PrimeWorldEditor/src/Core/GameProject/CResourceEntry.cpp
2019-02-04 23:15:20 -07:00

769 lines
23 KiB
C++

#include "CResourceEntry.h"
#include "CGameProject.h"
#include "CResourceStore.h"
#include "Core/Resource/CResource.h"
#include "Core/Resource/Cooker/CResourceCooker.h"
#include "Core/Resource/Factory/CResourceFactory.h"
#include <Common/FileIO.h>
#include <Common/FileUtil.h>
#include <Common/TString.h>
#include <Common/Serialization/CXMLReader.h>
#include <Common/Serialization/CXMLWriter.h>
CResourceEntry::CResourceEntry(CResourceStore *pStore)
: mpResource(nullptr)
, mpTypeInfo(nullptr)
, mpStore(pStore)
, mpDependencies(nullptr)
, mID( CAssetID::InvalidID(pStore->Game()) )
, mpDirectory(nullptr)
, mMetadataDirty(false)
, mCachedSize(-1)
{}
// Static constructors
CResourceEntry* CResourceEntry::CreateNewResource(CResourceStore *pStore, const CAssetID& rkID,
const TString& rkDir, const TString& rkName,
EResourceType Type, bool ExistingResource /*= false*/)
{
// Initialize all entry info with the input data.
CResourceEntry *pEntry = new CResourceEntry(pStore);
pEntry->mID = rkID;
pEntry->mName = rkName;
pEntry->mCachedUppercaseName = rkName.ToUpper();
pEntry->mpTypeInfo = CResTypeInfo::FindTypeInfo(Type);
ASSERT(pEntry->mpTypeInfo);
pEntry->mpDirectory = pStore->GetVirtualDirectory(rkDir, true);
ASSERT(pEntry->mpDirectory);
pEntry->mpDirectory->AddChild("", pEntry);
pEntry->mMetadataDirty = true;
// If this is a new resource (i.e. not a base game resource that we are currently exporting),
// then instantiate the new resource data so it can be saved as soon as possible.
if (!ExistingResource)
{
pEntry->mpResource = CResourceFactory::CreateResource(pEntry);
if (pEntry->mpResource)
{
pEntry->mpResource->InitializeNewResource();
}
}
return pEntry;
}
CResourceEntry* CResourceEntry::BuildFromArchive(CResourceStore *pStore, IArchive& rArc)
{
// Load all entry info from the archive.
CResourceEntry *pEntry = new CResourceEntry(pStore);
pEntry->SerializeEntryInfo(rArc, false);
ASSERT(pEntry->mpTypeInfo);
ASSERT(pEntry->mpDirectory);
return pEntry;
}
CResourceEntry* CResourceEntry::BuildFromDirectory(CResourceStore *pStore, CResTypeInfo *pTypeInfo,
const TString& rkDirPath, const TString& rkName)
{
// Initialize as much entry info as possible from the input data, then load the rest from the metadata file.
