PrimeWorldEditor/Scene/CStaticNode.h

22 lines
661 B
C++

#ifndef CSTATICNODE_H
#define CSTATICNODE_H
#include "CSceneNode.h"
#include <Resource/model/CStaticModel.h>
class CStaticNode : public CSceneNode
{
CStaticModel *mpModel;
public:
CStaticNode(CSceneManager *pScene, CSceneNode *pParent = 0, CStaticModel *pModel = 0);
ENodeType NodeType();
void AddToRenderer(CRenderer *pRenderer, const CFrustumPlanes& frustum);
void Draw(ERenderOptions Options);
void DrawAsset(ERenderOptions Options, u32 asset);
void RayAABoxIntersectTest(CRayCollisionTester &Tester);
SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, ERenderOptions options);
};
#endif // CSTATICNODE_H