ID="ANMS" name="AnimStart"/>
<state ID="APRC" name="Approach"/>
<state ID="ARRV" name="Arrived"/>
<state ID="CINT" name="CINT"/>
<state ID="CLOS" name="Closed"/>
<state ID="CONN" name="Connect"/>
<state ID="CPTH" name="CameraPath"/>
<state ID="CTGT" name="CameraTarget"/>
<state ID="DAMG" name="Damage"/>
<state ID="DBNH" name="Invalid"/>
<state ID="DEAD" name="Dead"/>
<state ID="DSPN" name="Invalid"/>
<state ID="ENTR" name="Entered"/>
<state ID="EXIT" name="Exited"/>
<state ID="FOVP" name="FOVP"/>
<state ID="GIBB" name="Invalid"/>
<state ID="GRN0" name="GRN0"/>
<state ID="GRN1" name="GRN1"/>
<state ID="GRNT" name="Generate"/>
<state ID="ICTV" name="Inactive"/>
<state ID="INSD" name="Inside"/>
<state ID="IS00" name="InternalState0"/>
<state ID="IS01" name="InternalState1"/>
<state ID="IS02" name="InternalState2"/>
<state ID="IS03" name="InternalState3"/>
<state ID="IS04" name="InternalState4"/>
<state ID="IS05" name="InternalState5"/>
<state ID="IS06" name="InternalState6"/>
<state ID="IS07" name="InternalState7"/>
<state ID="IS08" name="InternalState8"/>
<state ID="IS09" name="InternalState9"/>
<state ID="IS10" name="InternalState10"/>
<state ID="IS11" name="InternalState11"/>
<state ID="IS12" name="InternalState12"/>
<state ID="IS13" name="InternalState13"/>
<state ID="IS14" name="InternalState14"/>
<state ID="IS15" name="InternalState15"/>
<state ID="IS16" name="InternalState16"/>
<state ID="IS17" name="InternalState17"/>
<state ID="IS18" name="InternalState18"/>
<state ID="IS19" name="InternalState19"/>
<state ID="IS20" name="IS20"/>
<state ID="IS21" name="IS21"/>
<state ID="IS22" name="IS22"/>
<state ID="IS23" name="IS23"/>
<state ID="IS24" name="IS24"/>
<state ID="IS25" name="IS25"/>
<state ID="IS26" name="IS26"/>
<state ID="IS27" name="IS27"/>
<state ID="IS28" name="IS28"/>
<state ID="IS29" name="IS29"/>
<state ID="IS30" name="IS30"/>
<state ID="IS31" name="IS31"/>
<state ID="IS32" name="IS32"/>
<state ID="IS33" name="IS33"/>
<state ID="IS34" name="IS34"/>
<state ID="IS35" name="IS35"/>
<state ID="IS36" name="IS36"/>
<state ID="IS37" name="IS37"/>
<state ID="IS38" name="IS38"/>
<state ID="IS39" name="IS39"/>
<state ID="IS40" name="IS40"/>
<state ID="IS41" name="IS41"/>
<state ID="IS42" name="Invalid"/>
<state ID="IS43" name="Invalid"/>
<state ID="IS44" name="IS44"/>
<state ID="IS45" name="IS45"/>
<state ID="IS46" name="IS46"/>
<state ID="IS47" name="IS47"/>
<state ID="IS48" name="IS48"/>
<state ID="IS49" name="Invalid"/>
<state ID="IS50" name="Invalid"/>
<state ID="IS51" name="Invalid"/>
<state ID="IS52" name="Invalid"/>
<state ID="IS53" name="Invalid"/>
<state ID="IS54" name="Invalid"/>
<state ID="IS55" name="Invalid"/>
<state ID="IS56" name="Invalid"/>
<state ID="IS57" name="Invalid"/>
<state ID="IS62" name="Invalid"/>
<state ID="IS65" name="Invalid"/>
<state ID="IS66" name="Invalid"/>
<state ID="IS67" name="Invalid"/>
<state ID="IS68" name="Invalid"/>
<state ID="IS70" name="Invalid"/>
<state ID="IS72" name="Invalid"/>
<state ID="IS73" name="Invalid"/>
<state ID="IS77" name="Invalid"/>
<state ID="IS78" name="Invalid"/>
<state ID="IS79" name="Invalid"/>
<state ID="KBDD" name="Invalid"/>
<state ID="KBDK" name="Invalid"/>
<state ID="LDWA" name="DrawAfter"/>
<state ID="LDWB" name="DrawBefore"/>
<state ID="LTKA" name="ThinkAfter"/>
<state ID="LTKB" name="ThinkBefore"/>
<state ID="MAXR" name="MaxReached"/>
<state ID="MOTP" name="MOTP"/>
<state ID="MOTS" name="MOTS"/>
<state ID="NEXT" name="NEXT"/>
<state ID="OBJP" name="Invalid"/>
<state ID="OPEN" name="Open"/>
<state ID="PLAY" name="Play"/>
<state ID="PLRP" name="PLRP"/>
<state ID="PREV" name="Invalid"/>
<state ID="PTRL" name="Patrol"/>