ASSERT(pTypeInfo);
CResourceEntry *pEntry = new CResourceEntry(pStore);
pEntry->mpTypeInfo = pTypeInfo;
pEntry->mName = rkName;
pEntry->mCachedUppercaseName = rkName.ToUpper();
pEntry->mpDirectory = pStore->GetVirtualDirectory(rkDirPath, true);
ASSERT(pEntry->mpDirectory);
pEntry->mpDirectory->AddChild("", pEntry);
// Make sure we're valid, then load the remaining data from the metadata file
ASSERT(pEntry->HasCookedVersion() || pEntry->HasRawVersion());
bool Success = pEntry->LoadMetadata();
ASSERT(Success);
return pEntry;
}
CResourceEntry::~CResourceEntry()
{
if (mpResource) delete mpResource;
if (mpDependencies) delete mpDependencies;
}
bool CResourceEntry::LoadMetadata()
{
ASSERT(!mMetadataDirty);
TString Path = MetadataFilePath();
CBinaryReader MetaFile(Path, FOURCC('META'));
if (MetaFile.IsValid())
{
SerializeEntryInfo(MetaFile, true);
return true;
}
else
{
errorf("%s: Failed to load metadata file!", *Path);
}
return false;
}
bool CResourceEntry::SaveMetadata(bool ForceSave /*= false*/)
{
// Make sure we aren't saving a deleted resource
ASSERT( !HasFlag(EResEntryFlag::MarkedForDeletion) );
if (mMetadataDirty || ForceSave)
{
TString Path = MetadataFilePath();
TString Dir = Path.GetFileDirectory();
FileUtil::MakeDirectory(Dir);
CBinaryWriter MetaFile(Path, FOURCC('META'), 0, Game());
if (MetaFile.IsValid())
{
SerializeEntryInfo(MetaFile, true);
mMetadataDirty = false;
return true;
}
}
return false;
}
void CResourceEntry::SerializeEntryInfo(IArchive& rArc, bool MetadataOnly)
{
CAssetID ID = mID;
rArc << SerialParameter("AssetID", ID)
<< SerialParameter("Type", mpTypeInfo)
<< SerialParameter("Flags", mFlags);
// Don't allow the file to override our asset ID if we already have a valid one.
if (rArc.IsReader() && !mID.IsValid())
mID = ID;
// Serialize extra data that we exclude from the metadata file
if (!MetadataOnly)
{
TString Dir = (mpDirectory ? mpDirectory->FullPath() : "");
rArc << SerialParameter("Name", mName)
<< SerialParameter("Directory", Dir)
<< SerialParameter("Dependencies", mpDependencies);
if (rArc.IsReader())
{
mpDirectory = mpStore->GetVirtualDirectory(Dir, true);
mpDirectory->AddChild("", this);
mCachedUppercaseName = mName.ToUpper();
}
}
}
void CResourceEntry::UpdateDependencies()
{
if (mpDependencies)
{
delete mpDependencies;
mpDependencies = nullptr;
}
if (!mpTypeInfo->CanHaveDependencies())
{
mpDependencies = new CDependencyTree();
return;
}
bool WasLoaded = IsLoaded();
if (!mpResource)
Load();
if (!mpResource)
{
errorf("Unable to update cached dependencies; failed to load resource");
mpDependencies = new CDependencyTree();
return;
}
mpDependencies = mpResource->BuildDependencyTree();
mpStore->SetCacheDirty();
if (!WasLoaded)
mpStore->DestroyUnreferencedResources();
}
bool CResourceEntry::HasRawVersion() const
{
return FileUtil::Exists(RawAssetPath());
}
bool CResourceEntry::HasCookedVersion() const
{
return FileUtil::Exists(CookedAssetPath());
}
TString CResourceEntry::RawAssetPath(bool Relative) const
{
return CookedAssetPath(Relative) + ".rsraw";
}
TString CResourceEntry::RawExtension() const
{
return CookedExtension().ToString() + ".rsraw";
}
TString CResourceEntry::CookedAssetPath(bool Relative) const
{
TString Ext = CookedExtension().ToString();
TString Path = mpDirectory ? mpDirectory->FullPath() : "";
TString Name = mName + "." + Ext;
return Relative ? Path + Name : mpStore->ResourcesDir() + Path + Name;
}
CFourCC CResourceEntry::CookedExtension() const
{
return mpTypeInfo->CookedExtension(Game());
}
TString CResourceEntry::MetadataFilePath(bool Relative) const
{
return CookedAssetPath(Relative) + ".rsmeta";
}
bool CResourceEntry::IsInDirectory(CVirtualDirectory *pDir) const
{
CVirtualDirectory *pParentDir = mpDirectory;
while (pParentDir)
{
if (pParentDir == pDir) return true;
pParentDir = pParentDir->Parent();
}
return false;
}
uint64 CResourceEntry::Size() const
{
if (mCachedSize == -1)
{
if (HasCookedVersion())
mCachedSize = FileUtil::FileSize(CookedAssetPath());
else
return 0;
}
return mCachedSize;
}
bool CResourceEntry::NeedsRecook() const
{
// Assets that do not have a raw version can't be recooked since they will always just be saved cooked to begin with.
