29 lines
562 B
PostScript
29 lines
562 B
PostScript
#version 330 core
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// Input
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in vec2 TexCoord;
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// Output
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out vec4 PixelColor;
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// Uniforms
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uniform sampler2D Texture;
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uniform sampler2D LightMask;
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uniform vec4 LightColor;
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uniform vec4 TintColor;
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// Main
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void main()
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{
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vec4 TextureColor = texture(Texture, TexCoord);
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if (TextureColor.a < 0.25) discard;
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vec4 MaskColor = texture(LightMask, TexCoord);
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float MaskValue = (MaskColor.r + MaskColor.g + MaskColor.b) / 3;
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vec4 MaskedColor = mix(vec4(1,1,1,1), LightColor, MaskValue);
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PixelColor = TextureColor * MaskedColor * TintColor;
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PixelColor.a = 0;
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}
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