<state ID="RATL" name="DeathRattle"/>
<state ID="RLAY" name="Relay"/>
<state ID="ROTO" name="RotationOver"/>
<state ID="ROTS" name="RotationStart"/>
<state ID="SE01" name="SE01"/>
<state ID="SE02" name="SE02"/>
<state ID="SE03" name="SE03"/>
<state ID="SE05" name="Invalid"/>
<state ID="SE06" name="Invalid"/>
<state ID="SE07" name="Invalid"/>
<state ID="SE08" name="Invalid"/>
<state ID="SE09" name="Invalid"/>
<state ID="SE10" name="Invalid"/>
<state ID="SLAV" name="Slave"/>
<state ID="SQNC" name="Sequence"/>
<state ID="TGTO" name="TGTO"/>
<state ID="TGTP" name="TGTP"/>
<state ID="ULCK" name="Unlocked"/>
<state ID="ZERO" name="Zero"/>
</states>
<messages>
<message ID="ACMT" name="Invalid"/>
<message ID="ACTN" name="Action"/>
<message ID="ACTV" name="Activate"/>
<message ID="ATCH" name="Attach"/>
<message ID="CLOS" name="Close"/>
<message ID="DCTV" name="Deactivate"/>
<message ID="DECR" name="Decrement"/>
<message ID="FADI" name="FadeIn"/>
<message ID="FADO" name="FadeOut"/>
<message ID="FOLW" name="Follow"/>
<message ID="IM00" name="InternalMessage0"/>
<message ID="IM01" name="InternalMessage1"/>
<message ID="IM02" name="InternalMessage2"/>
<message ID="IM03" name="InternalMessage3"/>
<message ID="IM04" name="InternalMessage4"/>
<message ID="IM05" name="InternalMessage5"/>
<message ID="IM06" name="InternalMessage6"/>
<message ID="IM07" name="InternalMessage7"/>
<message ID="IM08" name="InternalMessage8"/>
<message ID="IM09" name="InternalMessage9"/>
<message ID="IM10" name="InternalMessage10"/>
<message ID="IM11" name="InternalMessage11"/>
<message ID="IM12" name="InternalMessage12"/>
<message ID="IM13" name="InternalMessage13"/>
<message ID="IM14" name="InternalMessage14"/>
<message ID="IM15" name="InternalMessage15"/>
<message ID="IM16" name="InternalMessage16"/>
<message ID="IM17" name="InternalMessage17"/>
<message ID="IM18" name="InternalMessage18"/>
<message ID="IM19" name="InternalMessage19"/>
<message ID="IM20" name="IM20"/>
<message ID="IM21" name="IM21"/>
<message ID="IM22" name="IM22"/>
<message ID="IM23" name="IM23"/>
<message ID="IM24" name="IM24"/>
<message ID="IM25" name="IM25"/>
<message ID="IM26" name="IM26"/>
<message ID="IM27" name="IM27"/>
<message ID="IM28" name="IM28"/>
<message ID="IM29" name="Invalid"/>
<message ID="IM30" name="Invalid"/>
<message ID="IM31" name="Invalid"/>
<message ID="IM32" name="Invalid"/>
<message ID="IM33" name="Invalid"/>
<message ID="IM34" name="Invalid"/>
<message ID="IM35" name="Invalid"/>
<message ID="IM36" name="Invalid"/>
<message ID="IM37" name="Invalid"/>
<message ID="IM38" name="Invalid"/>
<message ID="IM39" name="Invalid"/>
<message ID="IM40" name="Invalid"/>
<message ID="IM41" name="Invalid"/>
<message ID="IM50" name="Invalid"/>
<message ID="INCR" name="Increment"/>
<message ID="KILL" name="Kill"/>
<message ID="LOAD" name="Load"/>
<message ID="LOCK" name="Lock"/>
<message ID="NEXT" name="Next"/>
<message ID="OFF " name="OFF "/>
<message ID="ON " name="ON "/>
<message ID="OPEN" name="OPEN"/>
<message ID="PAUS" name="Invalid"/>
<message ID="PLAY" name="PLAY"/>
<message ID="RCMT" name="Invalid"/>
<message ID="RMOV" name="RMOV"/>
<message ID="RSAN" name="RSAN"/>
<message ID="RSET" name="Reset"/>
<message ID="RSTP" name="RSTP"/>
<message ID="RSTS" name="ResetAndStart"/>
<message ID="SMAX" name="SetToMax"/>
<message ID="STOP" name="Stop"/>
<message ID="STPR" name="StopAndReset"/>
<message ID="STRT" name="Start"/>
<message ID="TCTV" name="ToggleActive"/>
<message ID="ULCK" name="Unlock"/>
<message ID="ULOD" name="Unload"/>
<message ID="XCLR" name="Clear"/>
<message ID="XDEL" name="Delete"/>
<message ID="ZERO" name="SetToZero"/>
</messages>
</MasterTemplate>