// We will recook any asset where the raw version has been updated but not recooked yet. eREF_NeedsRecook can also be
// toggled to arbitrarily flag any asset for recook.
if (!HasRawVersion()) return false;
if (!HasCookedVersion()) return true;
if (HasFlag(EResEntryFlag::NeedsRecook)) return true;
return (FileUtil::LastModifiedTime(CookedAssetPath()) < FileUtil::LastModifiedTime(RawAssetPath()));
}
bool CResourceEntry::Save(bool SkipCacheSave /*= false*/, bool FlagForRecook /*= true*/)
{
// SkipCacheSave argument tells us not to save the resource cache file. This is generally not advised because we don't
// want the actual resource data to desync from the cache data. However, there are occasions where we save multiple
// resources at a time and in that case it's preferable to only save the cache once. If you do set SkipCacheSave to true,
// then make sure you manually update the cache file afterwards.
//
// For now, always save the resource when this function is called even if there's been no changes made to it in memory.
// In the future this might not be desired behavior 100% of the time.
bool ShouldCollectGarbage = false;
// Save raw resource
if (mpTypeInfo->CanBeSerialized())
{
ShouldCollectGarbage = !IsLoaded();
Load();
if (!mpResource) return false;
// Note: We call Serialize directly for resources to avoid having a redundant resource root node in the output file.
TString Path = RawAssetPath();
TString Dir = Path.GetFileDirectory();
FileUtil::MakeDirectory(Dir);
TString SerialName = mpTypeInfo->TypeName();
SerialName.RemoveWhitespace();
CXMLWriter Writer(Path, SerialName, 0, Game());
mpResource->Serialize(Writer);
if (!Writer.Save())
{
errorf("Failed to save raw resource: %s", *Path);
return false;
}
if (FlagForRecook)
{
SetFlag(EResEntryFlag::NeedsRecook);
}
}
// This resource type doesn't have a raw format; save cooked instead
else
{
bool CookSuccess = Cook();
if (!CookSuccess)
{
errorf("Failed to save resource: %s.%s", *Name(), *CookedExtension().ToString());
return false;
}
}
// Resource has been saved; now make sure metadata, dependencies, and packages are all up to date
SetFlag(EResEntryFlag::HasBeenModified);
SaveMetadata();
UpdateDependencies();
if (!SkipCacheSave)
{
mpStore->ConditionalSaveStore();
}
// Flag dirty any packages that contain this resource.
if (FlagForRecook)
{
for (uint32 iPkg = 0; iPkg < mpStore->Project()->NumPackages(); iPkg++)
{
CPackage *pPkg = mpStore->Project()->PackageByIndex(iPkg);
if (!pPkg->NeedsRecook() && pPkg->ContainsAsset(ID()))
pPkg->MarkDirty();
}
}
if (ShouldCollectGarbage)
mpStore->DestroyUnreferencedResources();
return true;
}
bool CResourceEntry::Cook()
{
Load();
if (!mpResource) return false;
TString Path = CookedAssetPath();
TString Dir = Path.GetFileDirectory();
FileUtil::MakeDirectory(Dir);
// Attempt to open output cooked file
CFileOutStream File(Path, EEndian::BigEndian);
if (!File.IsValid())
{
errorf("Failed to open cooked file for writing: %s", *Path);
return false;
}
bool Success = CResourceCooker::CookResource(this, File);
if (Success)
{
ClearFlag(EResEntryFlag::NeedsRecook);
SetFlag(EResEntryFlag::HasBeenModified);
SaveMetadata();
}
return Success;
}
CResource* CResourceEntry::Load()
{
// If the asset is already loaded then just return it immediately
if (mpResource) return mpResource;
// Always try to load raw version as the raw version contains extra editor-only data.
