PrimeWorldEditor/UI/undo/CTranslateNodeCommand.cpp

97 lines
2.3 KiB
C++

#include "CTranslateNodeCommand.h"
#include "EUndoCommand.h"
#include "../CWorldEditor.h"
CTranslateNodeCommand::CTranslateNodeCommand()
: QUndoCommand("Translate"),
mpEditor(nullptr),
mCommandEnded(false)
{
}
CTranslateNodeCommand::CTranslateNodeCommand(INodeEditor *pEditor, const QList<CSceneNode*>& nodes, const CVector3f& delta, ETransformSpace transformSpace)
: QUndoCommand("Translate"),
mpEditor(pEditor),
mCommandEnded(false)
{
mNodeList.reserve(nodes.size());
foreach (CSceneNode *pNode, nodes)
{
SNodeTranslate translate;
translate.pNode = pNode;
translate.initialPos = pNode->LocalPosition();
pNode->Translate(delta, transformSpace);
translate.newPos = pNode->LocalPosition();
mNodeList.push_back(translate);
}
mpEditor->SelectionTransformed();
}
CTranslateNodeCommand::~CTranslateNodeCommand()
{
}
int CTranslateNodeCommand::id() const
{
return eTranslateNodeCmd;
}
bool CTranslateNodeCommand::mergeWith(const QUndoCommand *other)
{
if (mCommandEnded) return false;
if (other->id() == eTranslateNodeCmd)
{
const CTranslateNodeCommand *pCmd = static_cast<const CTranslateNodeCommand*>(other);
if (pCmd->mCommandEnded)
{
mCommandEnded = true;
return true;
}
if ((mpEditor == pCmd->mpEditor) && (mNodeList.size() == pCmd->mNodeList.size()))
{
for (int iNode = 0; iNode < mNodeList.size(); iNode++)
mNodeList[iNode].newPos = pCmd->mNodeList[iNode].newPos;
return true;
}
}
return false;
}
void CTranslateNodeCommand::undo()
{
if (!mpEditor) return;
foreach (SNodeTranslate translate, mNodeList)
translate.pNode->SetPosition(translate.initialPos);
mpEditor->RecalculateSelectionBounds();
mpEditor->SelectionTransformed();
mpEditor->UpdateGizmoUI();
}
void CTranslateNodeCommand::redo()
{
if (!mpEditor) return;
foreach (SNodeTranslate translate, mNodeList)
translate.pNode->SetPosition(translate.newPos);
mpEditor->RecalculateSelectionBounds();
mpEditor->SelectionTransformed();
mpEditor->UpdateGizmoUI();
}
CTranslateNodeCommand* CTranslateNodeCommand::End()
{
CTranslateNodeCommand *pCmd = new CTranslateNodeCommand();
pCmd->mCommandEnded = true;
return pCmd;
}