// If there is no raw version (which will be the case for resource types that don't
// support serialization yet) then load the cooked version as a backup.
if (HasRawVersion())
{
mpResource = CResourceFactory::CreateResource(this);
if (mpResource)
{
// Set gpResourceStore to ensure the correct resource store is accessed by loader functions
CResourceStore *pOldStore = gpResourceStore;
gpResourceStore = mpStore;
CXMLReader Reader(RawAssetPath());
if (!Reader.IsValid())
{
errorf("Failed to load raw resource; falling back on cooked. Raw path: %s", *RawAssetPath());
delete mpResource;
mpResource = nullptr;
}
else
{
mpResource->Serialize(Reader);
mpStore->TrackLoadedResource(this);
gpResourceStore = pOldStore;
}
}
if (mpResource)
return mpResource;
}
ASSERT(!mpResource);
if (HasCookedVersion())
{
CFileInStream File(CookedAssetPath(), EEndian::BigEndian);
if (!File.IsValid())
{
errorf("Failed to open cooked resource: %s", *CookedAssetPath(true));
return nullptr;
}
return LoadCooked(File);
}
else
{
errorf("Couldn't locate resource: %s", *CookedAssetPath(true));
return nullptr;
}
}
CResource* CResourceEntry::LoadCooked(IInputStream& rInput)
{
// Overload to allow for load from an arbitrary input stream.
if (mpResource) return mpResource;
if (!rInput.IsValid()) return nullptr;
// Set gpResourceStore to ensure the correct resource store is accessed by loader functions
CResourceStore *pOldStore = gpResourceStore;
gpResourceStore = mpStore;
mpResource = CResourceFactory::LoadCookedResource(this, rInput);
if (mpResource)
mpStore->TrackLoadedResource(this);
gpResourceStore = pOldStore;
return mpResource;
}
bool CResourceEntry::Unload()
{
ASSERT(mpResource != nullptr);
ASSERT(!mpResource->IsReferenced());
delete mpResource;
mpResource = nullptr;
return true;
}
bool CResourceEntry::CanMoveTo(const TString& rkDir, const TString& rkName)
{
// Validate that the path/name are valid
if (!mpStore->IsValidResourcePath(rkDir, rkName)) return false;
// We need to validate the path isn't taken already - either the directory doesn't exist, or doesn't have a resource by this name
CVirtualDirectory *pDir = mpStore->GetVirtualDirectory(rkDir, false);
if (pDir)
{
if (pDir == mpDirectory && rkName == mName)
return false;
if (pDir->FindChildResource(rkName, ResourceType()))
return false;
}
// All checks are true
return true;
}
bool CResourceEntry::MoveAndRename(const TString& rkDir, const TString& rkName, bool IsAutoGenDir /*= false*/, bool IsAutoGenName /*= false*/)
{
// Make sure we are not moving a deleted resource.
ASSERT( !IsMarkedForDeletion() );
if (!CanMoveTo(rkDir, rkName)) return false;
// Store old paths
CVirtualDirectory *pOldDir = mpDirectory;
TString OldName = mName;
TString OldCookedPath = CookedAssetPath();
TString OldRawPath = RawAssetPath();
TString OldMetaPath = MetadataFilePath();
// Set new directory and name
bool DirAlreadyExisted = true;
CVirtualDirectory *pNewDir = mpStore->GetVirtualDirectory(rkDir, false);
if (!pNewDir)
{
pNewDir = mpStore->GetVirtualDirectory(rkDir, true);
DirAlreadyExisted = false;
}
if (pNewDir == mpDirectory && rkName == mName) return false;
// Check if we can legally move to this spot
ASSERT(pNewDir->FindChildResource(rkName, ResourceType()) == nullptr); // this check should be guaranteed to pass due to CanMoveTo() having already checked it
mpDirectory = pNewDir;
mName = rkName;
TString NewCookedPath = CookedAssetPath();
TString NewRawPath = RawAssetPath();
TString NewMetaPath = MetadataFilePath();
debugf("MOVING RESOURCE: %s --> %s",
*FileUtil::MakeRelative(OldCookedPath, mpStore->ResourcesDir()),
*FileUtil::MakeRelative(NewCookedPath, mpStore->ResourcesDir())
);
// If the old/new paths are the same then we should have already exited as CanMoveTo() should have returned false
ASSERT(OldCookedPath != NewCookedPath && OldRawPath != NewRawPath && OldMetaPath != NewMetaPath);
// The cooked/raw asset paths should not exist right now!!!
bool FSMoveSuccess = false;
TString MoveFailReason;
if (!FileUtil::Exists(NewCookedPath) && !FileUtil::Exists(NewRawPath) && !FileUtil::Exists(NewMetaPath))
{
FSMoveSuccess = true;
// Move raw file to new location
if (FileUtil::Exists(OldRawPath))
{
FSMoveSuccess = FileUtil::MoveFile(OldRawPath, NewRawPath);
if (!FSMoveSuccess)
MoveFailReason = TString::Format("Failed to move raw file to new destination (%s --> %s)", *OldRawPath, *NewRawPath);
}
// Move cooked file to new location
if (FSMoveSuccess && FileUtil::Exists(OldCookedPath))
{
FSMoveSuccess = FileUtil::MoveFile(OldCookedPath, NewCookedPath);
if (!FSMoveSuccess)
{
MoveFailReason = TString::Format("Failed to move cooked file to new destination (%s --> %s)", *OldCookedPath, *NewCookedPath);
}
}
// Move metadata file to new location
if (FSMoveSuccess)
{
if (FileUtil::Exists(OldMetaPath))
{
FSMoveSuccess = FileUtil::MoveFile(OldMetaPath, NewMetaPath);
if (!FSMoveSuccess)
{
MoveFailReason = TString::Format("Failed to move metadata file to new destination (%s --> %s)", *OldMetaPath, *NewMetaPath);
}
}
else
mMetadataDirty = true;
}
}
else
{
bool HasCooked = FileUtil::Exists(NewCookedPath);
bool HasRaw = FileUtil::Exists(NewRawPath);
TString BadFileType = HasCooked ? "cooked" : (HasRaw ? "raw" : "metadata");
TString BadFilePath = HasCooked ? NewCookedPath : (HasRaw ? NewRawPath : NewMetaPath);
MoveFailReason = TString::Format("File already exists at %s asset destination (%s)", *BadFileType, *BadFilePath);
}
// If we succeeded, finish the move
if (FSMoveSuccess)
{
if (mpDirectory != pOldDir && pOldDir != nullptr)
{
FSMoveSuccess = pOldDir->RemoveChildResource(this);
ASSERT(FSMoveSuccess == true); // this shouldn't be able to fail
mpDirectory->AddChild("", this);
SetFlagEnabled(EResEntryFlag::AutoResDir, IsAutoGenDir);
}
if (mName != OldName)
{
SetFlagEnabled(EResEntryFlag::AutoResName, IsAutoGenName);
}
mpStore->SetCacheDirty();
mCachedUppercaseName = rkName.ToUpper();
SaveMetadata();
return true;
}
// Otherwise, revert changes and let the caller know the move failed
else
{
errorf("MOVE FAILED: %s", *MoveFailReason);
mpDirectory = pOldDir;
mName = OldName;
if (!DirAlreadyExisted)
{
mpStore->ConditionalDeleteDirectory(pNewDir, true);
}
if (FileUtil::Exists(NewRawPath))
FileUtil::MoveFile(NewRawPath, OldRawPath);
if (FileUtil::Exists(NewCookedPath))
FileUtil::MoveFile(NewCookedPath, OldCookedPath);
return false;
}
}
bool CResourceEntry::Move(const TString& rkDir, bool IsAutoGenDir /*= false*/)
{
return MoveAndRename(rkDir, mName, IsAutoGenDir, false);
}
bool CResourceEntry::Rename(const TString& rkName, bool IsAutoGenName /*= false*/)
{
return MoveAndRename(mpDirectory->FullPath(), rkName, false, IsAutoGenName);
}
void CResourceEntry::MarkDeleted(bool InDeleted)
{
// Flags resource for future deletion. "Deleted" resources remain in memory (which
// allows them to easily be un-deleted) but cannot be looked up in the resource
// store and will not save back out to the resource database. Their file data is
// stored in a temporary directory, which allows them to be moved back if the user
// un-does the deletion.
if (IsMarkedForDeletion() != InDeleted)
{
SetFlagEnabled(EResEntryFlag::MarkedForDeletion, InDeleted);
// Restore old name/directory if un-deleting
if (!InDeleted)
{
// Our directory path is stored in the Name field - see below for explanation
int NameEnd = mName.IndexOf('|');
ASSERT( NameEnd != -1 );
TString DirPath = mName.ChopFront(NameEnd + 1);
mName = mName.ChopBack( mName.Size() - NameEnd);
mpDirectory = mpStore->GetVirtualDirectory( DirPath, true );
ASSERT( mpDirectory != nullptr );
mpDirectory->AddChild("", this);
}
TString CookedPath = CookedAssetPath();
TString RawPath = RawAssetPath();
TString MetaPath = MetadataFilePath();
TString PathBase = mpStore->DeletedResourcePath() + mID.ToString() + ".";
TString DelCookedPath = PathBase + CookedExtension().ToString();
TString DelRawPath = DelCookedPath + ".rsraw";
TString DelMetaPath = DelCookedPath + ".rsmeta";
// If we are deleting...
if (InDeleted)
{
// Temporarily store our directory path in the name string.
// This is a hack, but we can't store the directory pointer because it may have been
// deleted and remade by the user by the time the resource is un-deleted, which
// means it is not safe to access later. Separating the name and the path with
// the '|' character is safe because this character is not allowed in filenames
// (which is enforced in FileUtil::IsValidName()).
mName = mName + "|" + mpDirectory->FullPath();
// Remove from parent directory.
mpDirectory->RemoveChildResource(this);
mpDirectory = nullptr;
// Move any resource files out of the project into a temporary folder.
FileUtil::MakeDirectory(DelMetaPath.GetFileDirectory());
if (FileUtil::Exists(MetaPath))
{
FileUtil::MoveFile(MetaPath, DelMetaPath);
}
if (FileUtil::Exists(RawPath))
{
FileUtil::MoveFile(RawPath, DelRawPath);
}
if (FileUtil::Exists(CookedPath))
{
FileUtil::MoveFile(CookedPath, DelCookedPath);
}
}
// If we are un-deleting...
else
{
// Move any resource files out of the temporary folder back into the project.
FileUtil::MakeDirectory(MetaPath.GetFileDirectory());
if (FileUtil::Exists(DelMetaPath))
{
FileUtil::MoveFile(DelMetaPath, MetaPath);
}
if (FileUtil::Exists(DelRawPath))
{
FileUtil::MoveFile(DelRawPath, RawPath);
}
if (FileUtil::Exists(DelCookedPath))
{
FileUtil::MoveFile(DelCookedPath, CookedPath);
}
}
mpStore->SetCacheDirty();
debugf("%s FOR DELETION: [%s] %s", InDeleted ? "MARKED" : "UNMARKED", *ID().ToString(), *CookedPath.GetFileName());
}
}
CGameProject* CResourceEntry::Project() const
{
return mpStore ? mpStore->Project() : nullptr;
}
EGame CResourceEntry::Game() const
{
return mpStore ? mpStore->Game() : EGame::Invalid;
}
void CResourceEntry::SetFlag(EResEntryFlag Flag)
{
if (!HasFlag(Flag))
{
mFlags.SetFlag(Flag);
mMetadataDirty = true;
}
}
void CResourceEntry::ClearFlag(EResEntryFlag Flag)
{
if (HasFlag(Flag))
{
mFlags.ClearFlag(Flag);
mMetadataDirty = true;
}
}